Do station modules need to be attached to work?

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Pichu0102
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Do station modules need to be attached to work?

Post by Pichu0102 » Thu, 14. Feb 19, 09:33

I've always wondered this since you can confirm station changes even if something is not attached to a complex that eventually leads to a dock or pier. If they don't, do you need cargo drones to move things around?

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Re: Do station modules need to be attached to work?

Post by BrasatoAlBarolo » Thu, 14. Feb 19, 09:36

I think they need to be attached in order to fill the storage and get your wares to the docks.
Iirc, defense modules are the only ones that don't "need" to be attached to the station.

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Dirk-Jan
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Re: Do station modules need to be attached to work?

Post by Dirk-Jan » Thu, 14. Feb 19, 10:24

As we all know that the 'normal' modules don't automatically connect to the venture modules, the attachment does seem to pose an issue. However in my experience the modules don't have to by tight to the connection modules but near enough. I haven't experimented with this to now how close exactly the to parts have to be, but some of my modules are a few millimeters (on my computer screen) apart and work perfectly.
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Re: Do station modules need to be attached to work?

Post by linolafett » Thu, 14. Feb 19, 11:29

Modules do not need to be visually connected to work.
Only exception are the venture modules.
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Pichu0102
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Re: Do station modules need to be attached to work?

Post by Pichu0102 » Thu, 14. Feb 19, 15:22

linolafett wrote:
Thu, 14. Feb 19, 11:29
Modules do not need to be visually connected to work.
Only exception are the venture modules.
Oh, that's neat. That would allow for more interesting factory setups, and heads off my followup question of "what if you put a microchip production attached to one dock with wheat attached to a different dock", which probably would break things if they all needed to be connected. I wonder how they transport stuff between modules unconnected, though.

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Re: Do station modules need to be attached to work?

Post by linolafett » Thu, 14. Feb 19, 15:47

Pichu0102 wrote:
Thu, 14. Feb 19, 15:22
"what if you put a microchip production attached to one dock with wheat attached to a different dock", which probably would break things if they all needed to be connected.
If that microchip and wheat modules are in the same station, they will produce no matter where they are placed and to which dock they are connected.
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Re: Do station modules need to be attached to work?

Post by eMYNOCK » Thu, 14. Feb 19, 17:51

linolafett wrote:
Thu, 14. Feb 19, 15:47
Pichu0102 wrote:
Thu, 14. Feb 19, 15:22
"what if you put a microchip production attached to one dock with wheat attached to a different dock", which probably would break things if they all needed to be connected.
If that microchip and wheat modules are in the same station, they will produce no matter where they are placed and to which dock they are connected.
magic mass traffic


seriously... with enough imagination one can literally build a weird assembly of not attached modules.

beside their usual production the sole purpose of their existance would be.. to be eyecandy.


simple example... you can build Habitation Modules completely detached from the Main Station.. you will see Masstraffic moving from those Habitations to the Working areas of the Station and vice versa. (i wonder if there would be a rush hour in space)


everything that is in the same Station Plot is considered as one singular Station... with the named exception of the Venture Modules.

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Re: Do station modules need to be attached to work?

Post by pref » Fri, 15. Feb 19, 00:24

linolafett wrote:
Thu, 14. Feb 19, 11:29
Modules do not need to be visually connected to work.
Only exception are the venture modules.
Oh really? You mean we can just leave out any connection components and have the same functionality?
I easily have 5x the amount of connections then actual prod/hab/def/storage modules. Did not dare to start build so far if i could not move around the whole structure by dragging the "root" element.
I can imagine it would help performance quite a bit not having a couple 100 connectors around.
Sometimes they are needed for precise placement for aesthetic reasons, but i could just remove the connectors once all modules are in their intended place.

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Re: Do station modules need to be attached to work?

Post by grapedog » Fri, 15. Feb 19, 00:29

I've seen plenty of Argon stations with the Hab modules just floating on their own.

That's awesome to hear this can be done. That opens up a LOT of possibilities.

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Re: Do station modules need to be attached to work?

Post by pref » Fri, 15. Feb 19, 00:33

grapedog wrote:
Fri, 15. Feb 19, 00:29
I've seen plenty of Argon stations with the Hab modules just floating on their own.
Weird, i have never seen such a station. And i got all BPs from scans apart from few exceptions, and spent quite some time around stations to get BMs and certain other mission types - except for maybe a few cases when there was heavy fighting and some modules got destroyed.

