Will the existing ships get an overhaul?

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Raevyan
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Re: Will the existing ships get an overhaul?

Post by Raevyan » Fri, 16. Aug 19, 07:48

I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.

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mr.WHO
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Re: Will the existing ships get an overhaul?

Post by mr.WHO » Fri, 16. Aug 19, 11:39

rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
For 99% case this is true, but interesting thing is that Argon Behemot cannot mount L-size tracked and dumbfire turrets. Odysseus is also on of a few interesting ships because is it so much different that other destroyers (M-size dock, more L-size turrets).


Egosoft if you want to diversify ships, follow the Oddyseus example.
Last edited by mr.WHO on Fri, 16. Aug 19, 17:14, edited 1 time in total.

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Tamina
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Re: Will the existing ships get an overhaul?

Post by Tamina » Fri, 16. Aug 19, 14:03

rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I kind of like that. I know this might be an unpopular opinnion because X3 had this "limitation" so some people are used to it and want it to be like "in the good old days" but I am all in for greater ship modularity.
I even wish we could even further decide between different dock modules and exchange them for greater ship, drone, rocket, crew or additional ware capacity on the expense of the other parameters. On top of different ship stats, that is.

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Max Bain
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Re: Will the existing ships get an overhaul?

Post by Max Bain » Fri, 16. Aug 19, 14:47

Tamina wrote:
Fri, 16. Aug 19, 14:03
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I kind of like that. I know this might be an unpopular opinnion because X3 had this "limitation" so some people are used to it and want it to be like "in the good old days" but I am all in for greater ship modularity.
I even wish we could even further decide between different dock modules and exchange them for greater ship, drone, rocket, crew or additional ware capacity on the expense of the other parameters. On top of different ship stats, that is.
I think a mixed of both is perfect. For example in X:R you dont have any freedom. You only can define the number of specific turrets but you can not chose what kind of turret you want. That is bad as well.

What I think is a good way is that some weapons should be special. For example a long range artillery, high energy weapons, torpedo launchers or some special race weapons. In general the strongest or longest range weapons (of each size) should not be placable on all ships. These weapons should only be fittable on some specific ships in a limited amount.

Making all ships with the same weapons is boring in my opinion. You only choose the best chassis and put the different weapons for different purposes on it and voila.. you have a fleet ready for every situation but all look the same.
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Raevyan
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Re: Will the existing ships get an overhaul?

Post by Raevyan » Fri, 16. Aug 19, 18:03

Tamina wrote:
Fri, 16. Aug 19, 14:03
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I kind of like that. I know this might be an unpopular opinnion because X3 had this "limitation" so some people are used to it and want it to be like "in the good old days" but I am all in for greater ship modularity.
I even wish we could even further decide between different dock modules and exchange them for greater ship, drone, rocket, crew or additional ware capacity on the expense of the other parameters. On top of different ship stats, that is.
I am mostly on your side and I also like the modularity. Modularity is only great if you got choices. Right now choices are very limited and they are stretched by providing mk2 versions that just have higher stats. Good example is the Pulse weapon from Rebirth. MK3 version did change the characteristics of that weapon.

Also if you look at the Odysseus and Zeus. Pretty much copy and paste here too. Both have the same Hangar 10M and 40S. Difference is that Zeus has more docks and quick launch tubes. Off it's better seitiges for a carrier. But why does the Odysseus has the same stats in this regards? That's is just lazy copy and paste in my opinion. The destroyer definetly shouldn't have same size hangar like the Carrier.

vrod
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Re: Will the existing ships get an overhaul?

Post by vrod » Fri, 16. Aug 19, 22:08

Something I suggested in another thread is a "universal" mount.

The player could decide to mount an extra shield, weapon, extra cargo, or possibly an engine into it.

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Axeface
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Re: Will the existing ships get an overhaul?

