Post
by dcarver » Sun, 28. Feb 21, 01:38
WOW! I didn't realize the Shipyard change.... and I've been following the BETA Very closely, or so I thought !!! Sneaky X4, sneaky! I've been dealing with the 'Miners' changes and paying attention to that, that set me back a lot of time.
To be clear, I started my 2nd new game around Beta start. I have 980mil in assets (borrowed L ships) and 3 18:38 play time (90 hours). Got the self-sustaining shipyard around 72 hours of legit play (stealing counts).
I started as SPLIT, and did everything legit... except for MULE trader script (Eggosoft, hint here <-).
I stole all my station blueprints using EMP, and have been 'borrowing' SCA Large destroyers and other L traders, to sell for 8-15mil to build all the stations I needed to supply a shipyard. You can do this using 1 balaur and 3-4 traders with 20 marines each, although easier in in a rattlesnake... which I was also able to 'borrow' in the same way, just a larger pool of marines.
EGOSOFT - Don't change the game because a couple people got to a Billon. If you want a money sync, then give us enemy sectors to fight, like in X3, that drop unique wares. Also, you could support the idea of multiple new game starts and make that easier for NG+, like making blueprints global! My goal was to make money from my S/M shipyard to then afford a Large self-sustaining shipyard and then see how I can effect the faction balances, and play the game like a simulator. OH, I even created 20 separate stations so I could level my traders (which didn't work at all, wth) which costs a lot more. I'm thinking your ships prices need lowering, not player warf, especially Med Fighters. Or were you planning that shipyards were not for profit, only to save on the cost of ships?
Thanks! I'm done rambling for now.