Picture album - my 5x shipyard support space city!

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pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Sat, 16. Feb 19, 15:41

Thanks to all of you for the nice words, never thought this would attract such attention :)

@X-Tie: Building took several days as you can imagine.. just the 20x claytronix took like half a day, but there is much more

@Dreez: FPS is not that bad for me as you see on the screens and i have written above it's 15-20 close to the station. Map FPS seems to have dropped to single digits since though.
CBJ wrote:
Sat, 16. Feb 19, 11:45
That's truly spectacular. As with so many things in this game, people take what we've done and use it to create things we hadn't imagined possible.

I know it's a little cheeky, but is there any chance we could have a savegame with this station in it? Scenarios such as this are great for looking at how certain parts of the game function in extreme situations, and are more useful for this than artificial scenarios that we might mock up ourselves.
Thanks for the time you guys devoted to building, this is such a great feature. I'm sure you will see some other builds way better then mine soon.

Some issues i see which might worth to take a look at
- drone and missile equipment is not working well, station info and settings in logical overview do not match for me,
- if you extend the station with at least 2 modules/connectors you will get the game freeze after modules are build for minutes (except after the last module, hence you need at least 2)
- now i noticed that since the station got built, map FPS often goes into the single digit realm - before that it was 20+ for me all the time. This can be painful while managing things.

Also lino mentioned that connectors might not be necessary, and the station should function with even just a bunch of modules within the same plot that are not connected to any docks or eachother.
Can you clarify on this one? Can we omit all connector modules and have a station that functions just as good without them?

Savegame
Build plan xml
The build plan is a huge mess, i thought i would delete the backup saves i did while designing the city - the final version is called "Ergosphere final".

Buzz2005
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Re: Picture album - my 5x shipyard support space city!

Post by Buzz2005 » Sat, 16. Feb 19, 15:46

yes all modules dont have to be connected to anything they will work fine as long as its all the same factory as in plot
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

shealladh
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Re: Picture album - my 5x shipyard support space city!

Post by shealladh » Sat, 16. Feb 19, 19:51

Thanks for the save, have got to try it out, see if it's like the "but will it run Crysis" scenario :lol:

I'm waiting for 2.0 to release before I go back in, after seeing this I'm looking forward to building my own utopia as well.
Really cannot wait for Mods to begin adding new modules, etc. though that'll prolly get thos FPS down to the negatives :roll:
Buzz2005 wrote:
Sat, 16. Feb 19, 15:46
yes all modules dont have to be connected to anything they will work fine as long as its all the same factory as in plot
Just a quick thought, does having certain parts away from the main structure help with Civ ship flow and all the lag. Since we're talking about testing things, just wondered.

Buzz2005
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Re: Picture album - my 5x shipyard support space city!

Post by Buzz2005 » Sat, 16. Feb 19, 20:29

shealladh wrote:
Sat, 16. Feb 19, 19:51
Just a quick thought, does having certain parts away from the main structure help with Civ ship flow and all the lag. Since we're talking about testing things, just wondered.
You mean does it spawn less civ ships?
I dont know but I think it does not matter, civ ships still spawn in the same numbers, you have to mod them out
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

thoggarth
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Re: Picture album - my 5x shipyard support space city!

Post by thoggarth » Sat, 16. Feb 19, 21:25

Decided to give it a go. I know my total net worth is only 600m and from the screenshots it looks as though the build cost is going to be 1.4bn but how bad could it be?
Downloaded the XML file, and after a few Copy & Pastes managed to merge it with my own.
Backed up the save file - coz you never know!
Loaded the game, built a new construction site, went to load factory and everything is greyed out. Of course, I don't own any of the blueprints!
Spent the last 3 hours saving up and buying the blueprints. Just the Paranid L Biome to go (24.7m) and then I can get building.
Something tells me this could take a while...

lordmuck
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Re: Picture album - my 5x shipyard support space city!

Post by lordmuck » Sun, 17. Feb 19, 16:06

So how long would it take to produce a ship from 0 materials in stock ? - asking for a friend lol

shealladh
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Re: Picture album - my 5x shipyard support space city!

Post by shealladh » Sun, 17. Feb 19, 19:41

Buzz2005 wrote:
Sat, 16. Feb 19, 20:29
shealladh wrote:
Sat, 16. Feb 19, 19:51
Just a quick thought, does having certain parts away from the main structure help with Civ ship flow and all the lag. Since we're talking about testing things, just wondered.
You mean does it spawn less civ ships?
I dont know but I think it does not matter, civ ships still spawn in the same numbers, you have to mod them out
Was just curious if it changed the ebb and flow of things and thought that maybe it only renders all that stuff while you look at it.
Plus a lot of people are complaining about it to boot.
Either way, thanks, nice to know
thoggarth wrote:
Sat, 16. Feb 19, 21:25
Decided to give it a go. I know my total net worth is only 600m and from the screenshots it looks as though the build cost is going to be 1.4bn but how bad could it be?
Downloaded the XML file, and after a few Copy & Pastes managed to merge it with my own.
Backed up the save file - coz you never know!
Loaded the game, built a new construction site, went to load factory and everything is greyed out. Of course, I don't own any of the blueprints!
Spent the last 3 hours saving up and buying the blueprints. Just the Paranid L Biome to go (24.7m) and then I can get building.
Something tells me this could take a while...
OH MY GOD, he's found a solution to the economic woes of the universe, well for this month.

