X4: Cradle of Humanity (Release Date March 16, 2021, 6pm CET; Livestream at 5pm CET)

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Waltz99
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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Waltz99 » Wed, 2. Dec 20, 12:05

Stoats not Goats wrote:
Wed, 2. Dec 20, 08:07
Or Asgard? as an alternative to Valhalla?
Don't name it asgard :lol: I'm already using that name for my company

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Tempest » Wed, 2. Dec 20, 13:17

jlehtone wrote:
Wed, 2. Dec 20, 10:26
Perhaps we should do like Intel and use a prerelease codename? After release they name "product collections" and the codename changes to "Products formerly *** Lake".

The ship is clearly Loki, until more evidence becomes available. :roll:
yeah, i'd like to coin a few codenames: :twisted:

"Temper, Temper”
"I’m Not Talking to You"
"invalid argument"
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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Killjaeden » Wed, 2. Dec 20, 19:35

The ship will be named after a mythical object of Nordic origin....
Nokia

jokes aside, looks interesting. A bit "vulgar" for known X3 usc design (many black, un-covered bits). I guess its the offspring of USC and ATF design mating. Definitely getting Maccana and Kyoto vibes as far as the shape of the sides of the hull are concerned, good job.
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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by mr.WHO » Thu, 3. Dec 20, 17:03

Will we have more ship reveal?

From Terrans I think we have left with reveal of:
- Gunship (unless they are like Paranid/Split, who use Corvette instead of Gunship)
- Frigate
- Carrier
- Auxilary ship

...Yes I know there are also Couriers, Freighters and Miners, but these are not so interesting.

Also Terran bridge/cokpit would be nice to see too.

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Tamina » Thu, 3. Dec 20, 17:21

Isn't the ""Katana"" a gunship?

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Geek » Thu, 3. Dec 20, 17:26

Gunships have typically more turrets than guns in X4.
The Katana 4 guns and 2 turrets match more a Corvette.
Right on commander !

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Tamina » Thu, 3. Dec 20, 17:30

Oh, you are right. :)

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by chew-ie » Fri, 4. Dec 20, 00:26

Geek wrote:
Thu, 3. Dec 20, 17:26
Gunships have typically more turrets than guns in X4.
The Katana 4 guns and 2 turrets match more a Corvette.
Is this official yet? I mean - the only screenshot revealed to the public doesn't show us the belly of the beast. (one could hide 2 turrets there :wink: )

If a Split Dragon can come with 6 guns & 2 turrets, sure a Terran Katana can come with 4 guns & 4 turrets ...

Let the Borons get the next corvette, that ship class is more suitable for the Hydra. :P

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Tamina » Fri, 4. Dec 20, 00:37

Until you realize that this ship needs to be able to land on stations, so it can't have turrets on its belly.

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Matthew94 » Fri, 4. Dec 20, 00:46

That new ship looks insane. I shall make use of it for major DAKKA against my enemies.

She will be mine. Oh yes, she will be mine.

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chew-ie
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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by chew-ie » Fri, 4. Dec 20, 01:27

Tamina wrote:
Fri, 4. Dec 20, 00:37
Until you realize that this ship needs to be able to land on stations, so it can't have turrets on its belly.
I really hope this is not yet another restriction for ship designs. Their major job is fly around & look good, not sitting at a dock :(

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Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Geek » Fri, 4. Dec 20, 08:01

chew-ie wrote:
Fri, 4. Dec 20, 00:26
[
Is this official yet? I mean - the only screenshot revealed to the public doesn't show us the belly of the beast. (one could hide 2 turrets there :wink: )

If a Split Dragon can come with 6 guns & 2 turrets, sure a Terran Katana can come with 4 guns & 4 turrets ...
Not sure what you mean by official, I do not work for Egosoft.

I am confident that Terran ships will be well shielded, so for the balance sake they can not have as many guns than Split ships.
Right on commander !

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by xant » Fri, 4. Dec 20, 08:24

The words "Terran" and "balance" shouldn't be used in the same sentence. Does anyone really expect them to be balanced? :o

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Geek » Fri, 4. Dec 20, 08:32

X4 allows conquest, so balancing is very much necessary. It would be boring quickly to see one faction taking over everything.
Right on commander !

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by xant » Fri, 4. Dec 20, 08:48

Only if every faction behaved the same and went to constant warfare and conquest.

It also gets boring very quickly if every faction plays more or less the same.

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by chew-ie » Fri, 4. Dec 20, 08:55

Geek wrote:
Fri, 4. Dec 20, 08:01
chew-ie wrote:
Fri, 4. Dec 20, 00:26
[
Is this official yet? I mean - the only screenshot revealed to the public doesn't show us the belly of the beast. (one could hide 2 turrets there :wink: )

If a Split Dragon can come with 6 guns & 2 turrets, sure a Terran Katana can come with 4 guns & 4 turrets ...
Not sure what you mean by official, I do not work for Egosoft.
I know, hence the question - you sounded quite sure with that.

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Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by grapedog » Fri, 4. Dec 20, 09:18

mr.WHO wrote:
Thu, 3. Dec 20, 17:03
Will we have more ship reveal?

From Terrans I think we have left with reveal of:
- Gunship (unless they are like Paranid/Split, who use Corvette instead of Gunship)
- Frigate
- Carrier
- Auxilary ship

...Yes I know there are also Couriers, Freighters and Miners, but these are not so interesting.

Also Terran bridge/cokpit would be nice to see too.
As a businessman, freighters and miners are of quite a bit of interest to me. :p

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Xanador77 » Fri, 4. Dec 20, 11:56

Geek wrote:
Fri, 4. Dec 20, 08:32
X4 allows conquest, so balancing is very much necessary. It would be boring quickly to see one faction taking over everything.
Why? if a ship costs more resources (and credits) it can be better imo. The I is a good example that you can implement OP ships in the game...

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Geek » Fri, 4. Dec 20, 12:42

The Xenons is a good example actually ; *every* game turns into a race to prevent them to destroy everything.
So no, it is not a good idea.

Cost is only a facor if the faction does not have more resources than the others.
Remember, NPC faction have (practically) infinite budget.
Right on commander !

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Re: X4: Cradle of Humanity *UPDATE* Fresh from the shipyard: unveiling a new battleship

Post by Tamina » Fri, 4. Dec 20, 12:47

The I is not obtainable by the player, or all Xenon ships for that matter. Huge difference. There was once a bug with which you could obtain a Xenon I ... the game went from "that is so cool" to boring in the very same second. The balancing of Xenons dictate the games difficulty for the player - should s/he chose to combat Xenons.
The latest ship screams "We need a cover on that thermal exhaust port", and I really hope this is how it turns out - some kind of exploitable weakness.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 

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