Xenon idle - not attacking or more accurately they are being wiped out.

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MHDriver
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by MHDriver » Sat, 17. Apr 21, 07:47

Well I finally said F*** It and started going through Xenon mods one by one and finally found one that put the Xenon back on top of the food chain. ES Devs will just keep ping ponging back and fourth with the Xenon in Vanilla so at least for now I have a viable nemesis. Oh, the Xenon are strong enough now to beat down the Ossian Raiders so yeah we're having some fun now.

Wraith_Magus
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Wraith_Magus » Sat, 17. Apr 21, 07:54

Raptor34 wrote:
Sat, 17. Apr 21, 07:12
You do realize that Xenon uses exclusively Ore and Silicon right? Of which their resources are rich in, not sure about density though.
I wasn't, although that does make some things better, while also making it even more inexplicable that the Xenon send out so many suicide miners. I still wind up feeling that a part of why the Xenon don't seem to seriously contest things is that they spend all their resources on miners that are spit out and fly along The Ring and then float around until easily destroyed rather than make any kind of return on investment.

plynak
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by plynak » Sat, 17. Apr 21, 15:00

MHDriver wrote:
Sat, 17. Apr 21, 07:47
Well I finally said F*** It and started going through Xenon mods one by one and finally found one that put the Xenon back on top of the food chain. ES Devs will just keep ping ponging back and fourth with the Xenon in Vanilla so at least for now I have a viable nemesis. Oh, the Xenon are strong enough now to beat down the Ossian Raiders so yeah we're having some fun now.
Well I was the first one complaining how OP Xenons were in 3.30. But this is at the other end of the scale. They were o.k. at the start but now they are almost gone. Hell Teladi even managed to capture Matrix 451. Yes, those lizards...
May I ask what mode have you found the best?
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MHDriver
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by MHDriver » Sat, 17. Apr 21, 16:02

plynak wrote:
Sat, 17. Apr 21, 15:00
MHDriver wrote:
Sat, 17. Apr 21, 07:47
Well I finally said F*** It and started going through Xenon mods one by one and finally found one that put the Xenon back on top of the food chain. ES Devs will just keep ping ponging back and fourth with the Xenon in Vanilla so at least for now I have a viable nemesis. Oh, the Xenon are strong enough now to beat down the Ossian Raiders so yeah we're having some fun now.
Well I was the first one complaining how OP Xenons were in 3.30. But this is at the other end of the scale. They were o.k. at the start but now they are almost gone. Hell Teladi even managed to capture Matrix 451. Yes, those lizards...
May I ask what mode have you found the best?
A mod called "Xenon Awakening"

https://www.nexusmods.com/x4foundations/mods/646

af_2017
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by af_2017 » Sun, 18. Apr 21, 00:12

zergline117s wrote:
Sat, 17. Apr 21, 03:31
af_2017 wrote:
Thu, 15. Apr 21, 13:55
what if our new mission in 4.0 is to save xenon :gruebel:
I am doing it, selling ships to factions' opponents right on their fleet's face, sabotage their operation.
My terrans live with hacked production on wharf and shipyard all the time.
X4 is not a destination. It's a journey. Unfortunately in a wrong direction.

slober
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by slober » Sun, 18. Apr 21, 07:13

af_2017 wrote:
Sun, 18. Apr 21, 00:12
zergline117s wrote:
Sat, 17. Apr 21, 03:31
af_2017 wrote:
Thu, 15. Apr 21, 13:55
what if our new mission in 4.0 is to save xenon :gruebel:
I am doing it, selling ships to factions' opponents right on their fleet's face, sabotage their operation.
My terrans live with hacked production on wharf and shipyard all the time.
I docked Tokyo in TER XL fabrication bay with option [stay docked]. Finally xenons are safe :)

aquatica
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by aquatica » Sun, 18. Apr 21, 13:06

At 4.0 without COH, I noticed this same effect. Xenon's are completely passive.
I just buff this thread to get more visibility, I've already told the facts on several threads and am getting tired of repeat lol..

Anyway, XEN do nothing and even TEL are winning against them. If anything, that should indicate some major issue with the XEN (and yes, this happened with 4.0 +SV, without COH, already).

af_2017
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by af_2017 » Mon, 19. Apr 21, 00:44

slober wrote:
Sun, 18. Apr 21, 07:13
af_2017 wrote:
Sun, 18. Apr 21, 00:12
zergline117s wrote:
Sat, 17. Apr 21, 03:31


I am doing it, selling ships to factions' opponents right on their fleet's face, sabotage their operation.
My terrans live with hacked production on wharf and shipyard all the time.
I docked Tokyo in TER XL fabrication bay with option [stay docked]. Finally xenons are safe :)
Also I became a simple person: if I see an Asgard, I kill the Asgard.
X4 is not a destination. It's a journey. Unfortunately in a wrong direction.

