@X-Tie: Building took several days as you can imagine.. just the 20x claytronix took like half a day, but there is much more
@Dreez: FPS is not that bad for me as you see on the screens and i have written above it's 15-20 close to the station. Map FPS seems to have dropped to single digits since though.
Thanks for the time you guys devoted to building, this is such a great feature. I'm sure you will see some other builds way better then mine soon.CBJ wrote: ↑Sat, 16. Feb 19, 11:45That's truly spectacular. As with so many things in this game, people take what we've done and use it to create things we hadn't imagined possible.
I know it's a little cheeky, but is there any chance we could have a savegame with this station in it? Scenarios such as this are great for looking at how certain parts of the game function in extreme situations, and are more useful for this than artificial scenarios that we might mock up ourselves.
Some issues i see which might worth to take a look at
- drone and missile equipment is not working well, station info and settings in logical overview do not match for me,
- if you extend the station with at least 2 modules/connectors you will get the game freeze after modules are build for minutes (except after the last module, hence you need at least 2)
- now i noticed that since the station got built, map FPS often goes into the single digit realm - before that it was 20+ for me all the time. This can be painful while managing things.
Also lino mentioned that connectors might not be necessary, and the station should function with even just a bunch of modules within the same plot that are not connected to any docks or eachother.
Can you clarify on this one? Can we omit all connector modules and have a station that functions just as good without them?
Savegame
Build plan xml
The build plan is a huge mess, i thought i would delete the backup saves i did while designing the city - the final version is called "Ergosphere final".