I want to start with Ventures.
I have registered the game but don't get the main venture modules. There are other modules available.
In my first save now moded, I'm sure that I had them as I had other players in my game. (that was before modifications).
I now have an unmoded game.
Venture modules
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- MakerLinux
- Posts: 234
- Joined: Tue, 14. Nov 17, 13:10
Re: Venture modules
But it is not enough to take off the mods for ventures to work; you have to start over unmodded. I had to do that for them to work. Once you get to the point of Player HQ, you can add a ventures platform and a ventures s/m dock, and then you can order your ships to dock there.
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux
Controllers: steam controller via Steam Input or HOTAS set: TSaitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLD with nReal AIR AR headset
Controllers: steam controller via Steam Input or HOTAS set: TSaitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLD with nReal AIR AR headset
- Scorpion1948
- Posts: 112
- Joined: Fri, 30. Nov 18, 19:33
Re: Venture modules
I did start over again my game doesn't show as moddedMakerLinux wrote: ↑Wed, 17. Apr 19, 20:06But it is not enough to take off the mods for ventures to work; you have to start over unmodded. I had to do that for them to work. Once you get to the point of Player HQ, you can add a ventures platform and a ventures s/m dock, and then you can order your ships to dock there.
Re: Venture modules
You do not have to reach player HQ. I've yet to do that quest in my current game, and I can still build venture docks.MakerLinux wrote: ↑Wed, 17. Apr 19, 20:06But it is not enough to take off the mods for ventures to work; you have to start over unmodded. I had to do that for them to work. Once you get to the point of Player HQ, you can add a ventures platform and a ventures s/m dock, and then you can order your ships to dock there.
@ Scorpion1948:
The "unavailable venture module" or simmilar issues did pop up a couple of times in the main forum since the feature came out.
I was never concerned by that, so I didn't pay attention to the fixes for the glitch. You may be able to find something by browsing around and/or using the search feature, though.
Otherwise, I hope someone will have an answer for you.
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- Moderator (English)
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- Scorpion1948
- Posts: 112
- Joined: Fri, 30. Nov 18, 19:33
Re: Venture modules
The problem has been solved by logging out and in again.
Thank's to those that tried to help
Thank's to those that tried to help