Skins not displayed correctly in redesign screen.
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Skins not displayed correctly in redesign screen.
1.60 When I change the paint job on a L/XL ship using the modding bench or redesign screen it looks totally different when I fly out to see the ship. It's fine for the S/M size ships but doesn't appear to scale correctly on the larger ships.
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Re: Skins not displayed correctly in redesign screen.
Known and reported before.
A dog has a master; a cat has domestic staff.
Re: Skins not displayed correctly in redesign screen.
Sorry, looked but coudn't find anything. Is there a list of known bugs we could reference?
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Re: Skins not displayed correctly in redesign screen.
I wish there were, but unfortunately not without open access to the devs' database. The old forum collapse shortly after game release rather made a local issue tracking system impossible. (Also there are so many different forums to check - private beta, public beta, Tech Sp and main X4 forum - plus Steam/GOG equivalents.)
It rather depends on collective memory and luck with Google Search at the moment. The good news is that many issues have been fixed in updates too.
It rather depends on collective memory and luck with Google Search at the moment. The good news is that many issues have been fixed in updates too.
A dog has a master; a cat has domestic staff.
[1.60] Incorrect preview of paint mod
In menu where you can select ship paint mod, many paint mods for XL, L and possibly M size ships are displayed incorrectly.
Here is example - Argon Collossus with Foundation X paint mod.
This is how it looks in paint preview:
https://steamcommunity.com/sharedfiles/ ... 1656552666
And this is how it looks in reality:
https://steamcommunity.com/sharedfiles/ ... 1656552742
Here is example - Argon Collossus with Foundation X paint mod.
This is how it looks in paint preview:
https://steamcommunity.com/sharedfiles/ ... 1656552666
And this is how it looks in reality:
https://steamcommunity.com/sharedfiles/ ... 1656552742
Re: Skins not displayed correctly in redesign screen.
Hello,
Looking at 3.0 beta footage, I noticed that in Shipyard screen, ship models are rendered in better quality and with landing pads.
Does it mean that, possibly someone fixed the rendering of pain mods for capital ship in 3.0?
Looking at 3.0 beta footage, I noticed that in Shipyard screen, ship models are rendered in better quality and with landing pads.
Does it mean that, possibly someone fixed the rendering of pain mods for capital ship in 3.0?
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- Moderator (English)
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Re: Skins not displayed correctly in redesign screen.
Some ships' landing pad visibility issues were indeed fixed in 3.0 beta 1:
* Fixed landing gear not being visible on Nodan and Quasar.
(PS: "pain mods" - that sounds about right. )
* Fixed landing gear not being visible on Nodan and Quasar.
(PS: "pain mods" - that sounds about right. )
A dog has a master; a cat has domestic staff.
Re: Skins not displayed correctly in redesign screen.
No, no. I mean that in 2.6 when you go to sipyard menu and select for example Collossus or cerberus - in place of landing pads there was a huge hole (landing lad was not rendered).
Now looking at 3.0 videos in YT I see that landing pads (not the landing gear) are rendered.
That's why I wonder it maybe in the same time Paint mod discrepancy between redesign menu and actual render paint has been fixed?
Now looking at 3.0 videos in YT I see that landing pads (not the landing gear) are rendered.
That's why I wonder it maybe in the same time Paint mod discrepancy between redesign menu and actual render paint has been fixed?
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- Moderator (English)
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Re: Skins not displayed correctly in redesign screen.
Ah right, where you land and not what you might land with. My mistake.
I don't believe there is any mention of such changes or fixes in the 3.0 changelog.
I don't believe there is any mention of such changes or fixes in the 3.0 changelog.
A dog has a master; a cat has domestic staff.
Re: Skins not displayed correctly in redesign screen.
Landing Pads = Docking padsmr.WHO wrote: ↑Tue, 4. Feb 20, 19:37No, no. I mean that in 2.6 when you go to sipyard menu and select for example Collossus or cerberus - in place of landing pads there was a huge hole (landing lad was not rendered).
Now looking at 3.0 videos in YT I see that landing pads (not the landing gear) are rendered.
That's why I wonder it maybe in the same time Paint mod discrepancy between redesign menu and actual render paint has been fixed?
About the paint mod, yes, in 3.0 was fixed, in the redesign screen appears as in "real model".
But say me, How is that you have this high quantity of the Foundation X paint mod? I'm "only" have 50. I know that the guys that pre-ordered the game, get the Oblivion paint mod, and also know of the contest that Egosoft make in this forum allowing the users to win 10 units of the Worm God paint Mod (I'm one of the lucky guys), but don't about getting more that 50 Foundation X paint mods.
Re: Skins not displayed correctly in redesign screen.
Dunno, I first logged and registered Collector Edition on release day when everything was still unstable. First I didn't see any collector edition paint mods and then out of nowhere i got 150 of Foundation XPesanur wrote: ↑Tue, 4. Feb 20, 20:47But say me, How is that you have this high quantity of the Foundation X paint mod? I'm "only" have 50. I know that the guys that pre-ordered the game, get the Oblivion paint mod, and also know of the contest that Egosoft make in this forum allowing the users to win 10 units of the Worm God paint Mod (I'm one of the lucky guys), but don't about getting more that 50 Foundation X paint mods.