Xenon idle - not attacking or more accurately they are being wiped out.

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karlyoung666
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Xenon idle - not attacking or more accurately they are being wiped out.

Post by karlyoung666 » Sun, 28. Mar 21, 21:24

Evening,

First time poster, long time stalker of these forums and X4.

Started a new game with CoH dlc. Had a number of games so I know my way around the game.

My issue is with the xenon in my current new game. The game started fairly typical with no big incursions but the xenon were active. Then all of a sudden the terran went on the offensive and have started attacking them in multiple sectors completely wiping them out they seem to just send a single Asgard type ship and destroy the xenon wharfs.

To give an idea of just how bad it is I just got the achievement 'push the button' I'll avoid saying too much but essentially its is supposed to nudge a rather sizable xenon fleet into action. What should have been an epic moment ended up lackluster and disappointing. Just as the xenon were leaving their own system they jumped through the gate to begin their journey and were almost instantly wiped out by a terran fleet.

The Hop have now taken faulty logic and Xenon didn't even try to take the turquoise system (which they have in previous games)

I suppose in part this is just me grumbling but I wanted to check this wasn't happening to others and makes the Devs aware. Turns out this game really isn't as fun without the xenon. Every sector is booming and the non xenon ai are snowballing. Content wise love the dlc and had this game gone as it was supposed to I think I'd have loved it sadly I've sunk days into and it all feels a bit boring and pointless I've never seen so many ai stations chock full while the de-fanged xenon desperately try to survive the terrans hitting all of their sectors

Terrans overpowered? Or maybe an issue with them over reaching I found an Asgard ship in matrix 789 hitting their wharfs it would have had to pass through 2 xenon sectors to get there so why is it so fixated on soloing deep in xenon space?

Ok I'm rambling now. Hopefully something constructive can be picked from that. I think I'll call it a day on this save (begrudgingly) and I'll try again in a couple of months.

Thanks 👍

dholmstr
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by dholmstr » Sun, 28. Mar 21, 22:00

I've notice the same thing, however, when I am in the sector things go widly differently. In my main game Littany of fury (that awsome red pulsating dwarf star) the paranid have stations and fleets. The Xenon do little to nothing there except trying to put one crappy station and never sending stuff to it or fleet to defend. Pointless. BUT when I'm there for some reason they get really active, like several K and dozen upon dozen of fighters really crashing in on Paranid stations. As soon as I leave it just dies out and nothing again.

This same behavior I've notice between Argon/ANT vs HoP in Second Contact: Flashpoint. HoP actually builds stations there. But when I get there and stay awhile, maybe even do some shooting at HoP, Argon and ANT really starts shooting stuff.

karlyoung666
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by karlyoung666 » Sun, 28. Mar 21, 22:26

dholmstr wrote:
Sun, 28. Mar 21, 22:00
I've notice the same thing, however, when I am in the sector things go widly differently. In my main game Littany of fury (that awsome red pulsating dwarf star) the paranid have stations and fleets. The Xenon do little to nothing there except trying to put one crappy station and never sending stuff to it or fleet to defend. Pointless. BUT when I'm there for some reason they get really active, like several K and dozen upon dozen of fighters really crashing in on Paranid stations. As soon as I leave it just dies out and nothing again.

This same behavior I've notice between Argon/ANT vs HoP in Second Contact: Flashpoint. HoP actually builds stations there. But when I get there and stay awhile, maybe even do some shooting at HoP, Argon and ANT really starts shooting stuff.
Yeah I'd agree that the Xenon do tend to fair better when you are present in the system.

I have watched on the map an Asgard ship almost destroy a wharf however as soon as I turn up it starts to take damage when I left I noticed it's shield was recharging on the map icon so I had to fly back and wait with it to give the xenon a chance to destroy it. (They finished it off quite quickly, lost the wharf module but did rebuild it with time)

skyneedler9
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by skyneedler9 » Mon, 29. Mar 21, 00:16

Yeh, so the Asgard is ridiculous, there's a lot of situations where i see lone ships somehow magically in OOS just blow stations up with ease. My xenon are just now getting a little push, I got a terran asgard just hanging out in Tharkas Cascade, it hasn't done a total wipeout, but it definitely hinders xenon movement to an extreme degree there, the Hatikvah defence station at Hatikvah's choice is perfectly placed to kill off all xenon traffic from the back sectors beyond heretic's end, there's a heavily armed argon factory at tharka's cascade entrance in the same sector killing all xenon transport traffic. The split are deadset huddling ships at the other gate to the point they are letting one of Zyarth's Dominion sectors be taken by both argon and the backdoor xenon. Company regard refuses to fall to xenon but is getting there, and Fires of defeat is having a lot of traffic issues with them so I'm hoping to see a burst of activity.

