Heed this oh ye Boron Lovers...

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NightmareNight91
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Re: Heed this oh ye Boron Lovers...

Post by NightmareNight91 » Fri, 26. Feb 21, 19:22

mr.WHO wrote:
Fri, 26. Feb 21, 14:40
Jeraal wrote:
Fri, 26. Feb 21, 14:17
This is one of the reasons I don't like space legs in the X universe. We don't have the Boron because of difficulty in designing them for the walking around portion of the game. Other reasons being that some activities require us to walk.
Thank Star Citizen for this crap - now every space game need space legs. Elite Dangerous will have space legs added to the game as well.

In X4 I like sitting on ship bridge or walking in S/M wharf hangar, but honestly this don't add much to the game, gameplay wise.
I would trade all my ships/packages in Star Citizen for a Boron DLC lol...

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Re: Heed this oh ye Boron Lovers...

Post by Tomonor » Fri, 26. Feb 21, 20:41

If spacelegs weren't part of X4, it would be just a glorified X3, and it would be extremely disappointing to see X4 without spacelegs after XRebirth had it.
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dtpsprt
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Re: Heed this oh ye Boron Lovers...

Post by dtpsprt » Fri, 26. Feb 21, 22:07

repatomonor wrote:
Fri, 26. Feb 21, 20:41
If spacelegs weren't part of X4, it would be just a glorified X3, and it would be extremely disappointing to see X4 without spacelegs after XRebirth had it.
Actually "spacelegs" was the most irritating feature of X Rebirth (once I managed 10h of being on station against 3 h of flight!!!) asking the same questions, getting the same answers and "playing" the same minigame time after time... I suppose it is the reason why there are only the copy/paste docks and these copy/paste corridors and rooms in X4. I wouldn't mind them being totally erased from existence... maybe a separate game (more X Rebirth oriented) called "X Space Station" and another called "X Space Builder" would let the spacewalkers and lego/economy maniacs have their fill and leave the rest of us enjoy space flight, great ships, good AI and lots of stuff to blow around!!!

EDIT: and interesting story plots too...

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Axeface
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Re: Heed this oh ye Boron Lovers...

Post by Axeface » Fri, 26. Feb 21, 23:01

aurumgallente wrote:
Fri, 26. Feb 21, 08:30
The real reason for it is money. Many players admitted in the past design of boron ships and stations in X3 as awful and/or primitive and weak. Most of X4 players did not play X2 where borons were unique and interesting, but played X3 where borons were losers.
Even if that were true, you do understand the value of having a race in the game that a player doesnt like right? I dont think you are right and I dont think boron are unpopular, I just think they arnt the terrans or split which are player favourites (terrans because 'muh proper humans' and split because 'GUNS and speed'. I would argue boron ships are as popular as paranid ships and perhaps even as popular as teladi ships.
I loved that the split got added because I love to hate them. They are almost always an adversary in my games, this has massive value. I often see people joke about wiping out the boron, this is important.

Will a Boron DLC sell? In the case of X4 and with the amazing opportunity to re-imagine the boron ship design and overall aesthetics (lots of options here and they could look AWESOME, eg no more obvious whales and rays), I think it actually will sell well especially if it perhaps comes with another smaller faction just like the terran one will (I think a kha'ak faction would be great for this). I am certainly passionate about wanting it.


dtpsprt wrote:
Fri, 26. Feb 21, 22:07
Actually "spacelegs" was the most irritating feature of X Rebirth (once I managed 10h of being on station against 3 h of flight!!!) asking the same questions, getting the same answers and "playing" the same minigame time after time...
This is a good example of why you need to be careful listening to feedback. You say spacelegs was the most irritating feature, but then point to the immensely repetitive minigame and voice overs as the reason for hating spacelegs. The spacelegs were not the problem in rebirth, and neither were the stations, it was just like you said, the repetitive way we had to interact with npcs and the obnoxiously repetitive talking points, the npc models and animations were far worse and much less varied than they are now too.


I personally would have preferred if the lessons from rebirth were learnt and the interaction options were expanded and made better rather than streamlining it so much. I do also wonder however what X4 would be like without spacelegs - if when we docked we were just shown a nice camera view of our ship, with options of places to 'go', switching the camera to a trader or whatever rather than actually running around.

