Turret group number not matching between loadout and design - Fix in a future build.
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Turret group number not matching between loadout and design - Fix in a future build.
Hi there,
I just realised the turret group number doesn't match between the loadout pane (wrench icon) and the ship "design" page (either building or resupply/repair menu).
For example, a turret group referred as L2 in the design page might be referred as group 6 in the loadout pane.
How do I know which turret I have to change behavior when I don't know its position on the ship?
For example I have multiple groups with the same turrets but I want to set the group on one side to attack fighters while the other side attack the station.
Did I miss something somewhere?
I just realised the turret group number doesn't match between the loadout pane (wrench icon) and the ship "design" page (either building or resupply/repair menu).
For example, a turret group referred as L2 in the design page might be referred as group 6 in the loadout pane.
How do I know which turret I have to change behavior when I don't know its position on the ship?
For example I have multiple groups with the same turrets but I want to set the group on one side to attack fighters while the other side attack the station.
Did I miss something somewhere?
Last edited by gorman2040 on Mon, 7. Feb 22, 07:38, edited 1 time in total.
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Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Re: Turret group number not matching between loadout and design
Can you show us some screenshots of what you mean? Preferably with annotations, so that we can see exactly which bits you're referring to.
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Re: Turret group number not matching between loadout and design
Sure thing.
So in this one, you can see the reference is L1, L2, M1, M2, etc... Here I can see where each turret group is located on the ship. It can be accessed via right click on ship then information then ship overview at the bottom.
https://drive.google.com/file/d/181qiGX ... sp=sharing
In this other one however, I can set the turret behavior but I can't really tell where it is located on the ship (unless I am missing something). The group numbers also don't match the ship overview.
https://drive.google.com/file/d/1puTbhQ ... sp=sharing
Cheers
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
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Re: Turret group number not matching between loadout and design
Just checking if my uploaded screenshots are OK.
I read somewhere we are not supposed to post big images so I just shared the links to them, hope that's OK.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Re: Turret group number not matching between loadout and design
The screenshots are great. It's very clear what you are referring to you, and we agree that it needs to be improved. The only question is when someone will get a chance to work on that.
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Re: Turret group number not matching between loadout and design
I hear you I've changed the title to reflect that but feel free to change it for something more appropriate. Thanks for the update.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Re: Turret group number not matching between loadout and design - Potential improvement in future versions
Hope whatever changes would come would remember to take into account the modding screen too.
That's where my issue lies since I assign orders according to turret type.
That's where my issue lies since I assign orders according to turret type.
Re: Turret group number not matching between loadout and design - Potential improvement in future versions
Actually. Nvm.
I went to take a screenshot but selecting the equipment now properly highlights it on the ship model itself. Could have sworn it didn't use to do that so I figure one of the patches fixed it.
But thanks.
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- EGOSOFT
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Re: Turret group number not matching between loadout and design - Potential improvement in future versions
Fixed in an upcoming build
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Re: Turret group number not matching between loadout and design - Potential improvement in future versions
Wow, that was fast! Thanks
I can find where my turrets are and set them accordingly now.
"Show me your wares!"
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.
Specs: i5-12600K, 32GB DDR4-3200, 1TB NVMe, RTX2060 Super. Saitek X52. LG 4K TV.
X3 Reunion, X3 TC, X Rebirth and now X4, still shooting Xenon and charting the universe since 2006.