I'm a long-time fan of the franchise, always wanting a no-nonsense approach to large ships battles using all the weapons at their disposal. Yesterday I ordered an Asgard to target 4 L destroyers within a 40 km radius... I didn't expect to see a wonderful display yet.
Target after target, Asgard aimed and tracked in a logical time frame each ship unleashing a white ray of glory... each target dies beautifully with all the fireworks included. I'm happy that Egosoft finally made it happen, capital ship battles will never be the same in a good way.
Thank You Egosoft (7.0 Beta)
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Re: Thank You Egosoft (7.0 Beta)
However, Xenon K/I could still pose a problem if they directly travel to the top/bottom of destroyers/battleships using travel drive, as the pitch angle limit remains in place.
It is still there.
Last edited by flywlyx on Mon, 29. Apr 24, 16:13, edited 3 times in total.
Re: Thank You Egosoft (7.0 Beta)
My favourite change not mentioned anywhere as far as I can see is that they restored the map icons for player ships when zoomed out (in the centre of the screen, anyway).
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Re: Thank You Egosoft (7.0 Beta)
A capital ship cannot easily kill a fighter jet, they say it's for balance
An asgard eliminate 4 L destroyers without any damage,they say nothing......
An asgard eliminate 4 L destroyers without any damage,they say nothing......
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Re: Thank You Egosoft (7.0 Beta)
This is what I'm most excited for. Cap ship combat right now is... horrific. Game-quittingly bad.
Maybe I should just play the beta, rather than wait for full release. Better to have a bugged but good AI than a clean and awful one.
Maybe I should just play the beta, rather than wait for full release. Better to have a bugged but good AI than a clean and awful one.
This sı not ǝpısdn down.