I played around with a Xenon I. On paper, it was impressive. In reality, it moved like an apartment building, and although it was well gunned, it apparently couldn't bring them to bear properly. It took out a K in a 1 to 1, but at the cost of 50% hull, after I put Teladi shielding on it as well, so the shields were 750. All in all, a really badly designed ship.jlehtone wrote: ↑Tue, 15. Dec 20, 14:54I've seen Split build a Flagship (at their SY). Next I saw it in Argon sector, dying to fighters and corvettes. It had (had) at most two Chimeras as "fleet" and its turrets were far from complete.apricotslice wrote: ↑Tue, 15. Dec 20, 13:49I just watched it build a Flagship Raptor.
And for only part of that time was the rest of the bays idle.
In other words, if you feed only Hull parts and/or can't push out dozens of small fish at the same time, then those big shiny things are but suicidal coffins. Then again, your goal is to maximize sales at expense of the gullible customers?
The Raptor I think is the same. It looks impressive, but is severely under shielded like all the Split ships, and can be taken relatively easily.
And my guess is the one you saw was a low preset version, so only 35 mill to build. And that would be a deathtrap.
I'm not sure I understand carriers in the game at the moment. A destroyer is a fraction of the cost, much better protected, and can carry a reasonable strike force of fighters. What do you want a carrier for? The support carriers on the other hand I understand, but I'm not sure I'd take one of those into a battle zone. I'd keep it in the rear, and send its squadrons back to it for resupply.