In Rebirth I loved it (I got rebirth in like 2.0 were it was no longer necessary to spend time on stations) because my reasons for going there were my own and there were some things you could still gain while walking around that wernt forced upon you (with a few exceptions like plots). In X4 however, the interaction options and reasons to be walking around are lessened, so the value is diminished and it feels a lot more like a wasted feature.
You know, walking on a xenon station in rebirth, I thought it was freaking brilliant. I also absolutely loved going into far off parts of stations like refineries (I think a tiny % of players have ever even seen these places), but there was little to do. SO yeh, the little to do or accomplish issues was the problem, not the stations themselves or spacelegs as a feature, imo. Look at a game like mount and blade, which is actually incredibly similar to X4 in a gameplay sense. The towns and villages are like the stations in rebirth or x4, theres just more to do - no one hates them.

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chew-ie
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Re: Heed this oh ye Boron Lovers...

Post by chew-ie » Fri, 26. Feb 21, 23:22

Axeface wrote:
Fri, 26. Feb 21, 23:01
aurumgallente wrote:
Fri, 26. Feb 21, 08:30
The real reason for it is money. Many players admitted in the past design of boron ships and stations in X3 as awful and/or primitive and weak. Most of X4 players did not play X2 where borons were unique and interesting, but played X3 where borons were losers.
Even if that were true, you do understand the value of having a race in the game that a player doesnt like right? I dont think you are right, I dont think boron are unpopular, I just think they arnt the terrans or split which are player favourites (terrans because 'muh proper humans' and split because 'GUNS and speed'. I would argue boron ships are as popular as paranid ships, perhaps even as popular as teladi ships.
I loved that the split got added because I love to hate them. They are almost always an adversary in my games, this has massive value. I often see people joke about wiping out the boron - this has huge value.
I'd second that - Borons have those HUGE organic ships with the best shield generator technology (only rivaled by the terrans). They are a very defensive race with their own unique tech (ion weapons) which has their place in a proper X game. While they might feel weak to unexperienced players, their main attack ships pack enough fire- and staying power to be taken serious.

Their character brings a lot to the table for plots and the overall feeling of the X universe. It's no coincidence that some of the most funny plot moments are tailored around Borons. Even shooting at them as pirates is hilarious.

Also, there is Kingdom End. N'uff said.

We have to bring them back! :o :)

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BurnIt: Boron and leaks don't go well together...
Königinnenreich von Boron: Sprich mit deinem Flossenführer
Nila Ti: Folgt mir, ihr Kavalkade von neugierigen Kreaturen!

:idea: Pick your poison seed [for custom gamestarts]
:idea: Feature request: paint jobs on custom starts

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Axeface
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Re: Heed this oh ye Boron Lovers...

Post by Axeface » Fri, 26. Feb 21, 23:27

chew-ie wrote:
Fri, 26. Feb 21, 23:22
I'd second that - Borons have those HUGE organic ships with the best shield generator technology (only rivaled by the terrans). They are a very defensive race with their own unique tech (ion weapons) which has their place in a proper X game. While they might feel weak to unexperienced players, their main attack ships pack enough fire- and staying power to be taken serious.

Their character brings a lot to the table for plots and the overall feeling of the X universe. It's no coincidence that some of the most funny plot moments are tailored around Borons. Even shooting at them as pirates is hilarious.

Also, there is Kingdom End. N'uff said.

We have to bring them back! :o :)
I was listening to that the other day and daydreaming about how alexei might make a new version of it for X4 boron :) Would be glorious, and its such a popular track I hope they just might do it.

Buzz2005
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Re: Heed this oh ye Boron Lovers...

Post by Buzz2005 » Fri, 26. Feb 21, 23:32

I would actually love it if that same track stays if we ever get Kingdoms End in x4
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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Axeface
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Re: Heed this oh ye Boron Lovers...

Post by Axeface » Fri, 26. Feb 21, 23:40

Buzz2005 wrote:
Fri, 26. Feb 21, 23:32
I would actually love it if that same track stays if we ever get Kingdoms End in x4
I love the track as a piece of music but I feel like it really could be updated to be better as a piece of music for a game, its showing its age and alexei has only gotten better imo. Im also a person that loves change and iteration, want new tracks to fall in love with :)

Y-llian
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Re: Heed this oh ye Boron Lovers...

