Update 2.60 release and delay announcement for X4: Split Vendetta

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

Scott C.
Posts: 323
Joined: Fri, 11. Dec 09, 00:41
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by Scott C. » Sat, 19. Oct 19, 20:34

Been a long while.... and still, you Egosoft folks are outdoing yourself.

I hope the depth of control (cls software) eventually catches up with 3, but seriously, what a game. Took me months to get over the curve again.

Many thanks, and much luck to you!

PS- nice update here. Cleared up a bunch of things I was ignoring!
Cheers,
Scott

Kpla Keltak
Posts: 477
Joined: Mon, 22. Oct 18, 13:54

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by Kpla Keltak » Sat, 19. Oct 19, 21:17

j.harshaw wrote:
Fri, 18. Oct 19, 16:56
Kpla Keltak wrote:
Fri, 18. Oct 19, 15:48
I have a shipyard that released its over two thousand drones because I foolishly decided to fly through the sector after 2.2 and due to ships from different factions attacking each other as soon as they are built they hit my station and it responded. Months and months they have sat around the station. And still they sit.
Could you please upload a copy of a save with this issue and send me a link? Link either here or via PM would be good.
sent you a link by PM.
thank you
SPA - Split Paranid Alliance
Death to Teladi and Boron
Enslave the rest

spooidz
Posts: 25
Joined: Fri, 26. Oct 18, 21:52
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by spooidz » Sat, 19. Oct 19, 22:09

I have to upgrade and move to WIN10 during Xmas anyway and hope to make another major architecture leap in CPU/GFX so this delay isn't going to hurt much.

Especially since I keep putting off really starting a full game with my available time on others. Will be nice to be on best hardware I can afford with a full 3.0 build.

waynetarlton
Posts: 268
Joined: Fri, 2. Nov 18, 08:49
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by waynetarlton » Mon, 21. Oct 19, 05:13

Nooo. Did you say release 3.0 and a Split Expansion!?

Please don't tell me we're going to have to pay extra to have the Split in the game, I guess the Boron too...

Please make it part of the 3.0 release.

2.6 is a good job. Thanks.

j.harshaw
EGOSOFT
EGOSOFT
Posts: 1873
Joined: Mon, 23. Nov 15, 18:02

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by j.harshaw » Mon, 21. Oct 19, 16:53

Kpla Keltak wrote:
Sat, 19. Oct 19, 21:17
j.harshaw wrote:
Fri, 18. Oct 19, 16:56
Kpla Keltak wrote:
Fri, 18. Oct 19, 15:48
I have a shipyard that released its over two thousand drones because I foolishly decided to fly through the sector after 2.2 and due to ships from different factions attacking each other as soon as they are built they hit my station and it responded. Months and months they have sat around the station. And still they sit.
Could you please upload a copy of a save with this issue and send me a link? Link either here or via PM would be good.
sent you a link by PM.
thank you
Drone issue fixed. Thanks for the report and the save. Should be in a future update.

Kpla Keltak
Posts: 477
Joined: Mon, 22. Oct 18, 13:54

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by Kpla Keltak » Mon, 21. Oct 19, 17:44

j.harshaw wrote:
Mon, 21. Oct 19, 16:53
Kpla Keltak wrote:
Sat, 19. Oct 19, 21:17
j.harshaw wrote:
Fri, 18. Oct 19, 16:56

Could you please upload a copy of a save with this issue and send me a link? Link either here or via PM would be good.
sent you a link by PM.
thank you
Drone issue fixed. Thanks for the report and the save. Should be in a future update.
thank you very much
SPA - Split Paranid Alliance
Death to Teladi and Boron
Enslave the rest

CaptainRAVE
Posts: 432
Joined: Thu, 23. Oct 03, 20:55
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by CaptainRAVE » Mon, 21. Oct 19, 17:58

Now they just need to fix AI ships getting stuck in repair docks for an eternity.

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by spankahontis » Fri, 25. Oct 19, 17:41

January/Febuary release? Guess it can't be helped.
At least 2.60 fixed (Somewhat)the war mechanics, still allot more to be fixed and balanced. But it's getting there.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by MHDriver » Sun, 27. Oct 19, 09:11

Ha, taking a page right out of Chris Roberts' play book of game development I see.. :rofl:

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by spankahontis » Sun, 27. Oct 19, 16:49

MHDriver wrote:
Sun, 27. Oct 19, 09:11
Ha, taking a page right out of Chris Roberts' play book of game development I see.. :rofl:
Eh??
Games everywhere are delayed at certain points.
Are they all taking a page out of Chris Roberts book?

Comparing a 2-3 month delay of a dlc and patch doesn't scratch the surface of the false promises of that conman Roberts.
X4 was at least released to the public and they will fix the bugs, they always do. Rather Split Vendetta/3.0 came out in a functional state than rushed.

