dear ego soft
i got a small question for u guys
is it maybe possible that we can mark fixes and corrections u made and will make somehow ?
i mean if they need a new game to be fixed, or if the fix is save game compatible
u got a whole mega list of fixes u made and putting an ( as example )
NG for new game
SC for save compatible
into it would greatly help us too
[question] about fixes and compatibility
Moderator: Moderators for English X Forum
Re: [question] about fixes and compatibility
It's a totally reasonable request but from memory Egosoft have strived to make it that anything done or added or modified is retroactively applied to old save games ( to the point that folks have criticized it ), meaning you could load a save game from release 1.0 X4 foundations in the current version and experience everything the same as a fresh new game in the current build without needing the distinction ( from my own experience the only thing I ever noticed was finding an old save game from very early on and being surprised by the NPC models showing up that had since been phased out - they're still there in the game but no longer spawn for your new games, but if you had an Argon captain in full motorcross get up back in the release version of X4, he's still waiting for you when you load up that ancient creaky save in the latest versions ).Halpog wrote: ↑Wed, 24. Apr 24, 06:13dear ego soft
i got a small question for u guys
is it maybe possible that we can mark fixes and corrections u made and will make somehow ?
i mean if they need a new game to be fixed, or if the fix is save game compatible
u got a whole mega list of fixes u made and putting an ( as example )
NG for new game
SC for save compatible
into it would greatly help us too
Re: [question] about fixes and compatibility
I have moved this out of the Public Beta forum, the rules for which explicitly ask you not to post general questions like this there.
To answer your question, all fixes are savegame compatible. There may be a handful of changes that are only, or primarily, applicable to new games (e.g. the new ships will be much more common more quickly in a newly started game) but those should be fairly obvious. Any that are not obvious will have a note next to them. The fact that you don't see many such notes is a sign that it's a very rare situation.
To answer your question, all fixes are savegame compatible. There may be a handful of changes that are only, or primarily, applicable to new games (e.g. the new ships will be much more common more quickly in a newly started game) but those should be fairly obvious. Any that are not obvious will have a note next to them. The fact that you don't see many such notes is a sign that it's a very rare situation.
Re: [question] about fixes and compatibility
ahhh ok yeah thanks for the answerCBJ wrote: ↑Wed, 24. Apr 24, 09:05I have moved this out of the Public Beta forum, the rules for which explicitly ask you not to post general questions like this there.
To answer your question, all fixes are savegame compatible. There may be a handful of changes that are only, or primarily, applicable to new games (e.g. the new ships will be much more common more quickly in a newly started game) but those should be fairly obvious. Any that are not obvious will have a note next to them. The fact that you don't see many such notes is a sign that it's a very rare situation.
will save me a lot of headdache and time because i dont need to start over and over after each beta release