station mods? (modules and modifications, not player created mods)

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Post Reply
Vertigo 7
Posts: 3460
Joined: Fri, 14. Jan 11, 17:30
x4

station mods? (modules and modifications, not player created mods)

Post by Vertigo 7 » Fri, 23. Aug 19, 04:23

Any chance we can get some venture mod rewards for stations? Paint jobs, maybe unique modules like something to project the player faction logo in various sizes like a holo bill board, cosmetic stuff to make stations unique? A thought i had could be that once l/xl venture launches are enabled, maybe provide mod rewards like that for station builder ventures?

*edit title for clarity
Last edited by Vertigo 7 on Fri, 23. Aug 19, 16:41, edited 1 time in total.
The Future is Progressive!
rebellionpac.com
Fight white supremacy, fight corporate influence, fight for the rights of all peoples!

DaMuncha
Posts: 1394
Joined: Mon, 1. Nov 10, 10:00
x4

Re: station mods?

Post by DaMuncha » Fri, 23. Aug 19, 11:38

I have not seen any module or station mods made for X4 yet.
Last edited by DaMuncha on Fri, 23. Aug 19, 15:14, edited 1 time in total.
Just... another... bug.

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30420
Joined: Fri, 16. Apr 04, 19:21
x4

Re: station mods?

Post by Alan Phipps » Fri, 23. Aug 19, 11:59

@ DaMuncha: I think the OP means station skins and logo board type of vanilla venture rewards rather than 3rd party station modules from the S&M forum users.
A dog has a master; a cat has domestic staff.

Vertigo 7
Posts: 3460
Joined: Fri, 14. Jan 11, 17:30
x4

Re: station mods?

Post by Vertigo 7 » Fri, 23. Aug 19, 15:19

Alan Phipps wrote:
Fri, 23. Aug 19, 11:59
@ DaMuncha: I think the OP means station skins and logo board type of vanilla venture rewards rather than 3rd party station modules from the S&M forum users.
yep, this. :)
The Future is Progressive!
rebellionpac.com
Fight white supremacy, fight corporate influence, fight for the rights of all peoples!

radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
x4

Re: station mods?

Post by radcapricorn » Fri, 23. Aug 19, 15:41

Alan Phipps wrote:
Fri, 23. Aug 19, 11:59
Just goes to show that adding mods as a gameplay element wasn't exactly the best of ideas in a game series that is always extensively modded. I don't know, should've maybe call them tunings or something.

Vertigo 7
Posts: 3460
Joined: Fri, 14. Jan 11, 17:30
x4

Re: station mods?

Post by Vertigo 7 » Fri, 23. Aug 19, 16:43

radcapricorn wrote:
Fri, 23. Aug 19, 15:41
Alan Phipps wrote:
Fri, 23. Aug 19, 11:59
Just goes to show that adding mods as a gameplay element wasn't exactly the best of ideas in a game series that is always extensively modded. I don't know, should've maybe call them tunings or something.
changed the thread title =p hopefully it's a little more clear. But yeah, naming convention is a little confusing.
The Future is Progressive!
rebellionpac.com
Fight white supremacy, fight corporate influence, fight for the rights of all peoples!

Post Reply

Return to “X4: Foundations”