not really the right topic to discuss other games RNG but even those games can be done better for example giving items also a substat bonus to upgrades (by collecting parts) etc.TKz wrote: ↑Sat, 22. Jan 22, 09:42No it's not.abisha1980 wrote: ↑Sat, 22. Jan 22, 08:48RNG is a bane of the gaming industry for ages they should remove it on anything
Some game genres are and always were defined by RNG items (dungeon crawlers, A-RPGs, RPGs, hack and slash). Diablo without RNG is not Diablo ...
I like that. It keeps a progression system (you will improve your ship gradually during gameplay), but it won't be as frustrating as it is today.Imperial Good wrote: ↑Fri, 21. Jan 22, 22:17Another option would be that "reroll" is replaced with "improve" where it rerolls all stats but only for the affixes that were previously rolled (disassemble to change those) and only takes the rolls that improved. This way "improve" only ever makes the mod better and so quickly your mods converge towards optimal, even after a few rolls. Each improve does consume some nominal parts (and cost money if not done at a player owned station). This would keep randomness but give players an ability to tame it. Not everyone likes gambling, especially when the rolls clearly have a biased probability distribution towards bad numbers.
RNG is just bad only place it belongs is in card games or gambling (alto they never really random in the first place)