But my xenon got screwed by a lone aggressive Asgard, and some conveniently placed Heavily armed stations in traffic-heavy pathways.

Nagittchi
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Nagittchi » Mon, 29. Mar 21, 07:22

I'm seeing the same thing. Xenon #9 has been taken over by the TELADI of all races. Split I understand. But the TELADI? Ianamus Zura almost always got overran in the early game but the Phoenix Vanguard just knock them out.
This isn't just over there. Frontier's Edge the ANT has been putting up a decent fight against the Xenon. The Paranid HOP have taken over faulty logic. Swarms of destroyers defend each jumpgate.
I know the Xenon were steamrolling pre-4.00 but now they're pushovers.

Has the mining nerf affected the Xenon too?

paiku
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by paiku » Mon, 29. Mar 21, 08:12

The asgard seems to BE Borken oos, i was trying to capture the wild asgard, that wipes Out the Xenon sectors on it's own. Then i got interrupted by some P's, Defensive drones and one K. Then the asgard dropped to Like 10% hull No shields. I decided to leave IT To get destroyed. Putting down a Sattelite and started to watch the Fight oos. The asgard destroyed all Xenon P's and drones/m/n's. Then the k and the asgard Stalled while the asgard regained Like 100% shield and 50%hull while hugging the K and a Xenon defense Station. Seems broken.

XGamer
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by XGamer » Mon, 29. Mar 21, 10:21

I also noticed a single Terran destroyer fight with 2 K and a Xenon I around a gate. It single handedly wiped out the Xenon it was fighting. Didn't track (or look into) it further but sure seems Terran ships are as OP as ever.
Either that or Xenon were dialed back quite a bit. They used to keep their sectors and were even taking a few more sectors but recently the Teladi have made a comeback. Split are also making a comeback, but I do sell a lot of ships and materials to the Split, so that is expected.
X:BtF: 7/10 | X2: 8/10 | X3:R/TC/AP: 8/10 | X:R: 3/10 | X4: 0/10 (3 points for split ships and stations, 4.0 -> -50 points).
If you are raising pirate activity, give me meaningful ways to deal with them PERMANENTLY. Better things to do than replacing ships every 10 minutes, or babysitting ships getting harassed.
Stopped playing X4 with 4.0 due to outrageous, needless and pointless nerfs to everything. Don't change what wasn't broken in the first place.

ColonelBoom
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by ColonelBoom » Mon, 29. Mar 21, 12:25

In my first game i encountered an Asgard in the system before the yaki sector. After some time it destroyed the amplifier station finishing the mission...

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cranium1
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by cranium1 » Mon, 29. Mar 21, 15:46

Is the Asgard you guys are referring to the "Spear of Odin"? Because that is not a normal Asgard, its part of the Yaki plot
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which means it will respawn near Earth if destroyed and start moving again towards Savage Spur till it fulfils its mission of destroying the Yaki base.
That being said, Asgards wont normally die to Xenon stations because their main weapon has a range of 18+ kms which means they will be safely out of range. But I have see it die to a Xenon I but that is because it kept firing at the station while the Xenon I was shooting at it.

Xarvos
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Xarvos » Thu, 1. Apr 21, 07:04

Just started new playthru and noticed 2Ks and I in the void aand they are not doing well. 1 ant behemoth and few fighters killed 2Ks and are in endless battle with I so I went the check it out IS and noticed that I doesn't have any guns at all.

I suppose 2Ks and I lost all their guns while attacking ant station. On my pre 4.0 coh games 2Ks and I would have killed quite a lot stuff in the void early game (about 8hrs)

slober
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by slober » Thu, 1. Apr 21, 07:53

I think it is not a problem of Asgard. It is a problem of L Beam turrets and Asgard has 16 of them.

What is the problem for XL Xenons? They don't have any guns, only turrets. And all these turrets are destroyed immediately on the start of the fight with Asgard or Defence platform(ZYA).
Xenon XL ship just standing next to Asgard or DefPlatform without turrets with full shield.
If player in the system generally it just boring standing Xenon XL next to Asgard because Asgard`s Beam turrets can't hit shields of K or I.
If player out of sector I think mechanic start to use main guns of Asgard and Xenon ship die very quick.

p.s. In my game start I was lucky. Xenons have enough XL ships on the start in their sectors. For now I should some times land some ship on Asgard who is going to Xenons and when Xenons XL ships are coming I do teleport to Asgard and give some chance to Xenons ))) It is stupid but it is working and it keeps my game in some balance. I hope this BUG will be fixed or balanced.

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Lander1979
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Lander1979 » Thu, 1. Apr 21, 08:38

I think this might be related to the current mining bug where ships are over-mining and filling their cargo hold then forgetting to trade it before moving to another resource type, stalling their resource collection.

