Any work being done on autosave?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
User avatar
Fenris321
Posts: 318
Joined: Sat, 1. Jun 13, 15:23
x4

Any work being done on autosave?

Post by Fenris321 » Sat, 20. Apr 19, 22:16

Apologies if I missed it, but is there any plans to change autosave? Like maybe not autosaving in the middle of a dogfight or 2 seconds after doing a manual save. It would be nice to have an option like in X3 where you could autosave when docking.

Just curious, autosave as it is now can be a little frustrating.

Thanks,

Falcrack
Posts: 4997
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Any work being done on autosave?

Post by Falcrack » Sat, 20. Apr 19, 22:30

2.5 introduced the option to adjust autosave frequency.

pref
Posts: 5607
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Any work being done on autosave?

Post by pref » Sat, 20. Apr 19, 22:33

Fenris321 wrote:
Sat, 20. Apr 19, 22:16
Apologies if I missed it, but is there any plans to change autosave? Like maybe not autosaving in the middle of a dogfight or 2 seconds after doing a manual save. It would be nice to have an option like in X3 where you could autosave when docking.

Just curious, autosave as it is now can be a little frustrating.

Thanks,
Patchnotes: "Added option to configure autosave interval (and prevented autosave immediately after a manual save)."

User avatar
Fenris321
Posts: 318
Joined: Sat, 1. Jun 13, 15:23
x4

Re: Any work being done on autosave?

Post by Fenris321 » Sat, 20. Apr 19, 22:44

Thanks. All I saw on patch notes was this https://www.egosoft.com/x/xnews/201902_ ... l#article2. Guess I need to look around more.

Mileron
Posts: 124
Joined: Mon, 7. Mar 11, 05:36
x4

Re: Any work being done on autosave?

Post by Mileron » Sat, 20. Apr 19, 23:50

All saving processes are also quite a bit faster in 2.5beta.

SPiDER
Posts: 578
Joined: Mon, 7. Jan 19, 11:35
x4

Re: Any work being done on autosave?

Post by SPiDER » Sun, 21. Apr 19, 00:24

TFFT

graphicboy
Posts: 718
Joined: Wed, 3. Jul 13, 03:21
xr

Re: Any work being done on autosave?

Post by graphicboy » Sun, 21. Apr 19, 00:37

SPiDER wrote:
Sun, 21. Apr 19, 00:24
TFFT
I had to look it up. :lol:

Buzz2005
Posts: 2206
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Any work being done on autosave?

Post by Buzz2005 » Sun, 21. Apr 19, 12:12

graphicboy wrote:
Sun, 21. Apr 19, 00:37
SPiDER wrote:
Sun, 21. Apr 19, 00:24
TFFT
I had to look it up. :lol:
now I have to look it up :rant:
EDIT: every patch should have one :lol:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

SPiDER
Posts: 578
Joined: Mon, 7. Jan 19, 11:35
x4

Re: Any work being done on autosave?

Post by SPiDER » Tue, 23. Apr 19, 18:10

Apologies it was an autonomic response to " one " of the more troublesome aspects.. :)
( I hope the loot beam is fixed in that too )

User avatar
Dirk-Jan
Posts: 470
Joined: Tue, 13. Apr 04, 12:38
x4

Re: Any work being done on autosave?

Post by Dirk-Jan » Thu, 25. Apr 19, 14:28

Buzz2005 wrote:
Sun, 21. Apr 19, 12:12
graphicboy wrote:
Sun, 21. Apr 19, 00:37
SPiDER wrote:
Sun, 21. Apr 19, 00:24
TFFT
I had to look it up. :lol:
now I have to look it up :rant:
EDIT: every patch should have one :lol:
Me too. 'Tactical Fire Fighting Truck' who would have thought about that?
X4: Let's do this!
(ASUS Sabertooth X99S; i7 5930@3.5; 24GB RAM; RX 580; playing latest vanilla steam version with Split Vendetta on Win10/64, "the young gun''; mogul/captain)
{playing since X-BTF}

Post Reply

Return to “X4: Foundations”