Devs, where are beautiful ships from X Rebirth? Arawn, Taranis, Fulmekron, Olmekron, Balor, Lyranea and etc?
And even do not try to tell me, that it is impossible to port them. You even didn't try to do this? You are not students with a little experience, you're a professional dev team (or not?).
I read some stupid things here about balance and sizes and want to comment:
So, are there any problems to slightly enlarge or make smaller ships from X Rebirth to fit with X4 ones? NO, even I could do this in 3D modelling program. And I don't think there is any need of that, Arawn is almost the same class and size as current Colossus, no special modding required. See ported ships from XR to X4.
Docks and modules? X Rebirth ships have MANY empty spaces to place all this stuff. Arawn even has an outer dock already. Even in mods with ported ships from X Rebirth we can see, how it can be made. Not perfect, but it's possible.
Balance? Too many turrets on X Rebirth ships? That is exactly what I want (and expect) from a capital ship, not this nonsense from X4 ones. Because current cap ships in X4 can't even defend themselves because of:
- Lack of turrets. Seriously, destroyer (L) with 2 L and 5-6 M turrets? Are you kidding? Even X3 ships had more (not even counting from 8 to 10 forward main cannons).
- Turret weapons has a small damage output and long cooldowns. Combined with a poor number, we have a bad fire coverage of any section of the ship. Something is terribly wrong with aiming AI - there was no such problems in previous games. Turrets that only do a fraction of fixed weapon damage and cannot properly track and hit their target (we need better fire range like 15-20 km, see VRO mod), combined with shields that do not regen while a target is under fire, creates a nightmare scenario where the small and nimble fighter can take down larger targets with no threat to its well-being. Similar can be said of the efficiency of all large ships.
- Turrets has slow rotation, especially combined with capital ship good maneuverability (they look like frigates or corvettes from X3), when turrets often can't even properly track targets because ship turns too fast. Rotation speeds and inertia of big ships in X4 doens't match the fact these ships should be a lot slower. Now we have a situation like an existence of modern naval cruiser with a movement characteristics of a inflatable boat.
- Turret weapons has low range and can't effectively aim at targets.
I don't understand, how we came from this (no mods at all): https://youtu.be/23YtF7NJQ0U
To this (with mods!): https://youtu.be/35hCgdw18TY
For me, it's unplayble for now without mods like VRO and custom modded ships. Devs, what happened to your design artist? Current ships in X4 in terms of design are the WORST ships in the series. X3 ships were a lot better in all aspects (and had many turrets too). There is a nice word I can see about current cap ships and overall design of the X4. It's called - degradation. Even in comparison with X Rebirth (which most players and fans hate). It's nonsense for me