Alan Phipps wrote: ↑Sun, 14. Apr 19, 12:06
That last report should have been in the Public Beta forum.
I will go into details there when I have another fully reproduceable test case. I bumped this to make it clear that it has not been fixed by 2.50 currently.
BurnIt! wrote: ↑Mon, 15. Apr 19, 10:13
In this case this most likely was correct behaviour. When drones are dismantled because the wanted amount is reduced the resources are not lost but kept around in the drone assembly bay. When you increase the amount of wanted drones again, as long as the resources are sufficient they will be used and the drones will be assembled right away without the need to buy more. What you describe sounds like exactly this may be the case.
Due to (pre 2.50) issues that could lead to drones being dismantled when they shouldn't have been we've opted not to remove these leftover drone resources.
Except it happened to a station that was not effected by previous versions drone deconstruction. In other words not a station I mentioned in my previous demonstration of the issue, one of the other working stations.
If drone bays hold resources, rather than them being returned to station wares storage as one would expect, this should be shown to the user in station information tab of logical overview window. Otherwise such behaviour might be confusing to players as they have no indication that it may occur.
The fact still remains that the construction is not instant, but rather happens spontaneously upon modifying the target amounts but only after doing so many times. The game is paused during this time so either construction should always happen instantly with every modification one makes to the target amounts fields, or it should never happen until unpaused as some period of time is required for the change to come into effect. I am looking into finding a reproduceable example in 2.50 beta.
mr.WHO wrote: ↑Mon, 15. Apr 19, 18:54
One more question - is there any kind of functional cargo drone limit?
I mean if I have 6x Large ship docking ports on my station then what would be optimal amount of drones? or sky is the limit and the more the better?
I also found this:
https://www.reddit.com/r/X4Foundations/ ... t_feature/
is this working only IS or also OOS? where I could find what amount of drone would be needed for this?
You can measure this by looking how many cargo drones are in use while the ship is docked and exchanging a lot of wares.
If you want a scientific estimate then get the cargo capacity of the Shuyaku Sentinel and divide it by the cargo capacity of a cargo drone. This will give you the maximum possible number of drones that need to be in flight at a given time to move cargo off the largest L trade ship. Multiply this by L dock count.
The reason you may want more than that is for zone station to station trading. Only the selling stations needs to worry about this as they will generate the trades. Same logic applies as above except 100,000 applies to the capacity of such a trade and this is multiplied by the number of such trades that can happen in parallel. This will use the most drones as such trades keep drones busy a very long time due to their slow speed and long distances travelled.
I suggest creating a discussion topic about this since this is not really part of the bug report.
EDIT:
Seems like it might actually be fixed in 2.50 and it is just a case of an unknown amount of hidden drone resources from the previous bug. Still would be nice to see these resources. Additionally I did find a bug when trying to deconstruct drones with 0 target amount that I have reported in the beta forums.