HQ relocation in 4.0 boys!!
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Re: HQ relocation in 4.0 boys!!
The player base really wanted this facility and it is being included in the next update release; it's just that the details of the mechanics, requirements and consequences are still being ironed out in the beta process. There are no spoilers there because it isn't finished yet. Speculation about it can be fun, but is pretty pointless otherwise.
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Re: HQ relocation in 4.0 boys!!
Pointless speculation is raison d'être of Fora, isn't it?Alan Phipps wrote: ↑Tue, 24. Nov 20, 15:27Speculation about it can be fun, but is pretty pointless otherwise.
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- NZ-Wanderer
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Re: HQ relocation in 4.0 boys!!
Well that's interesting, went to continue to get stage 2 of the moving HQ this morning, but was greeted with this screen:
[ external image ]
Dunno if it's a mod that has made it disappear or not, but stage 2 "used" to be there...
[ external image ]
Dunno if it's a mod that has made it disappear or not, but stage 2 "used" to be there...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: HQ relocation in 4.0 boys!!
Seems like a bug; since the newest update I'm missing both HQ teleport techs. And since I don't play the beta with mods...
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Re: HQ relocation in 4.0 boys!!
Things changing during a dynamic beta process don't *have* to be a bug. If you look at the official beta changelogs, the beta shouldn't even include PHQ relocation yet.
A dog has a master; a cat has domestic staff.
Re: HQ relocation in 4.0 boys!!
Wouldn't such changes be included on the changelog then? There is no mention of changing or removing the PHQ teleport tech, aside from the earlier change in costs with [Beta 1 HF1].Alan Phipps wrote: ↑Tue, 24. Nov 20, 22:04Things changing during a dynamic beta process don't *have* to be a bug.
It is only logical to assume some kind of error.
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Re: HQ relocation in 4.0 boys!!
.. or a work in progress.
A dog has a master; a cat has domestic staff.
Re: HQ relocation in 4.0 boys!!
Maybe they just wanted to tease the players with something they are never gonna release and just want to proof that they actually are able to pull that one of if they wanted to. I mean it was supposed to come with 3.0 and we still don’t have HQ relocation.
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Re: HQ relocation in 4.0 boys!!
Yeah, they'd spend a whole lot of their dev time doing just that.
A dog has a master; a cat has domestic staff.
Re: HQ relocation in 4.0 boys!!
Don’t wanna know how much time Lino spend to hide cookies on XR stations ...
Also I’ve seen developers spending lots of time and end up scrapping things. That’s not even that uncommon. Egosoft also did that in the past.
Also I’ve seen developers spending lots of time and end up scrapping things. That’s not even that uncommon. Egosoft also did that in the past.
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Re: HQ relocation in 4.0 boys!!
As a reality check consider this: the actual relocation worked quite well in the early beta as many players/testers have already proved. However, some players also promptly used it as an exploit and 'weaponised' its availability for multiple unrestrictled relocations, which is not something that the devs would probably want in the release version.
I suspect (but do not know) that the mechanics, requirements and consequences of PHQ relocation are currently being reassessed and revised. My suggestion would be to watch future builds of the beta for the next steps and things to test.
I suspect (but do not know) that the mechanics, requirements and consequences of PHQ relocation are currently being reassessed and revised. My suggestion would be to watch future builds of the beta for the next steps and things to test.
A dog has a master; a cat has domestic staff.
- NZ-Wanderer
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Re: HQ relocation in 4.0 boys!!
Personally I would like to see something like when you go to place your PHQ you get something like "Cannot place station here as it is too close to another one" type message...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Re: HQ relocation in 4.0 boys!!
Have you moved the HQ the first time yet?NZ-Wanderer wrote: ↑Tue, 24. Nov 20, 21:58Well that's interesting, went to continue to get stage 2 of the moving HQ this morning, but was greeted with this screen:
[ external image ]
Dunno if it's a mod that has made it disappear or not, but stage 2 "used" to be there...
Come watch me on Twitch where I occasionally play several of the X games
- NZ-Wanderer
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Re: HQ relocation in 4.0 boys!!
No, as I use a mod that places it in another sector I cannot complete the first time move unless I put the beacon in the sector the game thinks the HQ should be in as it won't work within the sector the HQ is currently in... (Might try it tho and see if it works )
Edit/Update: I sort of fooled the game, I placed the nav beacon in the sector the game wanted me to and then placed another one in the sector I was actually in, and the game allowed me to move my HQ in my own sector - After which the 2nd part of teleportation appeared.. - Thanks for that Xenon_Slayer
Last edited by NZ-Wanderer on Wed, 25. Nov 20, 02:08, edited 2 times in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Re: HQ relocation in 4.0 boys!!
ok. That explains why the second research isn't visible yet. It'll show up later. Will look into supporting it for mods that already moved the HQ.
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- NZ-Wanderer
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Re: HQ relocation in 4.0 boys!!
Hehe, I edited my post above the same time you did yours - anyway, thank you for saying you will look into supporting it for mods at some stage, much appreciated - In the meantime we can use the place 2 nav beacons in the 2 sectors..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Re: HQ relocation in 4.0 boys!!
And i dont want to know how much time tamina wasted in trying to find them... and never did
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Re: HQ relocation in 4.0 boys!!
Jumpdrive for ship is massive huge improve of gameplay! Think of this, instead of stuck with limited choice of buy only fast ship, you can pick any kind of ship even slowest ship without worry about getting blow up by faster ship or gameplay faster pace like sooner to get done by trading or mining, for those who want fast pace, help make more fair for all kind of type of ship.
Remove jumpdrive is like remove huge gameplay of optional while fastest ship become overpower. I sure don't want to forced to pick spilt every time when buying ship due speed because lack of jumpdrive.
It's help to people willing to buy more type of ship, rather than buy only ship from only faction due stats, jumpdrive make that poor ship (sometime great looking ship) a worthy to fly.
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Re: HQ relocation in 4.0 boys!!
.. which has nothing to do with PHQ relocation which is the topic of this thread.
A dog has a master; a cat has domestic staff.
Re: HQ relocation in 4.0 boys!!
I have not followed this topic. What is the key reason to wish for "relocation"?
Is it "I want to decide where my PHQ is", i.e. don't like where game puts it? (The X3 did let you choose.)
Or is it: I want to move around, like
Is it "I want to decide where my PHQ is", i.e. don't like where game puts it? (The X3 did let you choose.)
Or is it: I want to move around, like
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.