Suggestions on the destruction mechanism of surface elements

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hxsgame
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Suggestions on the destruction mechanism of surface elements

Post by hxsgame » Thu, 3. Dec 20, 08:18

The current surface elements are too fragile. So that large ships have almost no "surface defense" capabilities.

Maybe that, Before the main shield is reduced to a certain percentage, surface elements cannot be hit.

Of course, some hacking mechanisms, Special weapon, can be designed to offset the restrictions, In a limited time and extent.
Last edited by hxsgame on Thu, 3. Dec 20, 08:21, edited 1 time in total.

Warnoise
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Re: aaa

Post by Warnoise » Thu, 3. Dec 20, 08:19

no

hxsgame
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Re: aaa

Post by hxsgame » Thu, 3. Dec 20, 08:24

Warnoise wrote:
Thu, 3. Dec 20, 08:19
no
So decisive :D


Alan Phipps
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Re: Suggestions on the destruction mechanism of surface elements

Post by Alan Phipps » Thu, 3. Dec 20, 12:52

No thank you. (Better?)

Besides, you could say much the same about capitals that have all their engines in a nice tight clump, and just asking for a big torpedo up the chuff pipe that kills the lot of them in one go.
A dog has a master; a cat has domestic staff.

sh1pman
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Re: Suggestions on the destruction mechanism of surface elements

Post by sh1pman » Thu, 3. Dec 20, 15:26

Alan Phipps wrote:
Thu, 3. Dec 20, 12:52
Besides, you could say much the same about capitals that have all their engines in a nice tight clump, and just asking for a big torpedo up the chuff pipe that kills the lot of them in one go.
IMO capital ship engines could use some better shielding (or, even better, have more HP), but that's just my impression.

GCU Grey Area
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Re: Suggestions on the destruction mechanism of surface elements

Post by GCU Grey Area » Thu, 3. Dec 20, 15:35

sh1pman wrote:
Thu, 3. Dec 20, 15:26
IMO capital ship engines could use some better shielding (or, even better, have more HP), but that's just my impression.
Suspect giving most capitals this specific vulnerability is part of how they're balanced. It is perhaps not by accident that the destroyer with the lowest damage output (i.e. Phoenix) is also the one which is MUCH harder to immobilise by nuking it's engines.

dtpsprt
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Re: Suggestions on the destruction mechanism of surface elements

Post by dtpsprt » Thu, 3. Dec 20, 15:46

Alan Phipps wrote:
Thu, 3. Dec 20, 12:52
No thank you. (Better?)

Besides, you could say much the same about capitals that have all their engines in a nice tight clump, and just asking for a big torpedo up the chuff pipe that kills the lot of them in one go.
Which, again makes somebody wonder: "What exactly are those all powerful and mighty shields shielding?" Even if it is just the hull (poor excuse) the shields must extend some distance over the hull they are protecting, so they must offer some level of protection to external elements...

sh1pman
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Re: Suggestions on the destruction mechanism of surface elements

Post by sh1pman » Thu, 3. Dec 20, 17:06

dtpsprt wrote:
Thu, 3. Dec 20, 15:46

Which, again makes somebody wonder: "What exactly are those all powerful and mighty shields shielding?" Even if it is just the hull (poor excuse) the shields must extend some distance over the hull they are protecting, so they must offer some level of protection to external elements...
True, but for gameplay purposes that’s not the case. You could speculate that strong local shields interfere with the functioning of turrets and engines (like shield belts in Rimworld don’t allow any outgoing projectiles). So they use their own shielding which is weaker, but allows turrets to shoot through it and engine exhaust to escape into space.

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mr.WHO
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Re: Suggestions on the destruction mechanism of surface elements

Post by mr.WHO » Thu, 3. Dec 20, 17:38

hxsgame wrote:
Thu, 3. Dec 20, 08:18
The current surface elements are too fragile. So that large ships have almost no "surface defense" capabilities.

Maybe that, Before the main shield is reduced to a certain percentage, surface elements cannot be hit.

Of course, some hacking mechanisms, Special weapon, can be designed to offset the restrictions, In a limited time and extent.
Define fragile?

Is it Missiles, Torpedos, Blast Mortars or weapons designed to bypass shields (Burst Ray, Thermal Distruptor)? These are dedicated anti-surface weapons.
IS it a swarm of fighters?


To me surface elements are durable enough - less would make Capship useless, more would make Small and Medium ships useless.

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