OoS damage logic is completely different than in sector. There is also a bug where by if an S ship constantly changes its attack logic between flee and attack or something like that it becomes effectively invulnerable. People have reported Ks dancing with HOP S ships like that for tens of hours.AquilaRossa wrote: ↑Mon, 16. Sep 19, 06:26I am starting to rethink by ideas about the Buzzard. I assumed it was useless because it does not have the legs of Paranid ships or the Pulsar. But after dropping advanced satellites inside Xenon gates and seeing what goes on there I began to wonder. I would see a Buzzard or two taking on multiple Ks, Ps etc. Numbers that would make mincemeat of my tricked out Nemesis if I did not stick to hit and run tactics (dog fighting 10 or more Xenon at once in a Nemesis is a recipe for death I think). The Buzzards hang in there for ages and seem to be able to withdraw to recharge shields. Brave Teladi. Spacefuel courage.
In sector and personally flying my Nemesis I often solo swarms of 20-30 M, N and Ps. I once did it to save a destroyer of mine that stupidly decided to solo a Xenon Shipyard instead of defending a position. Xenon ships are so slow compared with the Nemesis that if your shield is at risk a quick tap of the boost and you are safe. After a few seconds of no damage one can travel mode and leave the Xenon eating your dust. Only real risk to the Nemsis are K and Is because the XEN L turrets on them can mince you in a couple of seconds if they start to connect.
I just threw 40 Pulsar and 10 Nemesis onto a Zeus Carrier with full Ion Blaster Mk2 loadout. To put it in perspective they eat a Xenon Defence Platform in ~2 minutes from full HP while also killing the 30 odd Xenon ships defending it. Ks die in a couple of seconds from full toughness. Such is the brokenness of OoS combat logic.AquilaRossa wrote: ↑Mon, 16. Sep 19, 06:26My fighter fleets are usually 40 to match capacity of destroyers etc. I will have four Pegasus for speed. They can chase down a K and stop it engaging travel drive. 20 Perseus are not far behind. They are followed by 16 Pulsar for the knock out punch. I am not sure how I would use a Buzzard for that.