If the Teladi carrier is that much stronger than an Argon carrier, then we have a serious balancing issue here. Argon carrier is destroyed in 20s but a Teladi carrier always wins? This warrants a bug report (if true).GCU Grey Area wrote: ↑Fri, 15. Feb 19, 12:04Because it's lasting longer than 20 seconds, a lot longer. So far it's always won & has only encountered serious problems if it's outnumbered, or if attacked by a second K while it's shields are still recharging from the last one. Condor's loadout is 12xM Plasma & 1xL Beam (good for rapid subsystem destruction). Also has a set of 3 docked Pulse-turreted Osprey Sentinels providing anti-fighter defences, so the Condor's own turrets can be employed entirely for anti-capital work.
The Xenon ships can do with more firepower but, simply buffing up their L turrets this much is not a solution. It has "band-aid fix" written all over it (especially considering the massive difference between IS and OOS efficiency). In fact, it does not provide actual challenge, it just feels like someone tried to make a badly balanced damage mod or applied a cheat to the incorrect weapon. It also makes the AI look more stupid because with such extreme L turrets at the front, it's imperative to approach it from the rear or top. The AI still just charge in head-on.
Xenon L turrets can indeed do with a bit of a buff but, what they really need to make them properly challenging is to add 2-3 additional L turrets, especially on the blind spots, and give all turrets some more hull strength so fighters don't destroy them as easily.