external view

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Nebiyu28
Posts: 15
Joined: Fri, 5. Sep 14, 05:48
x4

external view

Post by Nebiyu28 » Mon, 13. Jan 20, 05:53

Can you make the shield, hull and speed indicators available in external view as well? It would be great if you can play the game fully in external view as well as cockpit view.

Nikonofune28
Posts: 161
Joined: Fri, 12. Jul 19, 20:51
x4

Re: external view

Post by Nikonofune28 » Mon, 13. Jan 20, 13:31

Nebiyu28 wrote:
Mon, 13. Jan 20, 05:53
Can you make the shield, hull and speed indicators available in external view as well? It would be great if you can play the game fully in external view as well as cockpit view.
Great Idea. I also like to use the external view. But all the missing informations in the HUD... that limits the possibilities.

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: external view

Post by Max Bain » Mon, 13. Jan 20, 14:09

+1 maybe as option in the settings
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Skeeter
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Joined: Thu, 9. Jan 03, 19:47
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Re: external view

Post by Skeeter » Mon, 13. Jan 20, 14:26

plus 1
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon

Karvat
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Joined: Wed, 31. Jan 18, 12:37
x4

Re: external view

Post by Karvat » Mon, 13. Jan 20, 16:05

Max Bain wrote:
Mon, 13. Jan 20, 14:09
+1 maybe as option in the settings
This would be great

Rei Ayanami
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Joined: Wed, 6. Nov 02, 20:31
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Re: external view

Post by Rei Ayanami » Wed, 15. Jan 20, 21:21

Why not the entire HUD for external view, with selected guns/selected missiles, target indicator, turrent commands, etc? All these things would be useful for external camera gameplay aswell.
Just copying the entire HUD/referencing the same HUD in the external view should be easier to implement than two separate HUDs (one for inside the cockpit and one outside).

But yea, external view HUD visibility should be toggleable, for the moments we want immersion instead of arcade :D

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mr.WHO
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Joined: Thu, 12. Oct 06, 17:19
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Re: external view

Post by mr.WHO » Wed, 15. Jan 20, 21:48

Rei Ayanami wrote:
Wed, 15. Jan 20, 21:21
Why not the entire HUD for external view, with selected guns/selected missiles, target indicator, turrent commands, etc?

This, +1

Nebiyu28
Posts: 15
Joined: Fri, 5. Sep 14, 05:48
x4

Re: external view

Post by Nebiyu28 » Wed, 15. Jan 20, 22:46

+1

MichaelShpin
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Joined: Sat, 23. Jan 16, 22:14
xr

Re: external view

Post by MichaelShpin » Wed, 22. Jan 20, 14:07

+1

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