E uscita la patch........e uscita la patch :-) :-)
Moderator: Moderatori per il Forum Italiano
E uscita la patch........e uscita la patch :-) :-)
ecco cosa cambia :
IMPROVEMENTS OVER 1.2:
• Savegame handling: To make saving games more secure, savegames are written in a temporary file. The actual savegame file is only replaced after a successful saving.
• Autosaves are now rolling over a set of three files by default. So you will have the last three autosaves available instead of only one.
• Steering inertia changed - steering is more exact for fast ships.
• Trade extension MK3 is now integrated in X2, available at the TerraCorp Headquarters and some Teladi Trading Stations.
• Jumpdrive Command available in the Command Console allowing you to command ships to use their jumpdrive. All escort ships will use the jumpdrive too. Recursive through the chain of wings/escorts. The recursion stops if a wing/escort leader can not jump. A jumpdrive and enough energy cells must be present in the ship. Manual jumps (Shift-J) do not trigger escort ship jumps, use the autopilot jump feature to do so!
• The turret command "missile defense" works now like "protect me" instead of "attack all enemies". But if the ship executes "attack all enemies", the "missile defense" command will search for enemies too.
• NPC capital ships now use the "missile defense" command instead of "attack all enemies" in some turrets.
*NEW* game "modding" support:
• Ability to play a modified game (custom map, custom scripts, custom shiptypes etc.). In this mode the story plot of X2 is deactivated and the game shows a small "modified" overlay logo on the screen.
• Possibility to include a mod package (.cat, .dat) in the start window.
• Galaxy Editor available.
More info about these modding features are available as part of the "X2 modder package" from www.egosoft.com. This package also contains valuable tools for creating your own mods.
BUGFIX:
• FIXED: Video recording mode now supports particles and trails
• FIXED: Menu doubled when ejecting in a station
• FIXED: Corrupt savegames when using long player ship name
• FIXED: Crash in space if objects are very far away
• FIXED: Xenon J was invisible
• FIXED: Docking not possible at Paranid Drone Fab (fixed in some 1.2 versions too)
• FIXED: Copy protection problem if game started with default savegame (German version only: If your savegame is affected please use the separate savegame patch!)
• FIXED: "Invert Tilt Control" setting not saved when no joystick available
• FIXED: Wingmen and turrets continued to attack captured ships
• FIXED: Turret lead indicator wrong if ship speed is above zero.
• FIXED: Ecliptic Projector was incorrectly displayed in turrets.
IMPROVEMENTS OVER 1.2:
• Savegame handling: To make saving games more secure, savegames are written in a temporary file. The actual savegame file is only replaced after a successful saving.
• Autosaves are now rolling over a set of three files by default. So you will have the last three autosaves available instead of only one.
• Steering inertia changed - steering is more exact for fast ships.
• Trade extension MK3 is now integrated in X2, available at the TerraCorp Headquarters and some Teladi Trading Stations.
• Jumpdrive Command available in the Command Console allowing you to command ships to use their jumpdrive. All escort ships will use the jumpdrive too. Recursive through the chain of wings/escorts. The recursion stops if a wing/escort leader can not jump. A jumpdrive and enough energy cells must be present in the ship. Manual jumps (Shift-J) do not trigger escort ship jumps, use the autopilot jump feature to do so!
• The turret command "missile defense" works now like "protect me" instead of "attack all enemies". But if the ship executes "attack all enemies", the "missile defense" command will search for enemies too.
• NPC capital ships now use the "missile defense" command instead of "attack all enemies" in some turrets.
*NEW* game "modding" support:
• Ability to play a modified game (custom map, custom scripts, custom shiptypes etc.). In this mode the story plot of X2 is deactivated and the game shows a small "modified" overlay logo on the screen.
• Possibility to include a mod package (.cat, .dat) in the start window.
• Galaxy Editor available.
More info about these modding features are available as part of the "X2 modder package" from www.egosoft.com. This package also contains valuable tools for creating your own mods.
BUGFIX:
• FIXED: Video recording mode now supports particles and trails
• FIXED: Menu doubled when ejecting in a station
• FIXED: Corrupt savegames when using long player ship name
• FIXED: Crash in space if objects are very far away
• FIXED: Xenon J was invisible
• FIXED: Docking not possible at Paranid Drone Fab (fixed in some 1.2 versions too)
• FIXED: Copy protection problem if game started with default savegame (German version only: If your savegame is affected please use the separate savegame patch!)
• FIXED: "Invert Tilt Control" setting not saved when no joystick available
• FIXED: Wingmen and turrets continued to attack captured ships
• FIXED: Turret lead indicator wrong if ship speed is above zero.
• FIXED: Ecliptic Projector was incorrectly displayed in turrets.
AMD K5 133 Mhz; scheda madre Fic Pio-3; Ram 32Mb ; scheda video 3dFx Vodoo; HD 1.5 Gb ; modem 28.8Kbps; OS Window 95 (monitor da 13", 256 colori)
http://it.universox.wikia.com/wiki/UniversoX_Wiki
http://it.universox.wikia.com/wiki/UniversoX_Wiki
attenzione
scusate ma ho la stessa domanda di tralux,
la patch 1.3 copre anche la versione in italiano, quando arrivera?
la patch 1.3 copre anche la versione in italiano, quando arrivera?
___La Resistenza E' Inutile___
""Dimentica quello che hanno detto, ma ricordati i loro nomi"" J.F.K.
""Dimentica quello che hanno detto, ma ricordati i loro nomi"" J.F.K.
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