j.harshaw wrote: ↑Sat, 29. Jan 22, 17:09
We did attempt to fill a niche here that hasn't been filled yet: a fast carrier with limited capacity that is able to rapidly get to a location, deploy fighters, deal with a threat, collect, and leave. Felt that this fit the Paranid particularly well with their tendency towards speed, range, and keeping distance. I'm glad to see that some people, at least, have recognized that usecase although I have still yet to hear about how effective it has proven in practice. Alternatively, we could have the same old carrier whose sole distinction is that it's paranid-flavored.
Well, more AI fleets with carriers would be a good start. As is they are way too rare.
With that said, if I was looking at the size I wouldn't get that at all. It really should be smaller tbh.
Although I don't have a comparison against all carriers, so maybe it already is smaller. Not talking about those DLC supercarriers btw, just the vanilla ones.
Caedes91 wrote: ↑Sat, 29. Jan 22, 17:34
Until the game can automatically rebuild lost fighters and assign them to the correct fleets, carriers are too much micromanagement.
Second this. Which is why I started putting prefixes on all my ships when in the build menu at the wharf.
That and keeping their numbers to multiples of 10 so I can take a quick glance and tell which are missing fighters.
Which is partly why I'll be keeping the old ones in my fleets, enough fighters means you'll rarely if ever lose them. That and my actual gate defense fleets are ones I don't look at anyway, and if I want eye candy I'm going to my TER fleets.
Well, tbh unlike others I've never really cared for Paranid capitals even in X3 anyway, though the new Oddy looks pretty sexy from screenshots.
flywlyx wrote: ↑Sat, 29. Jan 22, 18:06
Raptor34 wrote: ↑Sat, 29. Jan 22, 07:47
The other carrier is still around.
But honestly, I still want a L-sized carrier, something small and sweet to fly around in and store my ships.
Otoh now that the Odysseus E looks a whole lot sexier I guess it'll do. It does have the M dock. What's it's capacity anyway?
For players, not for AI, I heard NPC will stop using them.
Yeah, L size fits its capacity better, and its rotation speed also needs some buff to fit its size.
Even mod it with exceptional mod, its 4/3/3 rotation speed is still bad.
Well, it doesn't matter because afaict AI doesn't use carriers the same way players use them, don't they keep most of their fighters in space anyway? That and I don't think I commonly see more than 24 fighters in a fleet, which what do you know, is the capacity of the new carrier so it really only affects players.
Capacity is one thing, but size for flying around is another. And agility I guess, the bigger the ship, the odder it looks if it's agile. Which is why I'm surprised if it's that fast. That's even faster than a Rattlesnake. But well, it makes sense in space, what I liked back in X2 is that the big capital ships with the big engines are generally some of the fastest things around but with shit acceleration and agility.
Imo all the big ships should get their speed buffed.