How come there are no shield effects?

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Mr.Killer
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Re: How come there are no shield effects?

Post by Mr.Killer » Sun, 28. Feb 21, 11:02

.... and a little bit off topic, when they built this game, we watch it through one eye, your screen, and objects that explode are soundly heard, while flying at huge speeds has no effects and gravity is also everywhere, bullets that stop being there at some distance after firing out of a canon (real bullets would keep going, and going)....
Kinda a game that defies all rules of Sir Isaac Newton and the reality of which we should feel ourselves in.

I don't mind that some effects are still not what we want to see or have, but I stll keep in mind that space is dark, not empty at all, but unable to carry sound waves and on top of that, we should all float down there :lol:
(Not that I refer to a classic movie or something :wink: :wink: :wink: )

But maybe, maybe they did find a solution for gravity on ships, like magnetic boots, and force fields... ai, that is a hard thing to realize now, but, if Hollywood can make you believe it, so do a few game makers that successfully let us enter in a make believe world that is very exciting.

So, again, I like what I see, and yes, there should be shields visible, it is EYE CANDY!!!!!!!!!!!!!!!!!!!!!!!!!
Ps. Computers can make errors, they are made and programmed by error-making humans. :D

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Malakie
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Re: How come there are no shield effects?

Post by Malakie » Tue, 2. Mar 21, 01:44

Shield impact effects should be part of this game.. I play quite a few space games and a whole lot of them use shield impact effects.. What made me realize they were actually missing all this time was Star Citizen... I knew subconsciously they were not appearing but it never hit me until I was trying to actually figure out why things looked off all the time to me.. That was why.
Take it light.....

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linolafett
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Re: How come there are no shield effects?

Post by linolafett » Tue, 2. Mar 21, 10:04

I poked the dev who could make it happen again. It just got pushed down by other more urgent tasks.
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Shuulo
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Re: How come there are no shield effects?

Post by Shuulo » Tue, 2. Mar 21, 14:59

linolafett wrote:
Tue, 2. Mar 21, 10:04
I poked the dev who could make it happen again. It just got pushed down by other more urgent tasks.
I didnt figured how to make effect work only if above threshold.
Threshold parameter tells the effect when it can work, e.g threshold=0.5 will make effect work only when HP is below 50%, but can i make it reverse? so that effect will play only if if HP is ABOVE 50%?
i guess this will be required for your implementation as well as with constant shield regen large ships will always play shield hit effect unless threshold is implemented

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Axeface
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Re: How come there are no shield effects?

Post by Axeface » Tue, 2. Mar 21, 15:02

My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.

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chew-ie
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Re: How come there are no shield effects?

Post by chew-ie » Tue, 2. Mar 21, 15:08

Axeface wrote:
Tue, 2. Mar 21, 15:02
My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.
Have yet to see a battle which kills my PC (and I'm playing on ~3 year old hardware). If one does just match the npcs numbers everything should be fine (as those fleets are tiny). If you field hundreds of destroyers (and even more S ships) in one local sector, it will get slow though. More so in asteroid fields.

But then again there is no reason to escalate that much (other than people enjoying pushing the game to it's limits :D ).

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Axeface
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Re: How come there are no shield effects?

Post by Axeface » Tue, 2. Mar 21, 15:10

chew-ie wrote:
Tue, 2. Mar 21, 15:08
Axeface wrote:
Tue, 2. Mar 21, 15:02
My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.
Have yet to see a battle which kills my PC (and I'm playing on ~3 year old hardware). If one does just match the npcs numbers everything should be fine (as those fleets are tiny). If you field hundreds of destroyers (and even more S ships) in one local sector, it will get slow though. More so in asteroid fields.

But then again there is no reason to escalate that much (other than people enjoying pushing the game to it's limits :D ).
HOP fleets can get huge, if you go near a hop murder fleet your fps doesnt drop below 60? Perhaps you are one of those blessed with the ability to not care/notice when fps drops into the teens? I havent found a fight that 'kills' my pc either, its just not enjoyable for me so I leave. Every stream or video I have ever seen (even trailers) has low fps in large battles and my experience is the same.