Post by Y-llian » Sat, 27. Feb 21, 02:07

NightmareNight91 wrote:
Fri, 26. Feb 21, 19:22

I would trade all my ships/packages in Star Citizen for a Boron DLC lol...
Quote of the day! ;)

dtpsprt
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Re: Heed this oh ye Boron Lovers...

Post by dtpsprt » Sat, 27. Feb 21, 04:02

Axeface wrote:
Fri, 26. Feb 21, 23:01
.....................................

I personally would have preferred if the lessons from rebirth were learnt and the interaction options were expanded and made better rather than streamlining it so much. I do also wonder however what X4 would be like without spacelegs - if when we docked we were just shown a nice camera view of our ship, with options of places to 'go', switching the camera to a trader or whatever rather than actually running around.

In Rebirth I loved it (I got rebirth in like 2.0 were it was no longer necessary to spend time on stations) because my reasons for going there were my own and there were some things you could still gain while walking around that wernt forced upon you (with a few exceptions like plots). In X4 however, the interaction options and reasons to be walking around are lessened, so the value is diminished and it feels a lot more like a wasted feature.
You know, walking on a xenon station in rebirth, I thought it was freaking brilliant. I also absolutely loved going into far off parts of stations like refineries (I think a tiny % of players have ever even seen these places), but there was little to do. SO yeh, the little to do or accomplish issues was the problem, not the stations themselves or spacelegs as a feature, imo. Look at a game like mount and blade, which is actually incredibly similar to X4 in a gameplay sense. The towns and villages are like the stations in rebirth or x4, theres just more to do - no one hates them.
All good and really true... but then there is Egosoft... a small company with limited workforce and finance... they surely can't do everything so it comes does to what we the players/customers would like them do... what they have been successfully doing the past 20 years (and we loved every little bit of it) or "jump into the jungle of the unknown"? Small firms in every part of the economy have only one way to survival (even success): specialisation...

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Re: Heed this oh ye Boron Lovers...

Post by B_O_L_T » Sat, 27. Feb 21, 06:48

mr.WHO wrote:
Fri, 26. Feb 21, 14:40
Jeraal wrote:
Fri, 26. Feb 21, 14:17
This is one of the reasons I don't like space legs in the X universe. We don't have the Boron because of difficulty in designing them for the walking around portion of the game. Other reasons being that some activities require us to walk.
Thank Star Citizen for this crap - now every space game need space legs. Elite Dangerous will have space legs added to the game as well.

In X4 I like sitting on ship bridge or walking in S/M wharf hangar, but honestly this don't add much to the game, gameplay wise.
Elite having space legs has nothing to do with Star Citizen. Space legs had been planned for inclusion since the ED kickstarter; it's just taken a lot longer to get there than many people had hoped.

Buzz2005
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Re: Heed this oh ye Boron Lovers...

Post by Buzz2005 » Sat, 27. Feb 21, 11:54

Axeface wrote:
Fri, 26. Feb 21, 23:40
Buzz2005 wrote:
Fri, 26. Feb 21, 23:32
I would actually love it if that same track stays if we ever get Kingdoms End in x4
I love the track as a piece of music but I feel like it really could be updated to be better as a piece of music for a game, its showing its age and alexei has only gotten better imo. Im also a person that loves change and iteration, want new tracks to fall in love with :)
if they do Borons its 99% that it will be all new tracks, its just imo 90% of x3 players know exactly that track and what sector it was from, kind of a homage to it
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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JoeVN09
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Re: Heed this oh ye Boron Lovers...

Post by JoeVN09 » Sat, 27. Feb 21, 12:23

Here we go again :roll:

The Boron bring loads to the table, lore-wise and equipment-wise. Egosoft haven't been shy about retconning stuff when they have to (heck, we have wildly different ship designs between games) so I don't think they need to hold back on giving them suits or legs or taking all the ammonia out of their stations' breathing medium. Ultimately it doesn't much matter what they look like. They could even retcon Boso Ta in a future DLC and I wouldn't mind. The things they need to keep if they are added to the game are their peaceful nature and unique spaceships.

What I'm not sure about is how the DLC would integrate with others. It'd be weird having boron in the game if the split had nothing to say about it whatsoever.
~ Experienced X3 veteran. Dangerously incompetent X4 novice. ~

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