When Roberts finally gets around to releasing Star Citizen? Let me know?
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

adeine
Posts: 1109
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by adeine » Sun, 27. Oct 19, 22:24

spankahontis wrote:
Sun, 27. Oct 19, 16:49
MHDriver wrote:
Sun, 27. Oct 19, 09:11
Ha, taking a page right out of Chris Roberts' play book of game development I see.. :rofl:
Eh??
Games everywhere are delayed at certain points.
Are they all taking a page out of Chris Roberts book?

Comparing a 2-3 month delay of a dlc and patch doesn't scratch the surface of the false promises of that conman Roberts.
X4 was at least released to the public and they will fix the bugs, they always do. Rather Split Vendetta/3.0 came out in a functional state than rushed.

When Roberts finally gets around to releasing Star Citizen? Let me know?
Not to mention X4 was funded and sold in an honest and straightforward manner.

MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by MHDriver » Mon, 28. Oct 19, 00:11

adeine wrote:
Sun, 27. Oct 19, 22:24
spankahontis wrote:
Sun, 27. Oct 19, 16:49
MHDriver wrote:
Sun, 27. Oct 19, 09:11
Ha, taking a page right out of Chris Roberts' play book of game development I see.. :rofl:
Eh??
Games everywhere are delayed at certain points.
Are they all taking a page out of Chris Roberts book?

Comparing a 2-3 month delay of a dlc and patch doesn't scratch the surface of the false promises of that conman Roberts.
X4 was at least released to the public and they will fix the bugs, they always do. Rather Split Vendetta/3.0 came out in a functional state than rushed.

When Roberts finally gets around to releasing Star Citizen? Let me know?
Not to mention X4 was funded and sold in an honest and straightforward manner.
I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.

adeine
Posts: 1109
Joined: Thu, 31. Aug 17, 17:34
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by adeine » Mon, 28. Oct 19, 14:36

MHDriver wrote:
Mon, 28. Oct 19, 00:11
Not to mention X4 was funded and sold in an honest and straightforward manner.
I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.
Fair point although given their past record and the kind of game this is I doubt most people expected the game to be anything else at launch. Granted, maybe not to the extent of just how rough the launch has been, and certainly not a good look for people new to the franchise.

It's not so much about how long you've been in the business, but what kind of resources you have at your disposal for the task at hand. These are niche games, and Egosoft are a small team with limited funds trying to pull off a very ambitious game. That said if you look at the non-indie, non-'startup' space in the games industry, or even worse Star Citizen (as was the comparison here), I think it's fair to say that Egosoft are head and shoulders above the fray when it comes to decent business practices and earned goodwill.

MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by MHDriver » Tue, 29. Oct 19, 00:11

adeine wrote:
Mon, 28. Oct 19, 14:36
MHDriver wrote:
Mon, 28. Oct 19, 00:11
Not to mention X4 was funded and sold in an honest and straightforward manner.
I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.
Fair point although given their past record and the kind of game this is I doubt most people expected the game to be anything else at launch. Granted, maybe not to the extent of just how rough the launch has been, and certainly not a good look for people new to the franchise.

It's not so much about how long you've been in the business, but what kind of resources you have at your disposal for the task at hand. These are niche games, and Egosoft are a small team with limited funds trying to pull off a very ambitious game. That said if you look at the non-indie, non-'startup' space in the games industry, or even worse Star Citizen (as was the comparison here), I think it's fair to say that Egosoft are head and shoulders above the fray when it comes to decent business practices and earned goodwill.
All good points and considerations that are more apparent to long term Egosoft fans.

CaptainRAVE
Posts: 432
Joined: Thu, 23. Oct 03, 20:55
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by CaptainRAVE » Tue, 29. Oct 19, 21:23

I really pleased for Egosoft to see the recent reviews on steam turnaround to ‘mostly positive’. 2.6 is a big step in the right direction. Well done. Bring on 3.0, the DLC and everything else beyond!

User avatar
3wize
Posts: 7
Joined: Sat, 22. Jul 17, 14:31
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by 3wize » Wed, 30. Oct 19, 13:36

..............!!
You could just release some damn ship to who already PAID...
and I am not one of them...

I don't think add some new Split ship would break the existing game...

:roll:

CaptainRAVE
Posts: 432
Joined: Thu, 23. Oct 03, 20:55
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by CaptainRAVE » Wed, 30. Oct 19, 14:41

3wize wrote:
Wed, 30. Oct 19, 13:36
..............!!
You could just release some damn ship to who already PAID...
and I am not one of them...

I don't think add some new Split ship would break the existing game...

:roll:
They have to stay afloat somehow...

I’ll happily pay for more content for one of my favourite game series.

