Will we have HQ relocation in 3.0?

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mr.WHO
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Will we have HQ relocation in 3.0?

Post by mr.WHO » Sat, 14. Sep 19, 11:38

In the roadmap there is a note about it, but it written in such way that that it seem not certain for 3.0:
CBJ wrote:
Sat, 26. Jan 19, 01:18

Update 3.00

[*] ...An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.

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Axeface
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Re: Will we have HQ relocation in 3.0?

Post by Axeface » Sat, 14. Sep 19, 17:32

I really hope so, its one of the things im waiting for to actually begin to play the game properly - rather than this 'wait for the next patch and test' cycle. Its important to be able to chose where the hq is imo.

Buzz2005
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Re: Will we have HQ relocation in 3.0?

Post by Buzz2005 » Sat, 14. Sep 19, 18:04

little prediction, its going to br tied to research and its going to cost some antimatter cells 8)
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

radcapricorn
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Re: Will we have HQ relocation in 3.0?

Post by radcapricorn » Sat, 14. Sep 19, 19:17

Buzz2005 wrote:
Sat, 14. Sep 19, 18:04
little prediction, its going to br tied to research and its going to cost some antimatter cells 8)
...and in the changelog, it's going to be stated as available, but in truth it'd be possible to research, but not actually relocate, and "will be fixed in upcoming build" :D

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Tamina
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Re: Will we have HQ relocation in 3.0?

Post by Tamina » Sat, 14. Sep 19, 19:36

Ooooh, similar to the Xenon Hub in X3, you can teleport your entire HQ anytime anywhere? That sounds cool :)

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Buzz2005
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Re: Will we have HQ relocation in 3.0?

Post by Buzz2005 » Sat, 14. Sep 19, 19:36

radcapricorn wrote:
Sat, 14. Sep 19, 19:17
Buzz2005 wrote:
Sat, 14. Sep 19, 18:04
little prediction, its going to br tied to research and its going to cost some antimatter cells 8)
...and in the changelog, it's going to be stated as available, but in truth it'd be possible to research, but not actually relocate, and "will be fixed in upcoming build" :D
at least it will be beta :)
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Belphegor2_3
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Re: Will we have HQ relocation in 3.0?

Post by Belphegor2_3 » Sun, 15. Sep 19, 10:06

Hmm ?
I must admit that this HQ is not very well placed. But I don't want such a feature if it is not linked to a good story and to real player efforts. Clearly "pay one hundred of cells and wait for 10min research" would be no fun. I like to have the HQ at low cost at game start, as it is, with a good story. I got a little frustrated by the very low time to fill the whole research tree. To have the HQ in this location is also a good challenge. Being able to teleport it too easily would be a fun spoiler.
I hope Egosoft team, if they allow this, will well balance that feature.

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Axeface
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Re: Will we have HQ relocation in 3.0?

Post by Axeface » Sun, 15. Sep 19, 18:08

Belphegor2_3 wrote:
Sun, 15. Sep 19, 10:06
To have the HQ in this location is also a good challenge. Being able to teleport it too easily would be a fun spoiler.
I dont agree, I just want to move it and dont care if its easy.

Belphegor2_3
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Re: Will we have HQ relocation in 3.0?

Post by Belphegor2_3 » Sun, 15. Sep 19, 18:40

Axeface wrote:
Sun, 15. Sep 19, 18:08
Belphegor2_3 wrote:
Sun, 15. Sep 19, 10:06
To have the HQ in this location is also a good challenge. Being able to teleport it too easily would be a fun spoiler.
I dont agree, I just want to move it and dont care if its easy.
All right. Why not modding this, then ? ;)

Well, no doubt Egosoft cannot make everybody happy.

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Phinixa
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Re: Will we have HQ relocation in 3.0?

Post by Phinixa » Sun, 15. Sep 19, 22:08

There is a mod that moves the PHQ but it can potentially cause corrupted savegames...
***modified*** 4 life!

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