pref wrote: ↑Sun, 23. Jun 19, 13:41
Hey Scoob!
Is this still of any relevance to you or anyone else?
I never launched the game since, but can take a look if needed. I tested the stuff back then, it worked (have seen ships go autotrade beyond the vanilla limit). Regarding tweaking it i think there was a min/max calculation for both min and max range or something like that, it could be confusing a bit.
Quite possible a patch since then caused it to not function any more.
Hey pref,
I appreciate you taking the time to respond. Don't worry too much if you're not really interested in the game currently, I'll survive lol.
I agree with you when you say the game should have shipped with "proper" scripts for trading. To me, it's a gaping hole in the game that they are missing / not up to standard. Everything seems to be placed under the control of the Station Manager AI, yet this AI really isn't very good at all. Constant resource short-falls while the AI seems to go crazy on *one* ware, they *wrong* ware, and the huge pauses between taking sell opportunities, despite a market starved for a given ware. It's VERY frustrating. The AI improving over time is something I hope for, but I'd be far far happier to be able to actually control my ships. I.e. ONLY buy this, ONLY sell this, buy these etc. etc. to specifically assign vessels to a given ware.
BUILD. FIGHT. TRADE. THINK.
Build - I can do that, it's pretty damn good. AI needs practise.
Fight - I can do that too, though the AI is a little lacking at times.
Trade - I can do it and make pretty good profits from manually ordered trades. The AI sucks, and stations can't even keep themselves fed / sell high-demand items reliably.
Think - the AI isn't doing this!
Scoob.