What if: firering an NPC with a default behavior already set?

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Browser_ice
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What if: firering an NPC with a default behavior already set?

Post by Browser_ice » Fri, 24. Jan 20, 14:34

What if you had an NPC with an already set default behavior (like AutoTrade, Expert Mine or anything requiring a certain level of experience from the NPC) and you fired him:

1) If another NCP is on board taking his place, woudl that behavior stay?

2) If there weren't any other NPC onboard, by the time you had hire a new one, would that default behavior still stay?
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Waltz99
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Re: What if: firering an NPC with a default behavior already set?

Post by Waltz99 » Tue, 28. Jan 20, 11:56

if you set a behavior, the command is given to the pilote.
So if you fire the pilote then you will have to set the behavior again once a new pilote took his place.

Buzz2005
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Re: What if: firering an NPC with a default behavior already set?

Post by Buzz2005 » Tue, 28. Jan 20, 12:17

no, the behaviour stays, I do it all the time to exchange pilots from miners to autotraders and the default behaviour stays

you can do it with autotraders to put lower star pilot but he will have 0 sectors range if lower then 3 stars
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

Waltz99
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Re: What if: firering an NPC with a default behavior already set?

Post by Waltz99 » Tue, 28. Jan 20, 12:24

Thats weird because I do have to reset the default behavior when firing the pilote.

Alan Phipps
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Re: What if: firering an NPC with a default behavior already set?

Post by Alan Phipps » Tue, 28. Jan 20, 12:33

I have a problem over the definition of terms used in the game about this. To me, a default behaviour is what would always apply if the player gives no other order. So a new ship and pilot would be delivered with an inherent default behaviour that might depend entirely upon ship type and/or to whom it is assigned.

If you have to set or reset it to get what you want, then that is a set behaviour and not a default behaviour. Maybe that's just me splitting hairs though! :D
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Buzz2005
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Re: What if: firering an NPC with a default behavior already set?

Post by Buzz2005 » Tue, 28. Jan 20, 12:34

I dont fire him but tell him to work somewhere else, maybe that's the difference
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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