Bug? Ships going beyond edges of the sector
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Bug? Ships going beyond edges of the sector
My mining ships often wander way beyond the official visible sector edges, making the sector technically smaller and smaller. I have to zoom further and further in to be able to see the stations. That can't be right.
Re: Bug? Ships going beyond edges of the sector
No its not a bug, its intended. The game will reset the "edge" of the sector after a reload of the game (pretty sure I have seen it happen without a reload too if you go far enough away and there is nothing happening or established (like stations) outside the normal edge)
This feature though can cause a bug or two, if you are in sector when a sector is nudged by one of your ships to expand it, the gate paths can become visually disconnected with the gate it is supposed to be attached to. It doesn't stop the gates connecting to where they are supposed to though, and also resets after a game reload.
Egosoft have said they will be refining the behaviour of the sector expansion / contraction in a future build.
This feature though can cause a bug or two, if you are in sector when a sector is nudged by one of your ships to expand it, the gate paths can become visually disconnected with the gate it is supposed to be attached to. It doesn't stop the gates connecting to where they are supposed to though, and also resets after a game reload.
Egosoft have said they will be refining the behaviour of the sector expansion / contraction in a future build.
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Re: Bug? Ships going beyond edges of the sector
Also you can use resource probes (dropped where you actually want them to mine specific resources shown as present there) to control miner wandering. These don't have to be the best resource nodes in the sector, just sufficient.
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Re: Bug? Ships going beyond edges of the sector
If you mean the mining ships will wander away from the sector without doing anything productive, I mentioned this problem in a previous topic:
viewtopic.php?t=430032
One of the developers said this should be fixed / improved in a future patch.
If on the other hand you mean the mining ships fly away and actually mine far, far away, then I suggest placing a ressource probe at a location with the ressources they need. Mining ships, at least in my experience, always prefer mining spots with ressource probes over searching for a mining spot themselves.
viewtopic.php?t=430032
One of the developers said this should be fixed / improved in a future patch.
If on the other hand you mean the mining ships fly away and actually mine far, far away, then I suggest placing a ressource probe at a location with the ressources they need. Mining ships, at least in my experience, always prefer mining spots with ressource probes over searching for a mining spot themselves.
Re: Bug? Ships going beyond edges of the sector
That was added in 3.30. Miners ignored probes before that.Rei Ayanami wrote: ↑Tue, 15. Sep 20, 11:53Mining ships, at least in my experience, always prefer mining spots with ressource probes over searching for a mining spot themselves.
Your (L-miners?) do now also get upkeep mission, if they mine in sector sans probes but they can still mine.
You can disable a probe/beacon/satellite/mine in order to pick it up. (You don't have to do that, when you tell a pilot to pick them up.)
The miners beeline to the probe, whether it is "active" or not. I wish they did not.
I told (L-)miner to automine Ore. Sector had no probes. The miner got a nearby destination and I told it to deploy a probe. Poor spot, but some Ore.
Next I told the miner to go to other side of the sector and told it to automine Silicon. It did beeline to the probe. Probe had been deactivated, but the miner did not care.
Then I told the ship to deploy a beacon where the probe is and collect the probe. Again fly to the other side and automine. Now it did find a spot there, and it had way more of Ore too than spot 1.
I have "allies". Map can show their orders; where NPC miners will mine. I deploy probes on those spots. They do not all gather to the "best spot".
Summary:
- Both NPC and player autominers can find resources on their own, but they don't necessarily find the best area in the sector
- Player autominers will go to "best probe" in sector (Don't know about multi-sector miners)
- There is no sane way to find the "best area" in sector (to deploy a probe)
- When searching on their own miners, particularly the NPC, can fly "far to the edge"
- Sectors do not have edges, the borders expand as necessary. Content of "new zones" in sector; I guess it is generated on the fly
- Sector borders are far enough to show all player assets; you fly far, they do stretch, but when you return the borders will shrink back if possible
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Re: Bug? Ships going beyond edges of the sector
Ok Fine, I’ll see if they shrink back on reload.
But yes, I am quite annoyed how the current system works. I had deployed lots of probes, many showing nothing in the areas of the map that is marked as resources.
Even some where in the middle of the asteroid field and showing nothing.
It would be very useful if we would get some kind of discovery ship that would search for resources. Even doing it manually is not really viable - I tried.
In the end, I just collected all my probes, as they had seem to cause some bugs, like miners hanging and shimmering on one spot.
But yes, I am quite annoyed how the current system works. I had deployed lots of probes, many showing nothing in the areas of the map that is marked as resources.
Even some where in the middle of the asteroid field and showing nothing.
It would be very useful if we would get some kind of discovery ship that would search for resources. Even doing it manually is not really viable - I tried.
