X4: Cradle of Humanity (Release Date March 16, 2021, 6pm CET; Livestream at 5pm CET)

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chew-ie
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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by chew-ie » Tue, 2. Mar 21, 14:36

Hyped!

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by hargn » Tue, 2. Mar 21, 14:38

mr.WHO wrote:
Tue, 2. Mar 21, 14:30
enlightenment wrote:
Tue, 2. Mar 21, 14:27
hargn wrote:
Tue, 2. Mar 21, 14:06
The Torus seems to have been rebuilt!
If you take a close look at the right edge you'll notice the wreckage texture. So I think it's more like a small section which survived the destruction.
Yep - probably some kind of memorial station, like USS Arizona memorial in Hawaii.
Maybe we may participate as a kind of terraforming mission to rebuild the whole Torus?

The jumpgate of neptune is different from the ones you find in the X-Universe : it has been built by terrans in X3TC to connect to the Aldrin sectors. It's part of the lore.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Gregory » Tue, 2. Mar 21, 14:48

mr.WHO wrote:
Tue, 2. Mar 21, 14:06
Holy-damn-fantastic trailer!
Defiently best one made by Egosoft.
We actually went another route this time around and had a community member (Tomonor) do the trailer (in close cooperation with us of course). We had noticed him from his own X4 videos on his YouTube channel :)
All our channels in one convenient list :arrow: https://linktr.ee/egosoft

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by mr.WHO » Tue, 2. Mar 21, 14:50

2:27 have me confused - Yaki capship? Yaki station module? It doesn't seems to be Terran, nor having Terran turrets.

I though it might be the side of Syn, but we have Syn footage at 2:31 where it looks completely different.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by chew-ie » Tue, 2. Mar 21, 14:52

mr.WHO wrote:
Tue, 2. Mar 21, 14:50
2:27 have me confused - Yaki capship? Yaki station module? It doesn't seems to be Terran, nor having Terran turrets.

I though it might be the side of Syn, but we have Syn footage at 2:31 where it looks completely different.
Could be part of a station defense module - or several for that matter.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by grapedog » Tue, 2. Mar 21, 14:56

PHQ looking more and more like some terran tech...

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Axeface » Tue, 2. Mar 21, 15:13

I'm really liking the new terran npc models, from what I can see anyway.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Wehrwolf_10 » Tue, 2. Mar 21, 15:41

mr.WHO wrote:
Tue, 2. Mar 21, 14:50
2:27 have me confused - Yaki capship? Yaki station module?
Tokyo, I think

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by mr.WHO » Tue, 2. Mar 21, 15:46

Wehrwolf_10 wrote:
Tue, 2. Mar 21, 15:41
mr.WHO wrote:
Tue, 2. Mar 21, 14:50
2:27 have me confused - Yaki capship? Yaki station module?
Tokyo, I think
Nope, there are several good shots of Tokyo earlier.
I think these at 2:27 might be Terran station conector modules (see 1:14) - but it's strange to have heavily armed connector module.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by mr.WHO » Tue, 2. Mar 21, 15:51

One thing I don't like is that Terran destroyer weapon bullets spin irrationaly (2:21) just like Argon flak bullets.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by hargn » Tue, 2. Mar 21, 16:02

They look like the terran swarm missiles in X3TC/AP : they advanced slowly in spiral.
It especially remember me the ATF Skirmir, that was the most overpowerfull M7M of the game it's missiles may destroyed any M2 in one shot.
Here again, I think the dev did this to get an X3's feeling of the game.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by linolafett » Tue, 2. Mar 21, 16:10

mr.WHO wrote:
Tue, 2. Mar 21, 15:51
One thing I don't like is that Terran destroyer weapon bullets spin irrationaly (2:21) just like Argon flak bullets.
That has been fixed in the latest builds, also for the base game bullets (if not, poke me again).
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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by mr.WHO » Tue, 2. Mar 21, 16:18

linolafett wrote:
Tue, 2. Mar 21, 16:10
mr.WHO wrote:
Tue, 2. Mar 21, 15:51
One thing I don't like is that Terran destroyer weapon bullets spin irrationaly (2:21) just like Argon flak bullets.
That has been fixed in the latest builds, also for the base game bullets (if not, poke me again).
Great! This was very minor and subtle thing, but somehow was driving me nuts every time I saw Argon flak in action.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Y-llian » Tue, 2. Mar 21, 16:43

