Advice from a veteran player

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maxloki
Posts: 2
Joined: Fri, 21. Aug 20, 10:32

Advice from a veteran player

Post by maxloki » Fri, 21. Aug 20, 11:27

The game is very good, but in some ways it can be adjusted quickly and improve the playability.

such as

① The value of the spaceship should follow. Carrying more weapons will affect the speed and maneuverability. That is, heavy fighters are generally slower than ordinary fighters. Of course Different types of aircraft may have different values, but the overall idea should be like this (the most unreasonable point is that the reconnaissance plane is slower than the fighter plane, in fact, it is better to improve it by referring to the value of x3)

② The number of weapons should have their own characteristics. The spear laser of s clan can only play one shot and it has to wait for cooling down. Although the damage is high, it can not make up for the cooling time between two rounds. The damage caused by other weapons can't be well aimed. Finally, this weapon will be chicken ribs, and the player's utilization rate will be very low. The best state is that each weapon has its own characteristics There are different areas of expertise, not the most powerful weapons, only the best combination

③ In the encyclopedia, the descriptions of spaceship weapons should be adjusted again. Although it is better than before, it still can not effectively present its characteristics. For example, it is better to have a test fire for weapons, such as shield, recovery time, etc. if the total recovery time can be given, the advantages and disadvantages of shields among different races can be compared

④ In the process of seizing ships, the mechanism of attacking enemy ships to make the enemy escape should have been changed. It can't be that it takes a certain period of time for the crew to flee. It should be to reach some nodes, such as 40% 30% 20% will generate a certain amount of deserters, for example, 5% - 10%. When the number reaches 10%, a relatively large number of deserters will be generated, such as 5% - 30%. This is more reasonable with randomness, and the upper limit of the total number of escapes can be set, for example, three times at most. In this way, the players do not need to brush the deserters by repeated actions in order to grab the boat, but only three people can escape at one time. This should be changed There is a random range or percentage, such as 3% - 20% of the people who run away, and some of the crew will not flee. For example, 10 of 100 people may not escape at all, which is closer to reality

Hope that the game can do better, the game is higher and faster to improve the playability, refueling efforts

dtpsprt
Posts: 2802
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Advice from a veteran player

Post by dtpsprt » Sun, 23. Aug 20, 16:26

Unfortunately you are suggesting good things that existed, one way or another, in previous X games. Egosoft seems determined to wipe all these things away (the good along with the bad) for their own reasons.

maxloki
Posts: 2
Joined: Fri, 21. Aug 20, 10:32

Re: Advice from a veteran player

Post by maxloki » Mon, 24. Aug 20, 09:22

dtpsprt wrote:
Sun, 23. Aug 20, 16:26
Unfortunately you are suggesting good things that existed, one way or another, in previous X games. Egosoft seems determined to wipe all these things away (the good along with the bad) for their own reasons.
As a player, I only hope that the game can have a good gameplay (including content fullness, numerical balance, etc.), while as a new generation of games (X3 to x4), the bad content of the old game will be lost, and the good content will be quoted and improved, and innovative content will be added. This is very ideal for a new game. As a game developer, this is actually conducive to lower costs to achieve the game players want to play, win-win, just can't think why not do it

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