Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

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Scoob
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Joined: Thu, 27. Feb 03, 22:28
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Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by Scoob » Sat, 15. Jun 19, 21:41

Thanks, I might try that. I just wanted my Freighters to not be nerfed by the daft range reduction change - it really broke my game and ruined much of the joy of owning a profit-making Station for me.

Scoob.

Scoob
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Joined: Thu, 27. Feb 03, 22:28
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Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by Scoob » Sat, 15. Jun 19, 22:24

I just had a quick look at pref's script. It seems it makes changes to maxrange only, which of course did work fine. However, while the increased maxrange can be seen in-game, it's part of a greyed-out slider with Minrange being the skill level in stars. I would try to tweak this to adjust minrange too, but I think that might have other consequences.

Why ES made this change in the first place is a mystery, and why it's subsequently been tweaked again, which has broken this great mod, is a mystery too.

I LOVE building large stations to supply the whole galaxy with resources, it's fun. Now my station can only reach a fraction of it. Not fun.

Scoob.

pref
Posts: 5607
Joined: Sat, 10. Nov 12, 17:55
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Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by pref » Sun, 23. Jun 19, 13:41

Scoob wrote:
Sat, 15. Jun 19, 22:24
I just had a quick look at pref's script. It seems it makes changes to maxrange only, which of course did work fine. However, while the increased maxrange can be seen in-game, it's part of a greyed-out slider with Minrange being the skill level in stars. I would try to tweak this to adjust minrange too, but I think that might have other consequences.

Why ES made this change in the first place is a mystery, and why it's subsequently been tweaked again, which has broken this great mod, is a mystery too.

I LOVE building large stations to supply the whole galaxy with resources, it's fun. Now my station can only reach a fraction of it. Not fun.

Scoob.
Hey Scoob!

Is this still of any relevance to you or anyone else?
I never launched the game since, but can take a look if needed. I tested the stuff back then, it worked (have seen ships go autotrade beyond the vanilla limit). Regarding tweaking it i think there was a min/max calculation for both min and max range or something like that, it could be confusing a bit.
Quite possible a patch since then caused it to not function any more.

pref
Posts: 5607
Joined: Sat, 10. Nov 12, 17:55
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Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by pref » Sun, 23. Jun 19, 14:02

LegionOfOne wrote:
Sat, 15. Jun 19, 19:14
Given your problems, I think you would love my Mules and Warehouses mod.

It solves every problem I ever encountered trying to supply my own stations, shipyards, station construction sites, allows the creation of warehouses, and so much more :)
Thanks for your work :)

The game really needs proper trade scripts that allow player to distribute and sell stuff with proper config options.
It's beyond me how could they release the game without such scripts, eco aspect suffers so bad without.. half the fun in X3 was creating the trade network for me, the other being boarding :D

The range increase does not help much to be honest as the logic by which ATs pick trades is insufficient. Even with this mod allowing a high trade range i had to go out of my way to force a ship to pick a deal that actually made sense volume and profit wise instead of wasting my time with a 5x delivery to the neighbouring sector..

Will check on your stuff if it's still supported when the split come.

Scoob
Posts: 10069
Joined: Thu, 27. Feb 03, 22:28
x4

Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by Scoob » Sun, 23. Jun 19, 23:29

pref wrote:
Sun, 23. Jun 19, 13:41
Hey Scoob!

Is this still of any relevance to you or anyone else?
I never launched the game since, but can take a look if needed. I tested the stuff back then, it worked (have seen ships go autotrade beyond the vanilla limit). Regarding tweaking it i think there was a min/max calculation for both min and max range or something like that, it could be confusing a bit.
Quite possible a patch since then caused it to not function any more.
Hey pref,

I appreciate you taking the time to respond. Don't worry too much if you're not really interested in the game currently, I'll survive lol.

I agree with you when you say the game should have shipped with "proper" scripts for trading. To me, it's a gaping hole in the game that they are missing / not up to standard. Everything seems to be placed under the control of the Station Manager AI, yet this AI really isn't very good at all. Constant resource short-falls while the AI seems to go crazy on *one* ware, they *wrong* ware, and the huge pauses between taking sell opportunities, despite a market starved for a given ware. It's VERY frustrating. The AI improving over time is something I hope for, but I'd be far far happier to be able to actually control my ships. I.e. ONLY buy this, ONLY sell this, buy these etc. etc. to specifically assign vessels to a given ware.

BUILD. FIGHT. TRADE. THINK.

Build - I can do that, it's pretty damn good. AI needs practise.
Fight - I can do that too, though the AI is a little lacking at times.
Trade - I can do it and make pretty good profits from manually ordered trades. The AI sucks, and stations can't even keep themselves fed / sell high-demand items reliably.
Think - the AI isn't doing this!

Scoob.

Kamuchi_
Posts: 174
Joined: Fri, 7. Dec 18, 05:04
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Re: Automated ware delivery above the 5 sector limit/shipyards selling shipbuilding resources

Post by Kamuchi_ » Mon, 24. Jun 19, 18:26

This explains why it did feel like I was carrying the universe in a new game as everything failed to produce and xenon walsed over everything with me in a trading frenzy... and installing a cheat mod to give xenon connected sectors 10 extra vanguards to help defend the sectors on game start after failing several times.
It's not like there are 50 hull or engine part factories around to make the original shortage even worse, who came up with this brilliant idea to drive people to ragequit even faster? I sure was on the verge but thank god for mods that fix stupid stuff :evil:

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