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mr.WHO
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Re: How come there are no shield effects?

Post by mr.WHO » Tue, 2. Mar 21, 15:16

I have noticable FPS drop when I have 3 full carrier battlegroups fighting and I'm there to see it - I think most of FPS drop is when 300+ fighters start to shoot and dogfight 100+ drones launched by Xenon shipyard.

Funny thing is that 3 battlegroups is an overkill, so when I use 1 battlegroup, game is running perfectly fine.

X4 is a first game of the series, where I'm able to run whole fleet battle without performance drop.

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Tamina
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Re: How come there are no shield effects?

Post by Tamina » Tue, 2. Mar 21, 15:30

If there are going to be shield effects, I just hope they give visual feedback on how strong a shield currently is. Without having to look at the specific number in the menu.

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mr.WHO
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Re: How come there are no shield effects?

Post by mr.WHO » Tue, 2. Mar 21, 15:37

Also performance optimization, so that 100+ fighters in combat do not murder your frames per second.

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Re: How come there are no shield effects?

Post by Raevyan » Tue, 2. Mar 21, 17:11

I already see my FPS drop when toggling cockpit view on. When I disable cockpits, my FPS go up by 10. Hopefully FPS won’t get worse if this is being implemented.

I’d rather see some flames on destroyed surface elements than shield effects. In Rebirth you could immediately see if your target has functional turrets or not.

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chew-ie
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Re: How come there are no shield effects?

Post by chew-ie » Tue, 2. Mar 21, 17:38

Axeface wrote:
Tue, 2. Mar 21, 15:10
chew-ie wrote:
Tue, 2. Mar 21, 15:08
Axeface wrote:
Tue, 2. Mar 21, 15:02
My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.
Have yet to see a battle which kills my PC (and I'm playing on ~3 year old hardware). If one does just match the npcs numbers everything should be fine (as those fleets are tiny). If you field hundreds of destroyers (and even more S ships) in one local sector, it will get slow though. More so in asteroid fields.

But then again there is no reason to escalate that much (other than people enjoying pushing the game to it's limits :D ).
HOP fleets can get huge, if you go near a hop murder fleet your fps doesnt drop below 60? Perhaps you are one of those blessed with the ability to not care/notice when fps drops into the teens? I havent found a fight that 'kills' my pc either, its just not enjoyable for me so I leave. Every stream or video I have ever seen (even trailers) has low fps in large battles and my experience is the same.
I'm definately not having constant framerates :D Mostly I'm in the range between 30-60 - with the beta making things more stable (especially switching between map & universe). But the way I play the npc factions don't escalate with huge fleets either. I playtested some savegames from other players during the beta where they have like "conquered the whole map" and the player having more assets then the npc factions. But those games aren't "normal" - as you never have the need to accumulate that many assets. Simply because there is no enemy for that. So having a fleet with 6ish destroyers, a carrier & one aux for each theater is all you need to "survive". In this context I'm having a "nice enough performance".

Also I'm ignoring HOP (tradewise and as a faction in terms of reputation - I just don't support them). So without my help they get enough flak to not grow into the beast they used to be. Since beta 4.0 they don't pose any threat to the ARG / ANT anymore, no matter how many times I start a new savegame.

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Axeface
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Re: How come there are no shield effects?

Post by Axeface » Tue, 2. Mar 21, 17:50

chew-ie wrote:
Tue, 2. Mar 21, 17:38
Axeface wrote:
Tue, 2. Mar 21, 15:10
chew-ie wrote:
Tue, 2. Mar 21, 15:08


Have yet to see a battle which kills my PC (and I'm playing on ~3 year old hardware). If one does just match the npcs numbers everything should be fine (as those fleets are tiny). If you field hundreds of destroyers (and even more S ships) in one local sector, it will get slow though. More so in asteroid fields.

