1.30 BUG, can not open Logical Overview of PHQ - Fix coming in 1.50 release

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helgard
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1.30 BUG, can not open Logical Overview of PHQ - Fix coming in 1.50 release

Post by helgard » Sat, 8. Dec 18, 17:11

Hello.

Can't access Logical Overview on PHQ, when clicking on it, it just shows main screen, freezes and after few second unfreezes, not poping up window of Logical Overview .
Appeared suddenly, wasn't trying it to pen for a while and then when i did.. nothing..
It works on other AI stations.
Save game in bellow link.
https://1drv.ms/u/s!ArOsCnfx3ivkgpRUoQhA402z2Ekj6Q

:o

helgard
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by helgard » Sat, 8. Dec 18, 19:40

So.. after testing from older save.. initially i thought maybe my HQ got just too big.. i have build even more modules by now than before this bug appeared and all running fine. :?

Rasta4e4
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Rasta4e4 » Sat, 8. Dec 18, 20:10

hi, i have a simmilar problem describet in this post
viewtopic.php?f=180&t=405574&p=4779982#p4779982

could you test if this happens for you when you reach 55 production modules. you dont need to build them you just need to do it in build phase.
for me i can build everything as much as i want but if i reach 55 production modules it bugges

helgard
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by helgard » Sat, 8. Dec 18, 20:21

Rasta4e4 wrote:
Sat, 8. Dec 18, 20:10
hi, i have a simmilar problem describet in this post
viewtopic.php?f=180&t=405574&p=4779982#p4779982

could you test if this happens for you when you reach 55 production modules. you dont need to build them you just need to do it in build phase.
for me i can build everything as much as i want but if i reach 55 production modules it bugges
Yes.. looks like it's true.

Rasta4e4
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Joined: Mon, 29. Oct 18, 12:10
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Rasta4e4 » Sun, 9. Dec 18, 06:33

i started a complete new game so i have a fresh 1.30 universe.
i dont want to test around with it anymore but this time the number of production modules in build mode is higher until the bug happens. maybe its because i have less docking modules or habitats than in my old universe but its happening again.

helgard
Posts: 43
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by helgard » Sun, 9. Dec 18, 17:07

Rasta4e4 wrote:
Sun, 9. Dec 18, 06:33
i started a complete new game so i have a fresh 1.30 universe.
i dont want to test around with it anymore but this time the number of production modules in build mode is higher until the bug happens. maybe its because i have less docking modules or habitats than in my old universe but its happening again.
So it' s about total module count not only production. ;)

Rasta4e4
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Rasta4e4 » Mon, 10. Dec 18, 01:12

yes maybe others count too, but the production modules definitive cout.

Darius Sanguna
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Darius Sanguna » Mon, 10. Dec 18, 03:42

I have the same issue, though my HQ went up to 80 production modules, 100 storage modules and 15 habitats before getting buggy, for other module types i don't have exact numbers but docking modules are somewhere around 25 and defence around 80.

copperzinc
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Joined: Sun, 23. Sep 12, 20:29
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by copperzinc » Sun, 16. Dec 18, 22:20

I'm also having this issue. As soon as I added a new qunatum tube fab it will not open anymore. (bug still appears in 1.50 beta 1)

Kryten42
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Joined: Thu, 6. Dec 18, 11:22
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Kryten42 » Tue, 18. Dec 18, 11:54

Got the same yesterday with 1.50 Beta. I built some stuff on my PHQ and then could not open the logical overview anymore, exactly as described here. Luckily for me I could solve this by saving, exiting the game to the menu and loading that save. After that I could again access the logical view and it has not happened again so far.

Alan Phipps
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Re: [1.30] BUG, can not open Logical Overview of PHQ

Post by Alan Phipps » Wed, 19. Dec 18, 20:34

Try again in 1.50 beta 4 which addresses this issue or wait for 1.50 release.
A dog has a master; a cat has domestic staff.

copperzinc
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Re: 1.30 BUG, can not open Logical Overview of PHQ - Fix coming in 1.50 release

Post by copperzinc » Thu, 20. Dec 18, 02:42

Fix confirmed. Thank you!!!

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