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Re: Do station modules need to be attached to work?

Post by grapedog » Fri, 15. Feb 19, 01:39

linolafett wrote:
Thu, 14. Feb 19, 11:29
Modules do not need to be visually connected to work.
Only exception are the venture modules.
Just to clarify, any non-venture modules placed inside a plot, no matter where they are located within that plot, all still work as one station, with or without connecting to the other modules? Is that correct?
pref wrote:
Fri, 15. Feb 19, 00:33
Weird, i have never seen such a station. And i got all BPs from scans apart from few exceptions, and spent quite some time around stations to get BMs and certain other mission types - except for maybe a few cases when there was heavy fighting and some modules got destroyed.
It is relatively common in my game, though only among Argon stations. Usually at least 1, maybe 2 stations, a sector.

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Re: Do station modules need to be attached to work?

Post by caltrop » Sat, 16. Feb 19, 09:40

I have seen floating Habs with HAT stations in neutral sectors iirc.

Also floating defence disks, which suggests resupply is not an issue for missile turrets

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Re: Do station modules need to be attached to work?

Post by Karmaticdamage » Sun, 17. Feb 19, 04:41

Well this changes the everything. this means we can make a small colony of multiple stations close to each other that are actually one station.

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Re: Do station modules need to be attached to work?

Post by Bellatormonk » Sun, 17. Feb 19, 05:06

linolafett wrote:
Thu, 14. Feb 19, 11:29
Modules do not need to be visually connected to work.
Only exception are the venture modules.
Wow, yes this a huge impact on station building and design then. This needs to be pointed out somewhere obvious when building stations. The sheer number of connectors we all have been using to form bases neatly and such has been a massive waste of material, time and credits then.

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Re: Do station modules need to be attached to work?

Post by Tomonor » Sun, 17. Feb 19, 05:19

Imo this is an oversight. Why bother using connector modules then? I mean, at all!
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Re: Do station modules need to be attached to work?

Post by mr.WHO » Sun, 17. Feb 19, 10:14

pref wrote:
Fri, 15. Feb 19, 00:24
linolafett wrote:
Thu, 14. Feb 19, 11:29
Modules do not need to be visually connected to work.
Only exception are the venture modules.
Oh really? You mean we can just leave out any connection components and have the same functionality?
I easily have 5x the amount of connections then actual prod/hab/def/storage modules. Did not dare to start build so far if i could not move around the whole structure by dragging the "root" element.
I can imagine it would help performance quite a bit not having a couple 100 connectors around.
Sometimes they are needed for precise placement for aesthetic reasons, but i could just remove the connectors once all modules are in their intended place.

That is actually neat idea - if connectors are not needed then why bother? They just useless junk on the screen and on the module list.
I'll try with my next station to make connector-free complex.

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Re: Do station modules need to be attached to work?

Post by Sam L.R. Griffiths » Sun, 17. Feb 19, 10:50

repatomonor wrote:
Sun, 17. Feb 19, 05:19
Imo this is an oversight. Why bother using connector modules then? I mean, at all!
A simple answer would be pure aesthetics.

A better and more logical answer would be to make mass-traffic unnecessary. In a station with multiple unconnected module clusters the flow of mass traffic should (if it does not already, but I believe it does) affect the relative productivity of the clusters. Disrupt flow of mass traffic between the clustters and production should be impeded.
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Re: Do station modules need to be attached to work?

Post by X-Tie » Sun, 17. Feb 19, 14:50

Hahaha daaaamn! You learn something new every day in this game :mrgreen: !!

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Re: Do station modules need to be attached to work?

Post by Horux » Sun, 17. Feb 19, 14:59

Actually I do not like the idea that no connectors a neccessary.

I heard, read somewhere, obviously wrong, that their are neccessary only for production modules. And that would make the most sense for me. People can get with mass traffic from one station to another. But all the production flow handled with mass traffic? As Roger L.S. Griffiths said this should then reduce productivity.

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Re: Do station modules need to be attached to work?

Post by Pichu0102 » Mon, 18. Feb 19, 14:40

repatomonor wrote:
Sun, 17. Feb 19, 05:19
Imo this is an oversight. Why bother using connector modules then? I mean, at all!
Visual appearance. Plus putting down a bunch of unconnected modules causes lag in build planning as it keeps seeing a bunch of possible places you could connect things and drawing lines to them.

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