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by spankahontis » Fri, 1. Nov 19, 17:36

MHDriver wrote:
Mon, 28. Oct 19, 00:11
adeine wrote:
Sun, 27. Oct 19, 22:24
spankahontis wrote:
Sun, 27. Oct 19, 16:49


Eh??
Games everywhere are delayed at certain points.
Are they all taking a page out of Chris Roberts book?

Comparing a 2-3 month delay of a dlc and patch doesn't scratch the surface of the false promises of that conman Roberts.
X4 was at least released to the public and they will fix the bugs, they always do. Rather Split Vendetta/3.0 came out in a functional state than rushed.

When Roberts finally gets around to releasing Star Citizen? Let me know?
Not to mention X4 was funded and sold in an honest and straightforward manner.
I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.

Oh so Chris Roberts has released Star Citizen? Oh wait, no he hasn't.
But he still sells new module pacts, ship starts, skins etc like it was a released game. He hasn't even released the single pllayer campaign and he's flogging dlc like they're Creative Assembly/Paradox.

As for the Beta content? I've never played a game that has been fully functional in my life, quit pretending like Egosoft is the only company that does this; I very much doubt Egosoft wants to release a broken game, they're not EA, they can't afford to screw us over. So save your scorn for the AAA Industry, Egosoft fix their mistakes, because they can't afford not to.
Rebirth was a mess, but they fixed it and it's working great, they weren't greedy with the DLC content either(2 Dlcs) and it has plenty of modding content to keep it going after vanilla.

2.60 hasn't fixed all the bugs, but it's stable and playable, you're being a tad hyperbolic in your judgement.
In an Ideal world? Egosoft would love to release a game that works bug free and on every PC spec with no bother.. But this is the real world.
They don't have the money, resources or staff numbers to test on every PC Graphics card out there; worked okay on my 1060, but others are reporting a ton of problems.
Time and patience are required.
I gave them a chance with X3 when that wasn't entirely polished, XRebirth shook my confidence but i'm glad I stook with them rather than rage quit and demand my money back,
X4 is going to need time and above all, trust.
This isn't Anthem, so far they have stuck to their Roadmap and 3.0 doesn't look to be abandonned like Anthem did with Chapter 3.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by MHDriver » Sun, 3. Nov 19, 07:53

spankahontis wrote:
Fri, 1. Nov 19, 17:36
MHDriver wrote:
Mon, 28. Oct 19, 00:11
adeine wrote:
Sun, 27. Oct 19, 22:24


Not to mention X4 was funded and sold in an honest and straightforward manner.
I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.

Oh so Chris Roberts has released Star Citizen? Oh wait, no he hasn't.
But he still sells new module pacts, ship starts, skins etc like it was a released game. He hasn't even released the single pllayer campaign and he's flogging dlc like they're Creative Assembly/Paradox.

As for the Beta content? I've never played a game that has been fully functional in my life, quit pretending like Egosoft is the only company that does this; I very much doubt Egosoft wants to release a broken game, they're not EA, they can't afford to screw us over. So save your scorn for the AAA Industry, Egosoft fix their mistakes, because they can't afford not to.
Rebirth was a mess, but they fixed it and it's working great, they weren't greedy with the DLC content either(2 Dlcs) and it has plenty of modding content to keep it going after vanilla.

2.60 hasn't fixed all the bugs, but it's stable and playable, you're being a tad hyperbolic in your judgement.
In an Ideal world? Egosoft would love to release a game that works bug free and on every PC spec with no bother.. But this is the real world.
They don't have the money, resources or staff numbers to test on every PC Graphics card out there; worked okay on my 1060, but others are reporting a ton of problems.
Time and patience are required.
I gave them a chance with X3 when that wasn't entirely polished, XRebirth shook my confidence but i'm glad I stook with them rather than rage quit and demand my money back,
X4 is going to need time and above all, trust.
This isn't Anthem, so far they have stuck to their Roadmap and 3.0 doesn't look to be abandonned like Anthem did with Chapter 3.
Just a couple of quick responses..

Never having played a fully functional game in your life could mean many things such as you are under 10 years old or perhaps you just limit yourself to what you will play. Whatever the case it lends no credibility to your argument.

You completely missed the intent of the comparison with CR's project and you managed to squeeze some fanboi rage in there. You can defend Egosoft all you like, it doesn't change the fact that Egosoft and other development studios have self perpetuated the belief that it is completely reasonable to market an unfinished product as a retail product. So many Gamers crave new titles and content that they are willing to accept anything they can get their hands on regardless of quality. Egosoft is a German company that doesn't subscribe to German business ethics. I have been around a long time and in my experience Germans have always been know for their fanatical quest for precision, quality and craftsmanship. If you choose to lower your standards then so be it, I on the other hand will continue to hold any company that sells me a product that is less than what was pitched accountable.

