HQ relocation in 4.0 boys!!

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Alan Phipps
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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 24. Nov 20, 15:27

The player base really wanted this facility and it is being included in the next update release; it's just that the details of the mechanics, requirements and consequences are still being ironed out in the beta process. There are no spoilers there because it isn't finished yet. Speculation about it can be fun, but is pretty pointless otherwise. :wink:
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Re: HQ relocation in 4.0 boys!!

Post by jlehtone » Tue, 24. Nov 20, 16:07

Alan Phipps wrote:
Tue, 24. Nov 20, 15:27
Speculation about it can be fun, but is pretty pointless otherwise. :wink:
Pointless speculation is raison d'être of Fora, isn't it? :roll:
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Re: HQ relocation in 4.0 boys!!

Post by NZ-Wanderer » Tue, 24. Nov 20, 21:58

Well that's interesting, went to continue to get stage 2 of the moving HQ this morning, but was greeted with this screen:

[ external image ]

Dunno if it's a mod that has made it disappear or not, but stage 2 "used" to be there...
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Re: HQ relocation in 4.0 boys!!

Post by xant » Tue, 24. Nov 20, 22:03

Seems like a bug; since the newest update I'm missing both HQ teleport techs. And since I don't play the beta with mods...

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 24. Nov 20, 22:04

Things changing during a dynamic beta process don't *have* to be a bug. If you look at the official beta changelogs, the beta shouldn't even include PHQ relocation yet.
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Re: HQ relocation in 4.0 boys!!

Post by xant » Tue, 24. Nov 20, 22:09

Alan Phipps wrote:
Tue, 24. Nov 20, 22:04
Things changing during a dynamic beta process don't *have* to be a bug.
Wouldn't such changes be included on the changelog then? There is no mention of changing or removing the PHQ teleport tech, aside from the earlier change in costs with [Beta 1 HF1].

It is only logical to assume some kind of error.

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 24. Nov 20, 22:10

.. or a work in progress.
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Re: HQ relocation in 4.0 boys!!

Post by Raevyan » Tue, 24. Nov 20, 22:11

Maybe they just wanted to tease the players with something they are never gonna release and just want to proof that they actually are able to pull that one of if they wanted to. I mean it was supposed to come with 3.0 and we still don’t have HQ relocation.

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 24. Nov 20, 22:17

Yeah, they'd spend a whole lot of their dev time doing just that. :roll:
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Re: HQ relocation in 4.0 boys!!

Post by Raevyan » Tue, 24. Nov 20, 22:21

Don’t wanna know how much time Lino spend to hide cookies on XR stations ...

Also I’ve seen developers spending lots of time and end up scrapping things. That’s not even that uncommon. Egosoft also did that in the past.

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 24. Nov 20, 22:30

As a reality check consider this: the actual relocation worked quite well in the early beta as many players/testers have already proved. However, some players also promptly used it as an exploit and 'weaponised' its availability for multiple unrestrictled relocations, which is not something that the devs would probably want in the release version.

I suspect (but do not know) that the mechanics, requirements and consequences of PHQ relocation are currently being reassessed and revised. My suggestion would be to watch future builds of the beta for the next steps and things to test.
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Re: HQ relocation in 4.0 boys!!

Post by NZ-Wanderer » Tue, 24. Nov 20, 22:39

Personally I would like to see something like when you go to place your PHQ you get something like "Cannot place station here as it is too close to another one" type message... :D
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Re: HQ relocation in 4.0 boys!!

Post by Xenon_Slayer » Wed, 25. Nov 20, 00:22

NZ-Wanderer wrote:
Tue, 24. Nov 20, 21:58
Well that's interesting, went to continue to get stage 2 of the moving HQ this morning, but was greeted with this screen:

[ external image ]

Dunno if it's a mod that has made it disappear or not, but stage 2 "used" to be there...
Have you moved the HQ the first time yet?
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Re: HQ relocation in 4.0 boys!!

Post by NZ-Wanderer » Wed, 25. Nov 20, 01:03

Xenon_Slayer wrote:
Wed, 25. Nov 20, 00:22
Have you moved the HQ the first time yet?
No, as I use a mod that places it in another sector I cannot complete the first time move unless I put the beacon in the sector the game thinks the HQ should be in as it won't work within the sector the HQ is currently in... (Might try it tho and see if it works :lol: )

Edit/Update: I sort of fooled the game, I placed the nav beacon in the sector the game wanted me to and then placed another one in the sector I was actually in, and the game allowed me to move my HQ in my own sector :lol: - After which the 2nd part of teleportation appeared.. - Thanks for that Xenon_Slayer
Last edited by NZ-Wanderer on Wed, 25. Nov 20, 02:08, edited 2 times in total.
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Re: HQ relocation in 4.0 boys!!

Post by Xenon_Slayer » Wed, 25. Nov 20, 02:02

ok. That explains why the second research isn't visible yet. It'll show up later. Will look into supporting it for mods that already moved the HQ.
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Re: HQ relocation in 4.0 boys!!

Post by NZ-Wanderer » Wed, 25. Nov 20, 02:05

Hehe, I edited my post above the same time you did yours :) - anyway, thank you for saying you will look into supporting it for mods at some stage, much appreciated :) - In the meantime we can use the place 2 nav beacons in the 2 sectors..
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Re: HQ relocation in 4.0 boys!!

Post by linolafett » Wed, 25. Nov 20, 18:14

rene6740 wrote:
Tue, 24. Nov 20, 22:21
Don’t wanna know how much time Lino spend to hide cookies on XR stations ...
And i dont want to know how much time tamina wasted in trying to find them... and never did :(
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Re: HQ relocation in 4.0 boys!!

Post by humility925 » Tue, 1. Dec 20, 00:36

CBJ wrote:
Thu, 19. Nov 20, 10:49
Falcrack wrote:
Wed, 18. Nov 20, 03:43
Is this a prelude to the return of jumpdrives? Because as far as I can see it, if you can jump a station, why not a ship?
No, it isn't. For the same reasons as all the previous times it's been brought up. ;)
:( Jumpdrive for ship is massive huge improve of gameplay! Think of this, instead of stuck with limited choice of buy only fast ship, you can pick any kind of ship even slowest ship without worry about getting blow up by faster ship or gameplay faster pace like sooner to get done by trading or mining, for those who want fast pace, help make more fair for all kind of type of ship.
Remove jumpdrive is like remove huge gameplay of optional while fastest ship become overpower. I sure don't want to forced to pick spilt every time when buying ship due speed because lack of jumpdrive.

It's help to people willing to buy more type of ship, rather than buy only ship from only faction due stats, jumpdrive make that poor ship (sometime great looking ship) a worthy to fly.
Had a compassionate when you able... :)

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Re: HQ relocation in 4.0 boys!!

Post by Alan Phipps » Tue, 1. Dec 20, 11:17

.. which has nothing to do with PHQ relocation which is the topic of this thread. :roll:
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Re: HQ relocation in 4.0 boys!!

Post by jlehtone » Wed, 2. Dec 20, 11:14

I have not followed this topic. What is the key reason to wish for "relocation"?

Is it "I want to decide where my PHQ is", i.e. don't like where game puts it? (The X3 did let you choose.)

Or is it: I want to move around, like
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