The build time of individual modules is relevant. It's not "only" for immersion, but when it comes to modules being built in active conflicts for example (such as defence stations) it is important that modules don't just pop into existence within seconds.As25 wrote: ↑Mon, 25. Mar 24, 16:4910-15 min per module is fairly pointless. The only reason I can think of for a timer is so stations don't just pop up instantly like in X3.
With a timer the station is visually being built overtime, but you don't need 10 minutes for that. Even with a timer of 5 seconds the modules don't pop up instantly so you don't need these unnecessary long times to simulate/show the building process.
A small 10 modules station takes like 2 hs of real time. That's too long for a small station in a single player game. And yes, you don't have to sit there waiting for it to be finished, but that doesn't change anything about how unnecessary long the building time is.
I think the time it takes is perfectly fine as it is now for small to medium stations.