You do now that no matter how you look at it, just playing a lot of games is roleplaying, you can't play X4 without roleplaying.
I guess you can play tic-tac-toe without roleplaying, but even monopoly and chess is roleplaying.
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You do now that no matter how you look at it, just playing a lot of games is roleplaying, you can't play X4 without roleplaying.
Perhaps for some but depending on who you are and what your profession is IRL may translate directly to what you do in a game. For example a professional pilot IRL can be the same in a game without roleplay, It is no different than training in a simulator, you just trade the level of sophistication of the equipment.
Hey,
Since Antigone built a defense station there first in your game, and so claimed the sector, that's when.Knjaz136 wrote: ↑Wed, 31. Mar 21, 20:40Are there any way to get missions for helping Terran with Terraforming? I only see ANT, ARG, SCA, TEL, none of which is a viable option.
My character is Terran through and through, it's completely ooRP for him to help Argon or Antigone get habitable world , whom he considers runaways from human race and potential adversaries of his homeland when the fight for resources will inevitably come, as Terrans won't be able to sit in Solar system forever if they are to keep up with Xeno races. Especially when he spent so much effort helping Split facitons so they will start to pose bigger threat to Argon and thus push them closer to the influence of Terra.
Same goes for Xenos races.
(the terraforming tech is not based on sentient AI, afaik, so i t's not ooRP to engage in terraforming in first place. Plus, it's entirely different matter of "giving it a chance, but more carefully and with failsafes this time")
And since when Getsu Funa is ANT space in Cradle of Humanity?
https://puu.sh/Huddq/a572bdead6.png
But, they only contested it by building a Defense platform, never managed to claim. Unless Antigone owns the sector in the beginning of the game on Cadet Start, where I didn't pay attention to it. But, pretty sure that Solborn Militia outpost should have administrative buildings too, and it's there since beginning.Wraith_Magus wrote: ↑Thu, 1. Apr 21, 00:44Since Antigone built a defense station there first in your game, and so claimed the sector, that's when.
Oh yes, yes I will, eventually. Or just weaken them to the point of no-threat and focus on assimilating Pioneers instead (why those guys are allowed to grow independant, again?)Wraith_Magus wrote: ↑Thu, 1. Apr 21, 00:44Also, if you're playing "Terran through-and-through", then obviously, you should start the war against Argon, and then, if no terraforming missions are available, help the Paranids and screw over the Argon. The Terrans in lore are apparently happy to work with xeno races, so long as they aren't other humans, which the Terrans hate. (Terrans really have some screws lose.)
I know about sector ownership changes.That said, considering that you didn't realize that sectors can change ownership, maybe it's just that the Terrans don't have any sectors with terraformable planets (is there any reason why they have terraforming technology, but never terraform Mars, again?), so you should help rectify that? Look for sectors where there are terraforming missions available, and see if the Terrans have any defense stations there. If they do, blow up all other race's defense stations, and it will become a Terran sector. Then, look and see if there are offers to terraform that planet.
I can answer a few things questions,Knjaz136 wrote: ↑Thu, 1. Apr 21, 13:32But, they only contested it by building a Defense platform, never managed to claim. Unless Antigone owns the sector in the beginning of the game on Cadet Start, where I didn't pay attention to it. But, pretty sure that Solborn Militia outpost should have administrative buildings too, and it's there since beginning.Wraith_Magus wrote: ↑Thu, 1. Apr 21, 00:44Since Antigone built a defense station there first in your game, and so claimed the sector, that's when.
Oh yes, yes I will, eventually. Or just weaken them to the point of no-threat and focus on assimilating Pioneers instead (why those guys are allowed to grow independant, again?)Wraith_Magus wrote: ↑Thu, 1. Apr 21, 00:44Also, if you're playing "Terran through-and-through", then obviously, you should start the war against Argon, and then, if no terraforming missions are available, help the Paranids and screw over the Argon. The Terrans in lore are apparently happy to work with xeno races, so long as they aren't other humans, which the Terrans hate. (Terrans really have some screws lose.)
Initial plan was on feeding Free Families since they are pretty hostile to Argon too AND they needed help to keep Xenos away (Patriarchy is a bit close to our own borders so feeding them may backfire in future), but Fallen Families unique rep-loss-piracy-mechanic screwed me over hard, so I moved my operations out of there.
I know about sector ownership changes.That said, considering that you didn't realize that sectors can change ownership, maybe it's just that the Terrans don't have any sectors with terraformable planets (is there any reason why they have terraforming technology, but never terraform Mars, again?), so you should help rectify that? Look for sectors where there are terraforming missions available, and see if the Terrans have any defense stations there. If they do, blow up all other race's defense stations, and it will become a Terran sector. Then, look and see if there are offers to terraform that planet.
Why Mars was never terraformed is a big question, as big as why Terrans don't try to be more expansionist given their point of view on the galaxy.
You can go back, just have to redo the mass transportation research again and drop a beacon. Previous terraforming projects will still be complete.grapedog wrote: ↑Mon, 12. Apr 21, 12:56Once you leave a terraforming area, can you go back to it later and continue terraforming? Like can i go back to memory of profit and continue terraforming it?
Also, can i go to any random sector of my choosing and terraform it, if it has a planet, or can i only terraform the npc mission sectors?
The description mentions the filters as being the difference, but there is nothing indicating toxins that could leak causing a clean up required. Perhaps that can get added to the list of fixes to make that better underatood in the future?
Thanks, I will add that to the wiki.DocAce wrote: ↑Fri, 14. May 21, 10:32When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress plus a chance of 5% to lose 75% of progress.
This "abort project" exploit you mention is currently not accounted for, so you can consider it undefined behaviour. The design intention is that it should affect all unfinished projects, but that may not be the case at the moment. I'll make a note to look into it more when I have some time.