I think I found some use for Carriers :D

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mr.WHO
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I think I found some use for Carriers :D

Post by mr.WHO » Tue, 16. Apr 19, 20:00

Step 1 - pick your carrier - the bigger the profile, the better - Condor seems perfect (both shape and bridge visibility), Zeus is OK, Collossus is meh.
https://steamcommunity.com/sharedfiles/ ... 1714428728

Step 2 - load it fully with spare crew.

Step 3 - apply fancy painting of your choice - I picked up "Roadkill", and I just regret it doesn't come up with orange or yellow instead of white:
https://steamcommunity.com/sharedfiles/ ... 1714428752

Step 4 - take a stroll to the location where there is a lot of free ships with "clear the mines" missions (in my game for some reason HQ is such place - it you visit HQ for venture frequently, I bet the same is for you).

Step 5 - pick your target, face toward it:
https://steamcommunity.com/sharedfiles/ ... 1714428789

Step 6 - full forward:
https://steamcommunity.com/sharedfiles/ ... 1714428816

Step 7 - boom boom boom (anticlimactic) BOING (anticlimactic).

Step 8 - Roll around your target or reapeat approach from another angle.

Step 9 - profid due to a lot of spare crew and M-size landing pad on Carrier.



Conclusions:
- no collision dammage (kinda ok for me)
- no collison physics - you can ram huge carrier at tiny transport and the transport is "imovable object" (it would be good if smaller object would be pushed some distance...not particulary half a sector,buy at least some distance).
- Odysseus might be better due to better speed and agility that allow better precision. Phoenix (due to shape) would be good, but it lacks M-size dock :(
Last edited by mr.WHO on Tue, 16. Apr 19, 20:24, edited 1 time in total.

foxglow
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Re: I think I found some use for Carriers :D

Post by foxglow » Tue, 16. Apr 19, 20:16

+1 Cool, love this idea, my save is absolutely littered with abandoned ships :lol: and most of the time can't be bothered to do the mine clearing any more. So will definitely give this a go :twisted:

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ei8htx
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Re: I think I found some use for Carriers :D

Post by ei8htx » Tue, 16. Apr 19, 21:50

Awesome!

Imperial Good
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Re: I think I found some use for Carriers :D

Post by Imperial Good » Wed, 17. Apr 19, 00:15

The Paranid supply ship also is quite good at this since it is practically a giant surf board. Modifying it with an exceptional strafe/rotation modification would make it even better.

No need for service crew even. Since it has so few guns chances of losing any of them is minimal and even then its 100 repair drones combined with your 5/5 skill (yes player is a 5/5 captain) will repair them fast.

Kadatherion
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Joined: Fri, 25. Nov 05, 16:05
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Re: I think I found some use for Carriers :D

Post by Kadatherion » Wed, 17. Apr 19, 12:26

Astounding how that zebra pimple didn't pop in the process :lol:

adeine
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Re: I think I found some use for Carriers :D

Post by adeine » Wed, 17. Apr 19, 13:39

What I do is abuse OOS boarding mechanics - just load a ship with marines, fly it into the relevant sector. Teleport into it, and from the map right click -> board on all the abandoned ships, then teleport to somewhere else. Since mines don't work OOS and boarding is glitchy, the ships will switch to being yours a couple seconds later and you can set them to fly off.

You lose shields and some equipment on the ship as it counts as "boarding", but so much less hassle than clearing mines or capturing it yourself.

Tomonor
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Re: I think I found some use for Carriers :D

Post by Tomonor » Wed, 17. Apr 19, 15:01

Cool, now we need an X4 Foundations - Space Sweepers DLC.
Image

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spankahontis
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Re: I think I found some use for Carriers :D

Post by spankahontis » Wed, 17. Apr 19, 17:41

mr.WHO wrote:
Tue, 16. Apr 19, 20:00
Step 1 - pick your carrier - the bigger the profile, the better - Condor seems perfect (both shape and bridge visibility), Zeus is OK, Collossus is meh.
https://steamcommunity.com/sharedfiles/ ... 1714428728

Step 2 - load it fully with spare crew.

Step 3 - apply fancy painting of your choice - I picked up "Roadkill", and I just regret it doesn't come up with orange or yellow instead of white:
https://steamcommunity.com/sharedfiles/ ... 1714428752

Step 4 - take a stroll to the location where there is a lot of free ships with "clear the mines" missions (in my game for some reason HQ is such place - it you visit HQ for venture frequently, I bet the same is for you).

Step 5 - pick your target, face toward it:
https://steamcommunity.com/sharedfiles/ ... 1714428789

Step 6 - full forward:
https://steamcommunity.com/sharedfiles/ ... 1714428816

Step 7 - boom boom boom (anticlimactic) BOING (anticlimactic).

Step 8 - Roll around your target or reapeat approach from another angle.

Step 9 - profid due to a lot of spare crew and M-size landing pad on Carrier.



Conclusions:
- no collision dammage (kinda ok for me)
- no collison physics - you can ram huge carrier at tiny transport and the transport is "imovable object" (it would be good if smaller object would be pushed some distance...not particulary half a sector,buy at least some distance).
- Odysseus might be better due to better speed and agility that allow better precision. Phoenix (due to shape) would be good, but it lacks M-size dock :(


Sadly the latest Beta patch, 2.50 Beta 2 just (Apparently) fixed the abandoned Ship litter bugs bug.
Carriers are back to being flying Parking lots again.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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