mr.WHO wrote:
Tue, 2. Mar 21, 14:30
enlightenment wrote:
Tue, 2. Mar 21, 14:27
hargn wrote:
Tue, 2. Mar 21, 14:06
The Torus seems to have been rebuilt!
If you take a close look at the right edge you'll notice the wreckage texture. So I think it's more like a small section which survived the destruction.
Yep - probably some kind of memorial station, like USS Arizona memorial in Hawaii.
If there is something like this I’m super excited - it’ll work great for the faction I have in mind. I’m calling my new faction ‘Mothers Aeternal’ - they started out as a charity to support families impacted by the destruction of the Torus, but over time, has become more militant. They’re not happy with the Earth government’s response and now the gates are open... well... as Shakespeare’s Mark Anthony said, ‘’Cry 'Havoc!', and let slip the dogs of war." Just gotta work out which character start’s best for this story idea. And will the reality of waging revenge change the Mothers? Who knows!?

Great trailer - super hyped! :)

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Roeleveld » Tue, 2. Mar 21, 17:03

Another 2 weeks...
Need to make sure I won't be on call that week....

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Ketraar » Tue, 2. Mar 21, 17:09

Y-llian wrote:
Tue, 2. Mar 21, 16:43
I’m calling my new faction ‘Mothers Aeternal’ - they started out as a charity to support families impacted by the destruction of the Torus, but over time, has become more militant. They’re not happy with the Earth government’s response and now the gates are open... well... as Shakespeare’s Mark Anthony said, ‘’Cry 'Havoc!', and let slip the dogs of war." Just gotta work out which character start’s best for this story idea. And will the reality of waging revenge change the Mothers? Who knows!?
Best X Movie pitch I read in a long while. Come on Hollywood! If you can make NFS, you can make this. :lol:

MFG

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by dtpsprt » Tue, 2. Mar 21, 17:19

Axeface wrote:
Tue, 2. Mar 21, 15:13
I'm really liking the new terran npc models, from what I can see anyway.
Sorry to disappoint you buddy... after watching the video 3 times (the third stopping almost frame by frame) I can confirm that any NPC shown in the trailer are Split!!! (both the one that pilots the player's ship in from of him/her and the bridge personnel).
Probably for the best so that potential buyers of the DLC will not be disappointed...

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by Axeface » Tue, 2. Mar 21, 17:25

No there is a terran bridge with 3 npcs and there is also the footage in the new gamestarts.

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by dtpsprt » Tue, 2. Mar 21, 17:27

Ketraar wrote:
Tue, 2. Mar 21, 17:09
Y-llian wrote:
Tue, 2. Mar 21, 16:43
I’m calling my new faction ‘Mothers Aeternal’ - they started out as a charity to support families impacted by the destruction of the Torus, but over time, has become more militant. They’re not happy with the Earth government’s response and now the gates are open... well... as Shakespeare’s Mark Anthony said, ‘’Cry 'Havoc!', and let slip the dogs of war." Just gotta work out which character start’s best for this story idea. And will the reality of waging revenge change the Mothers? Who knows!?
Best X Movie pitch I read in a long while. Come on Hollywood! If you can make NFS, you can make this. :lol:

MFG

Ketraar
Nahhhh...
1. Hollywood lacks the inspiration to create the kind of Terrans Egosoft created...
2. Hollywood gets literature students as unpaid interns to check the opening (and closing) titles, where the loadscreens of X4 are the same with X Rebirth (and many of them irrelevant).
3. Hollywood scriptwriters are heavily chastised if they put the greeting at the end of the conversation instead of the beginning (first time you click on Boso Ta)...
4. Hollywood puts natives of the race that owns a space station to handle landings...
and the list goes on.

P.S. I have put these concerns (all three of them) in the support forum. I did get a reply on the Human design (partial IMHO) but it didn't change that much...

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Re: X4: Cradle of Humanity (Release Date March 16, 2021)

Post by dtpsprt » Tue, 2. Mar 21, 17:29

Axeface wrote:
Tue, 2. Mar 21, 17:25
No there is a terran bridge with 3 npcs and there is also the footage in the new gamestarts.
That bridge has Split NPCS... checked it... as for the gamestarts... they can even have a real, living cast for their mini trailer... the truth is under the hood (as always)...

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