Neloth23 wrote: ↑Fri, 3. Apr 20, 04:00
it seems that low level pilots possess a downgraded AI, notably in combat. For instance low level pilots will have a delay before firing their missiles or using the destroyer batteries compared to high-level ones. Not only is it frustrating from a gameplay perspective, but it also makes little sense immersion wise.
This is a huge issue from day 1 since XR, that the whole concept is way too lazy. Skill system just removes features that had to be implemented anyway for the game to be usable, there are no bonus actions or capabilities that come with skills.
There are lots of parameters that they could increase from price margin through mod usage, crew skill gain rate to ship params like crew capacity or weapon compatibility (think there is some variety with split now?).
Skills in lots of cases just remove some intentional AI deficiencies, which does not feel like an improvement and is not noticeable (esp with "all" the info available regarding commands and skill impact in the docs).
Just frustration is increased with low skill employees without any solid knowledge why that guy can't fly a ship. This might be acceptable if generally AI was so perfect that there was a buffer to scale down.
Skills should turn an employee from usable to having visible bonuses that matter.
The other issue is when the skills' results are visible it usually just means not being to execute commands that are the reason to get that guy in the first place.
Then training activities are not aligned with the "profession" we are training for at all.
Need traders? Organize a huge fleet with many pilots attacking something - since only pilots will gain relevant skills not the crew. The 2 activities have nothing to do with each other, and is a no-go for people preferring a peaceful trader's game.
Need managers? Hire miners....?
Either skill increase needs to happen in roles appropriate for the trained skills so a trader should skillup relatively quickly via trading activities, managers with tasks related to station housekeeping etc. No clue how this works in 3.0 but before getting the third star via just trading simply never happened for me.