I agree that there has to be a more proactive approach to dealing with pirates, but there is a simple way to check what you've lost. (I had to turn off pirate harassment notifications as there could be as many as 4 or 5 in a minute.) - Anyhow, if you go to your logbook, and search with the word 'destroyed' all the red entries stack, showing what you've lost and when, interspersed with lost stations from all factions too.) The losses aren't huge, but certain factories and sectors seem to be perennial hotspots, making targeting a response a little easier.Matthew94 wrote: ↑Wed, 2. Sep 20, 16:11The issue with pirates isn't that there's too many of them. It's that they're impossible to defend against once you build an empire. Their effect is a permanent running cost on the business with damage that has to be manually fixed up over time. There's no simple way to check what damage they've done and which means that stations need continual checking to make sure they've enough ships to operate well enough.jlehtone wrote: ↑Wed, 2. Sep 20, 16:07You know how delicate it is to balance between players who do not have enough to shoot at, the players that are already shot at more than enough, and the players that ... (gosh, there are so many fundamentally different viewpoints).
Most of us presumably agree that more of the same is not necessary and the new acquaintances should have novel stomp routines.
The game has some police functions, we should be able to have a strong police force that actively scans for pirates and brings in local patrols to destroy them if the pirate is discovered.
Does eliminating pirate bases stop the threat, or is this an element of X4 which spawns rather than simulates?