But then again there is no reason to escalate that much (other than people enjoying pushing the game to it's limits :D ).
HOP fleets can get huge, if you go near a hop murder fleet your fps doesnt drop below 60? Perhaps you are one of those blessed with the ability to not care/notice when fps drops into the teens? I havent found a fight that 'kills' my pc either, its just not enjoyable for me so I leave. Every stream or video I have ever seen (even trailers) has low fps in large battles and my experience is the same.
I'm definately not having constant framerates :D Mostly I'm in the range between 30-60 - with the beta making things more stable (especially switching between map & universe). But the way I play the npc factions don't escalate with huge fleets either. I playtested some savegames from other players during the beta where they have like "conquered the whole map" and the player having more assets then the npc factions. But those games aren't "normal" - as you never have the need to accumulate that many assets. Simply because there is no enemy for that. So having a fleet with 6ish destroyers, a carrier & one aux for each theater is all you need to "survive". In this context I'm having a "nice enough performance".

Also I'm ignoring HOP (tradewise and as a faction in terms of reputation - I just don't support them). So without my help they get enough flak to not grow into the beast they used to be. Since beta 4.0 they don't pose any threat to the ARG / ANT anymore, no matter how many times I start a new savegame.
Those are similar numbers to me, in larger fights it can sometimes hit the teens, and for me I just cant play like that especially fps is fluctuating a lot. Oh my games are not bloated, I have never had hop take over the universe, ever. In my current game I have 6 destroyers and like 20 fighters and only have 10 stations and 2 dozen miners and traders... I hate bloat and I dont like being able to build so much more than the AI without repercussions so I limit myself. The lag im talking about can be experienced with an hour of starting a new game, just go straight to the ant/arg/hop fights to find large hop fleets (they have a larger quota than other factions i believe).

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BigBANGtheory
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Re: How come there are no shield effects?

Post by BigBANGtheory » Tue, 2. Mar 21, 18:18

Axeface wrote:
Tue, 2. Mar 21, 15:02
My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.
Maybe target the XL class ships first? Its a valid point though....

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Re: How come there are no shield effects?

Post by gorgofdoom » Tue, 2. Mar 21, 19:36

rene6740 wrote:
Tue, 2. Mar 21, 17:11
I already see my FPS drop when toggling cockpit view on. When I disable cockpits, my FPS go up by 10. Hopefully FPS won’t get worse if this is being implemented.
Disabling the cockpit unloads your whole ship's model. Hit f2 and then disable your cockpit to see what I mean.

I'll guess your texture resolution set too high for your Vram count if loading one ships model is causing fps loss.

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Re: How come there are no shield effects?

Post by CBJ » Tue, 2. Mar 21, 19:46

gorgofdoom wrote:
Tue, 2. Mar 21, 19:36
Disabling the cockpit unloads your whole ship's model. Hit f2 and then disable your cockpit to see what I mean.

I'll guess your texture resolution set too high for your Vram count if loading one ships model is causing fps loss.
Um, no, absolutely none of that is true. Disabling the cockpit just stops the ship from being drawn; it doesn't unload the model, and VRAM has little or nothing to do with any difference in performance in this case. :)

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Malakie
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Re: How come there are no shield effects?

Post by Malakie » Tue, 2. Mar 21, 20:42

linolafett wrote:
Tue, 2. Mar 21, 10:04
I poked the dev who could make it happen again. It just got pushed down by other more urgent tasks.
HA! Awesome so it is on the list!! Thanks for the update!! Woohoo!
Take it light.....

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Malakie
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Re: How come there are no shield effects?

Post by Malakie » Tue, 2. Mar 21, 20:43

Axeface wrote:
Tue, 2. Mar 21, 15:02
My concern with this is performance. The fps impact of battles with a lot of ships is large already even on the best computers, turning large battles that should be the highlight of our games into something to avoid.
No reason Egosoft can't make it an option, on or off....
Take it light.....

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Re: How come there are no shield effects?

Post by Tamina » Tue, 2. Mar 21, 21:48

If anything this game needs, it is more toggles and switches. </irony> :P

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Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
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Re: How come there are no shield effects?

Post by Malakie » Wed, 3. Mar 21, 21:27

Tamina wrote:
Tue, 2. Mar 21, 21:48
If anything this game needs, it is more toggles and switches. </irony> :P

There is a reason I also backed Star Citizen.. lol I love detail...
Take it light.....

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