In the end, I just collected all my probes, as they had seem to cause some bugs, like miners hanging and shimmering on one spot.
Re: Bug? Ships going beyond edges of the sector
Sectors that are zoomed out because a ship goes past the regular borders will zoom back in as soon as the ship that was beyond the borders is no longer there. Unless you do something like drop a resource probe or place a station there, there the map will remain zoomed out.
Re: Bug? Ships going beyond edges of the sector
The map background colors and visual asteroids are no indication whether there are resources or not. You can technically be in an asteroid field with no resources being present in that sector.Kosta88 wrote: ↑Tue, 15. Sep 20, 14:27Ok Fine, I’ll see if they shrink back on reload.
But yes, I am quite annoyed how the current system works. I had deployed lots of probes, many showing nothing in the areas of the map that is marked as resources.
Even some where in the middle of the asteroid field and showing nothing.
It would be very useful if we would get some kind of discovery ship that would search for resources. Even doing it manually is not really viable - I tried.
In the end, I just collected all my probes, as they had seem to cause some bugs, like miners hanging and shimmering on one spot.
Re: Bug? Ships going beyond edges of the sector
Until then, dont go by the presence of asteroids. What you need to be targeting is the centre of fluffy clouds / space dust ..Kosta88 wrote: ↑Tue, 15. Sep 20, 14:27It would be very useful if we would get some kind of discovery ship that would search for resources. Even doing it manually is not really viable - I tried.
In the end, I just collected all my probes, as they had seem to cause some bugs, like miners hanging and shimmering on one spot.
The map background colours can be used to get you into the vicinity of resources (not necessarily the correct resources), then switch to first person Pilot so you can go up or down to where the centre of the clouds are. https://i.imgur.com/VDd0v6a.png
Head for the centre of those white fluffy clouds for example to get Ice, and drop a couple of resource probes (maybe three depending on your judgement of where the cloud centre is going to occur, and your ships speed causing them to drift a little, one of them will be close enough to get a high yield).
Different coloured clouds have different resources, and sometimes you get a mixture of resources in the same area ...
https://i.imgur.com/x10OVlT.png
https://i.imgur.com/1KRUFir.png
I had a mission which wanted me to get a good Ice percentage in one of the Grand Exchange sectors recently, personally I thought this was not doable because I had resource probes all over that sector for Silicon, Ore and one of the gasses but had not seen Ice in that sector, but sure enough down to the south west on the map there is a little patch of blue, changed to Pilot mode and used the above method, bingo first drop was bang on. The map colour seams though are not generally a reliable indication of what resources are where.
I open the Pilot menu a little before I hit where I think the centre is, and if you are slow enough you will see the cloud particles close enough to look a little pixellated, that imho is a good place to drop the probe. But best to drop one just before then, and another and another .. Let your NPC pilot collect the worst ones with less yield.
1. Entering pixellated cloud / dust https://i.imgur.com/yD9y652.png
2. Probably about in the centre of the cloud https://i.imgur.com/URV7lCA.png
3. Gone too far https://i.imgur.com/a5AsOV6.png
If you are travelling fast and you are at the position relative to the cloud as in screenshot 2 above, the probe will by its own inertia travel too far outside of the cloud.
Works for me anyway
Last edited by alt3rn1ty on Tue, 15. Sep 20, 20:05, edited 2 times in total.
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Re: Bug? Ships going beyond edges of the sector
you don't have to reload the game, just close and open the map again, connections will be right again
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: Bug? Ships going beyond edges of the sector
Yeah sometimes, not always though in my experience, and someone else who raised a bug report recently, that's where I found out Egosoft would be looking into making things better. Its a complicated problem though.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
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Long live Queen Polypheides and may her tentacles always be supple.
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Re: Bug? Ships going beyond edges of the sector
I see this a lot and always goes back to normal with off on map, but good that it will be fixed
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Re: Bug? Ships going beyond edges of the sector
THANK YOU for taking time to explain it. I am just trying to do that, until now no success. I can't find any fluffy clouds like you posted. Been flying through couple of sectors now... only asteroid fields.alt3rn1ty wrote: ↑Tue, 15. Sep 20, 18:05Until then, dont go by the presence of asteroids. What you need to be targeting is the centre of fluffy clouds / space dust ..Kosta88 wrote: ↑Tue, 15. Sep 20, 14:27It would be very useful if we would get some kind of discovery ship that would search for resources. Even doing it manually is not really viable - I tried.
In the end, I just collected all my probes, as they had seem to cause some bugs, like miners hanging and shimmering on one spot.
