Engine Parts / Advanced Electronics factories run out of credits
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Engine Parts / Advanced Electronics factories run out of credits
Before I go deep and maybe report.
Do your engine parts / advanced electronics factories run out of credits too? Mine seem to just always go down instead of generate credits.
Is this known? any of you know about this? is it just me?
Do your engine parts / advanced electronics factories run out of credits too? Mine seem to just always go down instead of generate credits.
Is this known? any of you know about this? is it just me?
Re: Engine Parts / Advanced Electronics factories run out of credits
No
But I usually build full (or nearly full) supply chains within my factories, so this answer is pretty much irrelevant to you.
-Compare the cost at which it buys the wares and the costs at which it sells
-Check how much storage is dedicated to the end product. Your station may be in the process of filling to certain threshold where it drops its prices a bit and become competitive. If that's the issue, then it will stabilise over time. I tend to avoid too much storage on stations I use to generate income for that reason.
But I usually build full (or nearly full) supply chains within my factories, so this answer is pretty much irrelevant to you.
-Compare the cost at which it buys the wares and the costs at which it sells
-Check how much storage is dedicated to the end product. Your station may be in the process of filling to certain threshold where it drops its prices a bit and become competitive. If that's the issue, then it will stabilise over time. I tend to avoid too much storage on stations I use to generate income for that reason.
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This means that at one point you were nothing but an asshole.
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Re: Engine Parts / Advanced Electronics factories run out of credits
Mine are giving me profits.
How you set the factories? You have set the factories to no buy raw materials from other factions? Buying raw materialsss isss the main reassson of losssing profitssss.
How you set the factories? You have set the factories to no buy raw materials from other factions? Buying raw materialsss isss the main reassson of losssing profitssss.
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Re: Engine Parts / Advanced Electronics factories run out of credits
The factories require workforce to make most of their profit. X4 industry is balanced around workforce so without 100% fulfilled workforce the modules will be highly prone to losing money.
Re: Engine Parts / Advanced Electronics factories run out of credits
Well I noticed that too with my stations. I think it is because of my wharf that is consuming those wares in high quantities. I think if your traders from other stations or your stations trader do a trade with one of your stations, no money is transferred.
Dunno if I remember that correctly but there was a dev response on the own traders trade with player faction topic somewhere.
Dunno if I remember that correctly but there was a dev response on the own traders trade with player faction topic somewhere.
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Re: Engine Parts / Advanced Electronics factories run out of credits
That is correct. Internal trades do not move money around. Why this behaviour is the intended behaviour I am not sure as it does make book keeping problematic. However it also does solve the money collection problem of XR where low down industries would end up with all the profit and never pay it to the player automatically.
If you use the product of a factory internally, the solution is to also produce the raw materials internally. This creates a net money flow of 0.
Re: Engine Parts / Advanced Electronics factories run out of credits
Thanks for your answers guys! Much appreciated.
It seems to me that I hit both cases, near owned Wharf/Shipyard station and I tend to build factories with LAAAARGE cargo hold
Thanks!!
It seems to me that I hit both cases, near owned Wharf/Shipyard station and I tend to build factories with LAAAARGE cargo hold
Thanks!!