As a temporary workaround you could go around and destroy any stalled S class Xenon you find.
0101...0011...0011...0101...2!

slowdancer3
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by slowdancer3 » Thu, 15. Apr 21, 12:19

Unfortunately, it seems the only way to prevent your precious vanilla save, which you have worked on for countless hours, from getting ruined (by losing the only worthy opponent for your fleets) is to stop playing the game until the devs come up with a solution. If the factions don't wipe out the Xenon, the CoH plot will (force you to) do. Since there is no possibility of their return (that I know of) once they have lost the last sector, you are left with the option to start a senseless war against other factions for 'entertainment', defeating logic in every way ... Sorry for sounding overly dramatic, but as I see it, the unintended extinction of the Xenon is the worst possible consequence for the game and should never have happened outside the open beta.

sh1pman
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by sh1pman » Thu, 15. Apr 21, 12:33

May be related: Xenon in my save took Company Regard, Turquoise Sea and Scale Plate Green during previous versions of the game. But since 4.0 they don’t do anything in these sectors, maybe a single K gets built every couple of hours, but no fighters, and they don’t invade. The only reason they’re still there is because the Teladi aren’t pushing either.

dholmstr
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by dholmstr » Thu, 15. Apr 21, 13:49

I so many desperate things to keep those Xenon alive a bit...and while doing so trying to keep a few factions from expanding to much.

af_2017
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by af_2017 » Thu, 15. Apr 21, 13:55

what if our new mission in 4.0 is to save xenon :gruebel:
X4 is not a destination. It's a journey. Unfortunately in a wrong direction.

Maebius
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Maebius » Thu, 15. Apr 21, 13:57

I make a point of capturing all Asgard Interdictions due to this, as it seems the Xenon aren't putting up a fight, or at least reacting.
A lone Asgard (that has lost all its escort) slowly pokes at a station for 10+ game hours without Xenon ever reacting again vs it.

The interdiction Tokyos are positively worthless, as they tend to stay and shoot a station with sometimes just one of their laser turrets (after having ran out of missiles).

gevers
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by gevers » Thu, 15. Apr 21, 13:59

In my 4.0 pio start, xenos are dead too, no invasions, no threat... I find myself stopping from killing xenon ships because they are already losing on every front, but sadly now I don't have things to shoot at... But that is not a problem because as an advanced mining entrepreneur I spend all my game time babysitting miners to check if they alla have emptied their cargo holds, yay superfungame!
Oh and trying to make a sense with resource probes...

Edit: I forgot to add that an argon mining station with 2 defence disks managed to kill 4 k and 1 i with all the escorts... Kudos to the men manning the turrets... Oos that was.

slober
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by slober » Thu, 15. Apr 21, 14:06

gevers wrote:
Thu, 15. Apr 21, 13:59
Edit: I forgot to add that an argon mining station with 2 defence disks managed to kill 4 k and 1 i with all the escorts... Kudos to the men manning the turrets... Oos that was.
Because of L Beam turrets. Xenons can destroy Defend station full of plasma turrets but not able to do anything to any factory with a few L Beams.

Malchar
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Re: Xenon idle - not attacking or more accurately they are being wiped out.

Post by Malchar » Thu, 15. Apr 21, 17:33

Xenons are, at V4.00, at the same time pathetic and lethargic.

Players ships in OOS make short work of XL xenons. It seems the reason is a news OOS system in V4.00 that allows easy disable on weapons (and Shields ?). This, is for the pathetic side.

Otherwise xenons are about amorph and do nothing. I made test on 4.00 using only vanilla + split, without COH. Like I have a long playimg time in this configuration, differences are easy to see.

At 4.0 xenons seems asleep (and players yawn ... at least me). After xenons lose starting ships,only a few 9K are build. Maybe the mining nerf affect xenons more than any other factions. Mineral starvation may be an explanation for xenons lack of activity.
I noticed Atiya xenons are more actives than other, claiming frontier edge and trying to push in the void. In the old world Atiya, after the mining nerf, is probably the most rich xenons sector. Even if density is rather low, xenons here have a chance to build something.

Elsewhere,some skirmish may occurs but often it involve small and medium xenons. Anyway I feel lack of raws is perhpas just one problem among others.

Shortly, at v4.00, xenons are imept and just enough good to be a punching bag for everybody.

The worst for the end. The strange disease that affect xenons at the 4.00 can be transmitted to players. At 4.00, after I solved khaa ak minor issues, I just fell asleep on my keyboard, just Like xenons.

Overall I have nothing against ore and silicon being more rare at the 4.00. May be it need some adjustement, like a better distributions among sectors.
Anyway I adapted and reduced my consommation. I downsized my stations and possibly the number of station I used to have in previous version.

However I feel xenons s pathetic situation is inacceptable and wait they come back at least like in earlier version.

Meanwhile, I found a solution and rolled back in 3.3

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