User avatar
spankahontis
Posts: 3242
Joined: Tue, 2. Nov 10, 21:47
x4

Re: Update 2.60 release and delay announcement for X4: Split Vendetta

Post by spankahontis » Wed, 20. Nov 19, 13:46

MHDriver wrote:
Sun, 3. Nov 19, 07:53
spankahontis wrote:
Fri, 1. Nov 19, 17:36
MHDriver wrote:
Mon, 28. Oct 19, 00:11


I find your comment comical tbh. X4 was sold as a retail release on Steam when in fact it was nothing more than a early release build. Egosoft historically sells games as retail in what the industry would consider an early release or Beta with the promise that they will work the bugs out over time. For the Egosoft fanbois this is likely acceptable but for those new to the brand it amounts to disingenuous sales tactics for the sake of revenue. Egosoft boasts 25 years of game development yet they continue act like a startup.

Oh so Chris Roberts has released Star Citizen? Oh wait, no he hasn't.
But he still sells new module pacts, ship starts, skins etc like it was a released game. He hasn't even released the single pllayer campaign and he's flogging dlc like they're Creative Assembly/Paradox.

As for the Beta content? I've never played a game that has been fully functional in my life, quit pretending like Egosoft is the only company that does this; I very much doubt Egosoft wants to release a broken game, they're not EA, they can't afford to screw us over. So save your scorn for the AAA Industry, Egosoft fix their mistakes, because they can't afford not to.
Rebirth was a mess, but they fixed it and it's working great, they weren't greedy with the DLC content either(2 Dlcs) and it has plenty of modding content to keep it going after vanilla.

2.60 hasn't fixed all the bugs, but it's stable and playable, you're being a tad hyperbolic in your judgement.
In an Ideal world? Egosoft would love to release a game that works bug free and on every PC spec with no bother.. But this is the real world.
They don't have the money, resources or staff numbers to test on every PC Graphics card out there; worked okay on my 1060, but others are reporting a ton of problems.
Time and patience are required.
I gave them a chance with X3 when that wasn't entirely polished, XRebirth shook my confidence but i'm glad I stook with them rather than rage quit and demand my money back,
X4 is going to need time and above all, trust.
This isn't Anthem, so far they have stuck to their Roadmap and 3.0 doesn't look to be abandonned like Anthem did with Chapter 3.
Just a couple of quick responses..

Never having played a fully functional game in your life could mean many things such as you are under 10 years old or perhaps you just limit yourself to what you will play. Whatever the case it lends no credibility to your argument.

You completely missed the intent of the comparison with CR's project and you managed to squeeze some fanboi rage in there. You can defend Egosoft all you like, it doesn't change the fact that Egosoft and other development studios have self perpetuated the belief that it is completely reasonable to market an unfinished product as a retail product. So many Gamers crave new titles and content that they are willing to accept anything they can get their hands on regardless of quality. Egosoft is a German company that doesn't subscribe to German business ethics. I have been around a long time and in my experience Germans have always been know for their fanatical quest for precision, quality and craftsmanship. If you choose to lower your standards then so be it, I on the other hand will continue to hold any company that sells me a product that is less than what was pitched accountable.

No, that's your opinion, I have been playing games for over 30+ years Amstrads, ZX Spectrum (I had over 300 Spectrum games), Commodore 64 (100 so games), Amiga 500+ (100 so games); when you've played as many games as I have you learn something in that time that games are all inherently flawed in some fashion, some more so than others.
Egosoft is not immune from such criticism so stop putting words in my Mouth; I never said that it wasn't without criticism.
If you want to question peoples age/mental age/call people fanboy etc. becaue you got 'triggered' on someones criticisms of what you said? That's up to you, i'm not going to lower myself to your level, sorry.

You compared Egosoft to Chris Roberts sleezy methods, it's just wrong! Totally wrong!
Egosoft doesn't release tons of little new ships, gamestarts, skins and modules behind paywalls like Chris Roberts does because he has no finished product and wants to maintain this cashflow.
Egosoft releases sizable dlcs (Like the Teladi Outpost) To large Expansion packs and they've ALWAYS delivered, they've ALWAYS fixed the bugs.
Chris has made a killing with his hype-train of a game with little substance other than open alphas and module tests to keep us quiet.
He can't keep that going forever, people are gonna put 2+2 together and the money will dry up, it's the most ambitious Space-Sim/3rd Person Shooter in history and he's not getting the message across or even giving us "fanbois" a realistic timetable, remind me again.. How many times Chris has delayed Star Citizen? Even their Squadran 42 single player?

You're using an old German stereotype to promote a shit argument??? PMSL!
Again I state that i've NEVER come across a game that wasn't buggy, some more buggy than others.
Egosoft have NEVER released a game that was bug free, should I throw my toys out of the pram and boycott all games until they release a game that doesn't crash? Please! :roll:
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

Post Reply

Return to “X4: Foundations”