Post by Axeface » Sat, 17. Aug 19, 00:32

Tamina wrote:
Fri, 16. Aug 19, 14:03
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I kind of like that. I know this might be an unpopular opinnion because X3 had this "limitation" so some people are used to it and want it to be like "in the good old days" but I am all in for greater ship modularity.
I even wish we could even further decide between different dock modules and exchange them for greater ship, drone, rocket, crew or additional ware capacity on the expense of the other parameters. On top of different ship stats, that is.
By allowing us to make any ship into anything we want you create a game with no variety at all past what our ship looks like. Ide wager it is an unpopular opinion indeed. One of the reasons I havent picked up x4 in months and am so bored with it is because there is no choice and no variety. I find this so boring. Its not about 'the good old days' (I for one like change, Im a fan of rebirth for example), its about variety and player choice and how these choices effect the player in different scenarios.

Race specific weapons is a MUST in my opinion. Adding this would be a start towards making this game interesting. As it is now it just feels diluted and boring.

IronSquid501
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Re: Will the existing ships get an overhaul?

Post by IronSquid501 » Sat, 17. Aug 19, 08:53

I think they need a different kind of overhaul... Some ships are still nigh useless. Namely the Phoenix, the design of which I've been pretty vocal about since release (Really, the L turrets can't fire forwards. It's not a great design.)
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Max Bain
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Re: Will the existing ships get an overhaul?

Post by Max Bain » Sat, 17. Aug 19, 09:18

Axeface wrote:
Sat, 17. Aug 19, 00:32
By allowing us to make any ship into anything we want you create a game with no variety at all past what our ship looks like. Ide wager it is an unpopular opinion indeed. One of the reasons I havent picked up x4 in months and am so bored with it is because there is no choice and no variety. I find this so boring. Its not about 'the good old days' (I for one like change, Im a fan of rebirth for example), its about variety and player choice and how these choices effect the player in different scenarios.

Race specific weapons is a MUST in my opinion. Adding this would be a start towards making this game interesting. As it is now it just feels diluted and boring.
That would not be enough. Else you would only see one S ship, one M ship, one L and one XL ship per race which would make the game really boring. Each ship should have ship specific turret outfits (for example only bombers and missile boats can mount torpedos).
Additionally each race should have at least one race specific weapon which would replace one of the race independent weapons (for example Paranids would have a (little bit) better race version of the bolt repeater which would look completely differnt).
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Riccardoman
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Re: Will the existing ships get an overhaul?

Post by Riccardoman » Sat, 17. Aug 19, 14:45

I also really hope for a design overhaul, especially for some M class ships (and racial differences from shields to products to weapons to station interiors)
But as some of us imagined, X4 was a foundation to build upon, so a little bit lackluster from the beginning
There had been some really big improvement during those months, but not enough content wise and still unpolished in certain areas, especially for some artistic choices imo

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Re: Will the existing ships get an overhaul?

Post by Karmaticdamage » Wed, 21. Aug 19, 04:25

Can we get shield generators added to the teladi condor and stork's engines? The zeus, colossus, nomad, and atlas have engine shields. Every other teladi ship gets more engine shields then their faction counterparts, but for some reason the condor and stork has none at all.

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Re: Will the existing ships get an overhaul?

Post by ScandyNav » Wed, 21. Aug 19, 12:56

Tamina wrote:
Fri, 16. Aug 19, 14:03
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I kind of like that. I know this might be an unpopular opinnion because X3 had this "limitation" so some people are used to it and want it to be like "in the good old days" but I am all in for greater ship modularity.
I even wish we could even further decide between different dock modules and exchange them for greater ship, drone, rocket, crew or additional ware capacity on the expense of the other parameters. On top of different ship stats, that is.
What do you mean by ship modularity? You can change weapons and shields in X3? Yes. X3 engine tuning makes almost the same as X4 thruster slot. What else is more modular in new game?
It's not about "some ppl old fart for old days". Look at how different was M3 fighters with 25MG shields and 200MG in X3. Can you achieve this in X4? I doubt it. Restricted weapon slots make factions distinctive even during space fights. You can clearly see from a far "oh, this one is paranid fighting plasma-thrower pirate". Can you achieve such difference in X4? No.

pref
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Re: Will the existing ships get an overhaul?