The map background colours can be used to get you into the vicinity of resources (not necessarily the correct resources), then switch to first person Pilot so you can go up or down to where the centre of the clouds are. https://i.imgur.com/VDd0v6a.png
Head for the centre of those white fluffy clouds for example to get Ice, and drop a couple of resource probes (maybe three depending on your judgement of where the cloud centre is going to occur, and your ships speed causing them to drift a little, one of them will be close enough to get a high yield).
Different coloured clouds have different resources, and sometimes you get a mixture of resources in the same area ...
https://i.imgur.com/x10OVlT.png
https://i.imgur.com/1KRUFir.png
I had a mission which wanted me to get a good Ice percentage in one of the Grand Exchange sectors recently, personally I thought this was not doable because I had resource probes all over that sector for Silicon, Ore and one of the gasses but had not seen Ice in that sector, but sure enough down to the south west on the map there is a little patch of blue, changed to Pilot mode and used the above method, bingo first drop was bang on. The map colour seams though are not generally a reliable indication of what resources are where.
I open the Pilot menu a little before I hit where I think the centre is, and if you are slow enough you will see the cloud particles close enough to look a little pixellated, that imho is a good place to drop the probe. But best to drop one just before then, and another and another .. Let your NPC pilot collect the worst ones with less yield.
1. Entering pixellated cloud / dust https://i.imgur.com/yD9y652.png
2. Probably about in the centre of the cloud https://i.imgur.com/URV7lCA.png
3. Gone too far https://i.imgur.com/a5AsOV6.png
If you are travelling fast and you are at the position relative to the cloud as in screenshot 2 above, the probe will by its own inertia travel too far outside of the cloud.
Works for me anyway
Re: Bug? Ships going beyond edges of the sector
Some sectors dont have them, the sector your PHQ gets built in has quite a lot. Sometimes you might need to fly outside the sector boundaries to find good seams, the colours on the map will lead you down those.
Could also be affected by graphics settings?
And the colours of the clouds which I think represent Ore and Silicon might not be right, but I am pretty sure the white fluffy ones are Ice .. makes sense really, and always came up with good results for my Ice miners.
Could also be affected by graphics settings?
And the colours of the clouds which I think represent Ore and Silicon might not be right, but I am pretty sure the white fluffy ones are Ice .. makes sense really, and always came up with good results for my Ice miners.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: Bug? Ships going beyond edges of the sector
IT IS A BUG......
Few weeks back I had a few miners and traders (those were about 1000 KM away from the station to look for trades) who were really off course, so I provided a savegame.... don't know what happened after that, so maybe it is fixed in next update.
Few weeks back I had a few miners and traders (those were about 1000 KM away from the station to look for trades) who were really off course, so I provided a savegame.... don't know what happened after that, so maybe it is fixed in next update.
Ps. Computers can make errors, they are made and programmed by error-making humans.
Re: Bug? Ships going beyond edges of the sector
I had this happen with large large miners assigned to stations. If the station storage filled up the miners would just fly off in random directions outside the default sector. They wouldn't actually mine anything. They would just fly around searching for resources.
Re: Bug? Ships going beyond edges of the sector
The Large Miners require a resource probe to mine properly, if you have placed one (per the instructions in your Maintenance Missions description) they would just go there and mine. The fact that the sectors expand to tremendous sizes I have also queried if it is a bug and got the answer (from Egosoft) that the sectors have been greatly expanded in V3.30. No reason for this given though...Shepp wrote: ↑Mon, 21. Sep 20, 04:12I had this happen with large large miners assigned to stations. If the station storage filled up the miners would just fly off in random directions outside the default sector. They wouldn't actually mine anything. They would just fly around searching for resources.
Re: Bug? Ships going beyond edges of the sector
I have resource probes. They also work properly when the station storage isn't full. Once station storage fills up the miners fly off the edge of the map in random directions. Its not a deal breaker by any means. But it would be nice of the game handled this situation a little bit more gracefully.
Re: Bug? Ships going beyond edges of the sector
a recent thread about the same topic had a dev that confirmed the behaviour is improved in the next patch
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: Bug? Ships going beyond edges of the sector
It’s dangerous beyond the edge of the map, that’s where monsters live!
Well it could be if the game had any weight !
But no !
There is nothing out there !
Due to the lack of any menacing monsters, the space beyond is classed as the safe zone.
A place of freedom,
Happiness,
A place to contemplate ones navel.
Meditate and hum, or chant.
A safe place to send your grandmother for a holiday.
Space the final safe place to not bother exploring.
That is unless you want to go granny spotting.
Well it could be if the game had any weight !
But no !
There is nothing out there !
Due to the lack of any menacing monsters, the space beyond is classed as the safe zone.
A place of freedom,
Happiness,
A place to contemplate ones navel.
Meditate and hum, or chant.
A safe place to send your grandmother for a holiday.
Space the final safe place to not bother exploring.
That is unless you want to go granny spotting.