Eager to try all this once 2.0 becomes final.

pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Sun, 17. Feb 19, 23:31

thoggarth wrote:
Sat, 16. Feb 19, 21:25
Decided to give it a go. I know my total net worth is only 600m and from the screenshots it looks as though the build cost is going to be 1.4bn but how bad could it be?
Downloaded the XML file, and after a few Copy & Pastes managed to merge it with my own.
Backed up the save file - coz you never know!
Loaded the game, built a new construction site, went to load factory and everything is greyed out. Of course, I don't own any of the blueprints!
Spent the last 3 hours saving up and buying the blueprints. Just the Paranid L Biome to go (24.7m) and then I can get building.
Something tells me this could take a while...
Good luck with construction :)

It will take several game days to finish the build, so you have time to get the cash for the needed resources. The amount you see on the screenshot was more then enough in the end - for me some 40+m remained in the budget afterwards.

pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Sun, 17. Feb 19, 23:38

lordmuck wrote:
Sun, 17. Feb 19, 16:06
So how long would it take to produce a ship from 0 materials in stock ? - asking for a friend lol
A zeus sentinel would be about 1.5 hours, an ody about half an hour - with highest loadout preset. Vanguards cost less hull parts so that would go quicker.

Resources needed for a few paranid ships
The station in X4 calculator

lordmuck
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Re: Picture album - my 5x shipyard support space city!

Post by lordmuck » Mon, 18. Feb 19, 01:20

pref wrote:
Sun, 17. Feb 19, 23:38
lordmuck wrote:
Sun, 17. Feb 19, 16:06
So how long would it take to produce a ship from 0 materials in stock ? - asking for a friend lol
A zeus sentinel would be about 1.5 hours, an ody about half an hour - with highest loadout preset. Vanguards cost less hull parts so that would go quicker.

Resources needed for a few paranid ships
The station in X4 calculator
Any particular reason to use different race habitats?

shahman76
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Re: Picture album - my 5x shipyard support space city!

Post by shahman76 » Mon, 18. Feb 19, 11:36

That is some amazing work! All I ever managed was a borg cube for my everything ship factory I was building in anticipation of 2.0.
Cant wait to fire up your build in my game and test it out for myself.

I'm followng a LOTR naming scheme for my playthrough, so in consideration of your godlike construction powers, I'm going to dub this masterpiece, "Illuvitar's Song" or "The Flame Imperishable"... or something like that.

Great stuff!

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First we take manhattan
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Re: Picture album - my 5x shipyard support space city!

Post by First we take manhattan » Mon, 18. Feb 19, 12:29

Wonderful work. However, I see it produces everything except Nividiium plates. I got the build going and checked the logical view and looks like they need to be bought in.

BrasatoAlBarolo
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Re: Picture album - my 5x shipyard support space city!

Post by BrasatoAlBarolo » Mon, 18. Feb 19, 13:42

That's gorgeous, congratulations!
First we take manhattan wrote:
Mon, 18. Feb 19, 12:29
Wonderful work. However, I see it produces everything except Nividiium plates. I got the build going and checked the logical view and looks like they need to be bought in.
Are Nividium plates a thing in 2.0?

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grapedog
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Re: Picture album - my 5x shipyard support space city!

Post by grapedog » Mon, 18. Feb 19, 19:12

I call BS, it's all made up!!

Who pays 100% of asking price for raw materials when building????


:)


edit/add: Also, wow.... it's going to take a LONG time to get the workers needed to operate that place at capacity. I've got a 400hr save, and one of my first factories that needed 14k workers still is not operating at peak.

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First we take manhattan
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Re: Picture album - my 5x shipyard support space city!

Post by First we take manhattan » Mon, 18. Feb 19, 19:30

BrasatoAlBarolo wrote:
Mon, 18. Feb 19, 13:42

Are Nividium plates a thing in 2.0?
Theres a mod for nividium plates. It makes the nividium useful so that you can keep mining it to have a purpose. I'm running 1.6

reanor
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Re: Picture album - my 5x shipyard support space city!

Post by reanor » Mon, 18. Feb 19, 20:28

Impressive work!
“The dark and the light, they exist side by side." ... “It is often in the darkest skies that we see the brightest stars."

pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Mon, 18. Feb 19, 21:36

First we take manhattan wrote:
Mon, 18. Feb 19, 12:29
Wonderful work. However, I see it produces everything except Nividiium plates. I got the build going and checked the logical view and looks like they need to be bought in.
There are no nvidium plates in vanilla.

pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Mon, 18. Feb 19, 21:39

grapedog wrote:
Mon, 18. Feb 19, 19:12
I call BS, it's all made up!!

Who pays 100% of asking price for raw materials when building????


:)


edit/add: Also, wow.... it's going to take a LONG time to get the workers needed to operate that place at capacity. I've got a 400hr save, and one of my first factories that needed 14k workers still is not operating at peak.
In the end i paid about 150% just to get the build-SETA time done asap.. :)

Workers come pretty quick, i already have 6k and couldn't play the game since build finished for more then a couple hours unfortunately.

pref
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Re: Picture album - my 5x shipyard support space city!

Post by pref » Mon, 18. Feb 19, 21:42

lordmuck wrote:
Mon, 18. Feb 19, 01:20
Any particular reason to use different race habitats?
Just to have more types of stations. Also more products to sell. And more types of NPCs on the station. Have a complex with teladi habitats only and i only have lizards on it.

waynetarlton
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Re: Picture album - my 5x shipyard support space city!

Post by waynetarlton » Mon, 18. Feb 19, 23:02

Dude, that looks so good, it's really gonna cost me. Now I need to get mine looking spic!! Nicely done and artistically too.

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