Post by pref » Wed, 21. Aug 19, 13:24

rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I dont like that idea at all, would be much better imo if racial differences were increased in this regard not eliminated.

Like having a lower tier of universal weaponry, and the best weapons would be race specific - impossible to mount on other races' ships, and would have a higher rep requirement.

This way the differences not just in look but in combat behaviour would increase and each race would have more of a "character".

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spankahontis
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Re: Will the existing ships get an overhaul?

Post by spankahontis » Wed, 21. Aug 19, 14:33

The only problem I see is lack of choice on the Weapons/Shields/Missiles/Boosters/Engines front.

We need a hell of allot more with different stats, maybe even special abilities that other engines don't have?
Weapons wise, we need more Rock/Paper/Scissors weapons.
Ships need to be designed more in a way that they are stronger against certain ships and weaker against others.

I'm sure for Egosoft that it's not easy to balance this out where you don't have one weapon that is simply a Legendary among all the others.
But they need to try; variety is everything to ship classes.
Max Bain wrote:
Fri, 16. Aug 19, 14:47


I think a mixed of both is perfect. For example in X:R you dont have any freedom. You only can define the number of specific turrets but you can not chose what kind of turret you want. That is bad as well.

What I think is a good way is that some weapons should be special. For example a long range artillery, high energy weapons, torpedo launchers or some special race weapons. In general the strongest or longest range weapons (of each size) should not be placable on all ships. These weapons should only be fittable on some specific ships in a limited amount.

Making all ships with the same weapons is boring in my opinion. You only choose the best chassis and put the different weapons for different purposes on it and voila.. you have a fleet ready for every situation but all look the same.
Something that X:Rebirth was getting right towards the end with Home of Light, the long range Hyper-Velocity cannon, great for picking off fighters at a distance, but had a slow reload rate and damage was decent.
Then there was the Pulse Emitter that at MK 3 level continued to burn away at a ships hull upon contact.
The Plasma Cannon MK 3 that you could charge up and fire at big ships to destroy surface objects, but hard to use on smaller ships.
The Teladi Laser Beam that cut through shields and damaged the Hull.
Not as versatile as X3 weapons but it was getting there.
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Re: Will the existing ships get an overhaul?

Post by Warnoise » Fri, 23. Aug 19, 02:40

pref wrote:
Wed, 21. Aug 19, 13:24
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I dont like that idea at all, would be much better imo if racial differences were increased in this regard not eliminated.

Like having a lower tier of universal weaponry, and the best weapons would be race specific - impossible to mount on other races' ships, and would have a higher rep requirement.

This way the differences not just in look but in combat behaviour would increase and each race would have more of a "character".
This 100%.

What i absolutely loved in X3, that every faction had its character. Hell, even X-rebirth managed to partially do that with some ships (Sucellus, Gangrene Chaser, Xenon capital ships etc...)

However, I think the devs will leave that to modders...

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Re: Will the existing ships get an overhaul?

Post by Raevyan » Fri, 23. Aug 19, 07:06

pref wrote:
Wed, 21. Aug 19, 13:24
rene6740 wrote:
Fri, 16. Aug 19, 07:48
I'd also add that every ship is able to use the same kind of weapons,I.e. all weapons (missiles/turrets/weapons) for their size.
I dont like that idea at all, would be much better imo if racial differences were increased in this regard not eliminated.

Like having a lower tier of universal weaponry, and the best weapons would be race specific - impossible to mount on other races' ships, and would have a higher rep requirement.

This way the differences not just in look but in combat behaviour would increase and each race would have more of a "character".
I also do want more differences between races. I stated how it is today and I am also not a fan of being able to use every weapon on every ship.

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