Is there any leftover screenshot of discarted Split bomber/gunship?
I'm just interested on what was it's overall layout/design as Split Battleship was rather interesting design even if never finished.
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Is there any leftover screenshot of discarted Split bomber/gunship?
This seems like the best way to handle cases like this.xant wrote: ↑Thu, 27. Jan 22, 13:51Would it be possible to keep the old design for old saves and use the new design for new games?linolafett wrote: ↑Thu, 27. Jan 22, 13:31We did take a look at the gates and ran into patch code issues.
In short: Not doable, while keeping save game compatibility
I do not think it is that easy. I think the problem is that only some of the data is saved in the save file while the rest is pulled from the game data files. Updating the model in the game data files causes it to be inconsistent with the associated data stored in save files, hence rendering the save incompatible. Usually some form of migration script is used to make the data consistent after loading an older save but in this case it might not be possible or enough to support this change.
Still thanks for looking into it.linolafett wrote: ↑Thu, 27. Jan 22, 13:31We did take a look at the gates and ran into patch code issues.
In short: Not doable, while keeping save game compatibility
Because this is one of the most trivial reasons to cause save game incompatibility. Literally it is model swapping some accelerators which functionally work fine as is.Bozz11 wrote: ↑Fri, 28. Jan 22, 16:21I don't understand why you guys so much against save game incompatibility !
They are a lot of games that make you have to restart a new game with very big updates, You guys gave us 4 years of great improvements and always kept save game compatibility, I think after 4 years you can make an update that's not save game compatible and tell people "okey if you want to finish your last game don't update or revert your game version to 4.2 and those want new stuff update to 5.0"...
sur but they are other things like solar energy production, I would like that in every systeme would add more strat. planing for your factoriesImperial Good wrote: ↑Fri, 28. Jan 22, 16:52Because this is one of the most trivial reasons to cause save game incompatibility. Literally it is model swapping some accelerators which functionally work fine as is.Bozz11 wrote: ↑Fri, 28. Jan 22, 16:21I don't understand why you guys so much against save game incompatibility !
They are a lot of games that make you have to restart a new game with very big updates, You guys gave us 4 years of great improvements and always kept save game compatibility, I think after 4 years you can make an update that's not save game compatible and tell people "okey if you want to finish your last game don't update or revert your game version to 4.2 and those want new stuff update to 5.0"...
And that needs a save wipe? I think editing the values carries straight through as the link is to the data and not save file.
Leaving 100% solar power was not due to save-game compactibility, but because Egosoft didn't wanted to aggro people who build mega-complexes to find they self-sufficient super-base now doesn't have enough solar panels.Imperial Good wrote: ↑Fri, 28. Jan 22, 22:15And that needs a save wipe? I think editing the values carries straight through as the link is to the data and not save file.
I'll rather they wait tbh. Figure out all these little things.xant wrote: ↑Fri, 28. Jan 22, 21:40I think this is where X-22 comes in, which I hope is a standalone expansion that includes all the features that would otherwise break save game compatibility.
Because yeah, keeping everything compatible for 4 years, onyl to break it for a small model swap? That would be absurd.
IMO, given the previous timelines and reveals, unless there would be some delay, we should expect X-22 reveal somewhere around September/October.