My IS-OOS fleets consist of 1x Colossus (pimped shields, 500k+) & 3 Behemoths (attack wing) with mixed weaponary (I consider the top L turret the "main weapon" of a npc controlled behemoth and mix them with either pulse, laser or plasma). Point defense turrets (=m turrets) mostly have pulse or bolt - sometimes flak and sometimes laser. This composition is able to fight off multiple K and I [both IS and OOS]. The colossus has a standard wing of 8 nodans (interceptors) with pulse/ion weaponary and 4 M ships as turret extension (no subordinates; again, mixed weaponary of hart hitters (plasma) and point defense with fast firing point defense having the priority).LeVaAl wrote: ↑Tue, 14. Jan 20, 23:34Again. 3 behemoth cant kill one xenon. they cat even take 5% os shields...chew-ie wrote: ↑Sat, 11. Jan 20, 07:24Also - don't forget: those beams are more precise then your average plasma battery. Which means you don't have to disable them once friendlies (stations, other capitals) are fighting along side with you.
And last but not least - with 3.0 beta lasers are awesome in terms of looks & sound, so I always have some on the hardpoints, just for the atmo
All in all the situation is not as dire as it is described here - at least for me. Xenon weapons do hurt, but that's okay - they are "the threat".
On the other hand - these fleets are devastated once they have to fight HOP - which translates in my game as "several Odysseus with M escorts roam the ARG space" (and I'm defending ARG)