Malchar
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Malchar » Mon, 19. Apr 21, 02:03

Dont focus on Asgard and terran to explain Xenons s lethargy. Playing the V4.00 without COH, it is clear Xenons s lack in ship production, at least 9k and I. Skirmish occurs involving Small and medium Xenons most time, but this kind of actions in eventually always a failure.
Last when a fresh 9k is build the new OOS system remind it quickly that xenons great hours are behind them.

I made a game I stop today at D9 h7 that means 247 hours. I did about nothing ; I build a small ore reffinery, a small silicon one and a solar power plant. Like said above It is on unmodded x4 + split in v4.00 beta. on the 9d, 7 were in seta.

Result xenons have take the turquoise sea and company regard. End of conquest may be d 3 or 7. Dominion of Zyarth is the only other sector to have fall to xenons s. Later teladis took matrix 481. That s all. Surprisingly HOP didnt conquiere faultly logic and despite a battle second contact 2 is disputed but under Antigone control.

Frontier edge unclaimed sector eventually came to antigone, instead of xenons in other v4.00 games.

Overall the 9 days games is even more stagnant than the shorter ones I did before. I dont know what could be seta influence, it is the first time I use it, desoite a number of hours at X4 I would be ashamed to reveal.

Roughly despite minor difference this game underline a big general lethargy. May be xenons here are not wiped out, even I fell it may be with time ... but at rate of the v4.00, something like asthmatic snail top speed.

If terran and Asgard are the last nail in the coffin, I think that, from the start, they beat a dead horse.

Wraith_Magus
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Wraith_Magus » Mon, 19. Apr 21, 03:18

I had something interesting happen yesterday. I went and explored Scale Plate Green because I hadn't mapped it yet. Xenon were setting up a defense platform in Company Regard, and brought 5 Ks and an I all at once to oversee it. I saw 6 more Ks and another I in there - two Ks were tangling with a Kha'ak installation, which is the first time I've seen them fight, which was also amusing.

I wound up remaining in Company Regard for a while, boarding a SCA plunderer phoenix, and had to wait for my troop ship to arrive. During this time, the defense platform kept being built in spite of my blowing up the build depot and several of the Ss that came out to help. Xenon build platform was full of just energy cells, ore, and silicon in quantities of thousands (the containers spawn when you destroy them, which is neat.) My corvette couldn't deal damage faster than the station was built (I sent my backup away because they'd just try to tangle with the Ks and get destroyed), and destroying its build supplies was meaningless, more build crates just spawned in, so I had to give up when I was swarmed by Ms and my marine dropship showed up to capture the SCA plunderer.

The Ks and I took out about a dozen TEL phoenixes, including a pack of 6 that arrived at once, plus an auxiliary stork and dozens of smaller ships were lost on both sides. They swept all opposition before them and rolled on... into a single microchip station.

I had left to go OOS by around this point, but the microchip station wound up soloing the entire Xenon task force, including 4 Ks that had survived and the I.

Random stations OP.

af_2017
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by af_2017 » Tue, 20. Apr 21, 14:50

Malchar wrote:
Mon, 19. Apr 21, 02:03
Dont focus on Asgard and terran to explain Xenons s lethargy.
I won't. The reason is not only Asgards. But they do invest into the situation making it worse for Xenon.
So let's sum up, what changes we have in CoH:
- nerfed mining
- new race, terrans, which are more aggressive against Xenon with larger ships with better shields
- OOS has been changed (previously i was able to kill Xenon K and defense platforms easily with bunch of raptors, after update that works differently), currently OOS combats last much longer

So I've started boarding terran XL ships (already got 2 Asgards and Tokyo, yay! I should admit that's faster and cheaper than building them).
The Tokyo I found near xenon defense platform... I've noticed that the station had no graviton turrets at all which made Tokyo's life much easier...
I joined destroying the station with "Thank you Tokyo for destroying the turrets!" with plans to board the Tokyo later, the graviton turrets appeared. I guess repair drones turned them back to live...
Wait, but why they did not repair them before?.. No ship is able to stay against graviton turrets... And seems Tokyo is not an exception, at least according to shield HP and recharge rate.
Or did the station decided to build them after my arrival?.. That does not look fair either...
Or Xenon just do not want to fight against terrans?..
X4 is not a destination. It's a journey. Unfortunately in a wrong direction.

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ADMNtek
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by ADMNtek » Tue, 20. Apr 21, 17:17

in my game the HOP have completely taken over faulty logic and atiya´s misfortune. and the teladi have taken matrix 451. and i have taken everything between hatikwahs choice and savage spur 2. the xenon have tried to push into other sectors but usually get wiped because they are all over the place.

