Relic Xenon Stations 3.0

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Kpla Keltak
Posts: 477
Joined: Mon, 22. Oct 18, 13:54

Relic Xenon Stations 3.0

Post by Kpla Keltak » Sun, 16. Jun 19, 16:29

Not sure how long we will be waiting for 3.0 but hopefully they will finally address the relic xenon station issue.

My question is ... how will it be resolved.

Will they just remove all the phantom and semi destroyed stations.
Or, will the reinstate them to full operational status along with xenon forces.

I have taken most of the xenon sectors and developed them with stations and shipyards etc. And some pretty beefed up Defense stations and sector fleet Defense squadrons. Others I just have large fleets and a couple of Defense stations all armed and ready. Itching for w fight.

Does anyone know what sort of solution egosoft have planned.
SPA - Split Paranid Alliance
Death to Teladi and Boron
Enslave the rest

Buzz2005
Posts: 2206
Joined: Sat, 26. Feb 05, 01:47
x4

Re: Relic Xenon Stations 3.0

Post by Buzz2005 » Sun, 16. Jun 19, 16:47

I don't know how the author of the faction ai mod did it but it works, some kind of workaround
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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