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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by plynak » Sat, 24. Apr 21, 09:27

O.k. I have no idea what has changed, but for the last three days Xenons are pumping ships out ot Matrix #9 in large. And I mean like large. One time there were two Is and five Ks. Now, the rate is little lower, yet I usualy see two Ks and about 10 Ps with an escort of Ms once in 30 minutes or so. I am not complaining, I moved my two Asgards there, but I need them to attack elsewhere as ARG and ANT have grown too bold and are attacking Splits all the time.
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Karmaticdamage » Sat, 24. Apr 21, 12:01

Its not just the terrans that are beating down on the Xenon. The player rarely witnesses it, but their miners are getting savaged by the khaak the same as any other race. Killing the asgards off wont do any good because the terrans will just build another one, they keep their shipyard/wharf full unlike every other faction. Theirs a few things you can do to slow it down such as putting the terrans at war with the ANT/ARG through the plot, hacking the terran shipyard so it can't produce, and exterminate any khaak hives that are near xenon space.

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spankahontis
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by spankahontis » Sat, 24. Apr 21, 13:17

Only places the Xenon are putting up a fight is in Attiya's Misfortune and they've lost Frontier Edge to Antigone.
They're holding the Holy Order at Faulty Logic I.. But that's probably down to the Godrealm pushing into Pontifex's Claim and Antigone building in True Sight, that they can't hold the Xenon as they're fighting on 3 fronts.

They are pushing into Hewa's Twin from Company Regard. They'd of done it already if it wasn't for the Terrans sending Intervention fleets. It's a too-and-throw between the Teladi of Hewa's Twin and the Xenon in Company Regard. I think the Xenon are slowly winning.

The Xenon in Savage Spur have 2 Wharfs and 2 Shipyards, but no ships. So I don't know why that is happening, there is resources there for them.
Had to stop the Zyarth Patriarchy from expanding all the way to Getsu Fune.

Everywhere else, the Xenon are down to their last buildings and are fighting to survive. Emperor's Mine, which is down to a Shipyard, the Godrealm control the Highway.
The Xenon Matrix north of Zyarth's Dominion, which is down to a single Defence Platform now, so they are on serious borrowed time.
The Xenon Matrix north of Ianimus Zura, west of Fires of Defeat is down to a Wharf and Shipyard, they're fighting for survival.
Thuruk's Fall is down to a Defence Platform, I see no Xenon Ships other than a few Xenon Miners.

If the Xenon make it to Trinity Sanctum? I'll know what will happen, the same thing that happened the last time, the Godrealm will smash them and eventually take Scale Plate Green.

The Xenon lose a Shipyard/Wharf, they rebuild it some place else. Problem is there isn't enough asteroids to mine so that Extra Shipyard/Wharf is just taking away from the other, slowing production down and less Xenon Ships to fight back.

If Xenon could build ships with half the materials it needs now? It might improve their chances?
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by jlehtone » Sat, 24. Apr 21, 13:51

spankahontis wrote:
Sat, 24. Apr 21, 13:17
The Xenon in Savage Spur have 2 Wharfs and 2 Shipyards, but no ships. So I don't know why that is happening, there is resources there for them.
By j.harshaw's description Xenon jobs could be occupied elsewhere.
Cull Scale Plate and see what happens.
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LandogarX4
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by LandogarX4 » Sat, 24. Apr 21, 14:09

One would think that the Xenon being completely broken would justify a hotfix, but apparently not...

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spankahontis
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by spankahontis » Sun, 25. Apr 21, 20:40

jlehtone wrote:
Sat, 24. Apr 21, 13:51
spankahontis wrote:
Sat, 24. Apr 21, 13:17
The Xenon in Savage Spur have 2 Wharfs and 2 Shipyards, but no ships. So I don't know why that is happening, there is resources there for them.
By j.harshaw's description Xenon jobs could be occupied elsewhere.
Cull Scale Plate and see what happens.
Sounds like you hit the nail on the Head.
Scale Plate Green is where all the action is with the Xenon, everywhere else it's quiet.

They really need to rethink how the Xenon Operates in multiple sectors.
Like allow the Xenon to expand to a certain amount of ships until each Sector they claim allows an increase in their Ship Cap?
Or it scans a Xenon Sector with a Wharf/Shipyard every 20 minutes etc. does a Head count and plugs in the gaps by switching to that Shipyard/Wharf.
Ragna-Tech.. Forging a Better Tomorrow!

My most annoying Bugs list 6.0 Beta 4 + [All DLC]
--------------------------------
Nvidium Worshop Animation Enlarge Broken :(
Building Modules causes low frame rate :o
Massive Framerate drops freezing game! :doh:
Save Corrupted Fixed the Crash! :-D

jlehtone
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by jlehtone » Sun, 25. Apr 21, 21:39

They did:
j.harshaw wrote:Each of these groups have quotas, some distributed very evenly, some deliberately very unevenly, some set to stretch such that gaps are produced if a faction expands past a certain point, some allowed to concentrate as a faction loses ground. It's difficult to precisely predict ... (deliberately so)
Could the quotas be set "better"? Probably, but "best" is subjective.
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