List of bugs and feature requests

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Outliver
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List of bugs and feature requests

Post by Outliver » Tue, 6. Aug 19, 18:49

Hello and good profit to you!

Now I hate posting this kind of stuff because it always sounds like I absolutely hate everything about the game. So let me assure you: This is certainly not the case.

I do love the game. And I'm really excited about the upcoming story mode, the introduction of the split, and... may I still have hope for - attention, bad word incoming - co-op multiplayer? *everybody brace ;)

So, anyway, please don't get me wrong: I love the game. This is just a list of bugs that I found and a few things of what I think could've been done better, still.

I pre-categorized the list into what I think is to be considered a bug ("BUG"), what kind of bug that is ("Func", "UI", "UX"), or if it's simply a feature request ("FR").

Please excuse, if this is not the right place or format for bug reports and/or feature requests.

So, without further ado, here we go:

Com system
During "late game", having tens of stations and hundreds of ships, these com messages are starting to become the same kind of problem like the "incoming message" in X3. You constantly get spammed with those. So here are a few ideas, mainly addressing the "interactive crew requests".
  • [Bug/UX] Show sector name in ship comm windows.
    I'd like to know where something happened w/o having to go into the respective ship window every time.
  • [Bug/UX] Give com messages a longer timeout, if possible.
    Maybe even better: Don't make them go away after the game has been paused.
  • [FR] Give us the option to override the global settings for interactive crew requests on individual ships, so that I can disable those messages for my patrol ships, for instance.
  • [FR] When a ship has a default behavior (esp. patrol, escort, defend, protect), and then executes a sub-task of that (i.e. kills an enemy), please don't use the "awaiting orders" notification and rather introduce a separate feedback state for "target destroyed" or whatever.
  • [FR] add a settings for what type of messages interrupt the SETA
Player owned stations
  • [Bug/UI] When calling "manage funds" from the station context menu on the map, auto-select the first tab of the info window (instead of the "last active"). Or at least make it selectable by hand.
  • [FR] Construction modules (wharfs, ship yards): allow/deny selling of ships to individual factions
    • [FR] also pricing
    • [FR] maybe also add an automatic setting, depending on player/faction relations
  • [FR] Is there a way to see the minimum required credits for a station w/o inducing an "upkeep quest", every time I transfer too many credits? Also, please make that info available from the accounts management window as well.
  • [FR] Give us back the automatic credit transfer feature from X3 with an adjustable threshold. (in the form of: if station account exceeds x amount of credits, transfer overflow to player account)
  • [FR] Is there a better way to analyze station productivity and economics
    other than simply showing (manager) account transfers?
Ship automation
  • [FR] add a command for ships to get some repairs, if hull is under a certain threshold (via global and ship setting). If that ain't possible, make them ask like they currently already do with resupplies.
  • [FR] Can we get setting the default behavior to work for multi-ship-selections? Maybe by adding a sub-menu to the map's context menu. That would be awesome :)
  • [Bug/UX] Please add basic text navigation to input fields. Also, copy/paste functionality.
  • [FR] Add a "jump to ship" button to the ship info window that will center the map on that ship, when clicked.
Misc.
  • [Bug/Physics] I occasionally run into the bug of falling down through ship or station floors. Then, after falling for a while, I'm being respawned to the location I started falling from. Unfortunatelly, I haven't found a way to reproduce this reliably at will. What I can say is that it never happened when I was seated in the pilot's chair. A wild guess would be that it's got something to do with the way you guys handle gravity and collision detection when being on a ship vs on a station.
  • [FR] It would be nice to be able to set ships' names, commands and default behaviors, already when they're still being built. That way, we would have a better workflow of "buy ship; set behavior", rather than "buy ship; do something else; see if ship is finished; if so, set behavior". Now I know that this is possible with your engine and that you just disabled the context menu for "ships under construction" for some other reason. So maybe, a solution can still be found.
  • [FR] It's nice that npc factions can now use the y-axis to plot their stations. Though, this comes with a set of problems:
    • No. 1: Now I want this, too ;P
    • No. 2: There is no easy way to deploy stuff (e.g. satellites) there.
    For keyboard/mouse controls, both could be solved using dedicated keys (like page up/down)
  • [FR] Can we get a display and key binding for selecting missiles (just like in X3)?
  • [FR] How cool would it be to have a news stream of what's going on within our radar/sat range? Things like: "Hewa's twin I: Teladi trading station under siege by the Xenon"
    And how cool would it be if those were the things that appear on our stations' news panels?
  • [Bug/UX] When giving orders, selecting builders or promoting managers, the map re-initializes, which centers it on my position so I always have to scroll back to where I was on the map. So it would be neat if you were able to store the last selected object somewhere globally and then initialize the map from there, if I am in "set behavior" mode.
  • [Bug/UI] The workforce percentages are wrong. They update irregularly which leads to numbers not being correct at all times.
  • [Bug/Func] On some sectors, the map is way too much zoomed out. I found one reason that, however, doesn't seem to be the only one. That reason being that if I accidentally drop out of an accelerator stream (bug or feature?), I land somewhere far off the sector's center. Well at least, it didn't break the game.
  • [Bug/Func] Is it true, that NPC ships won't use player equipment docks? Or am I just doing something wrong? It does work for wharves, though.
So that is that. One final wish, though:
Please, keep us updated about the current state of development. Hardcore fans like me are aching for input. Though it would be nice, it doesn't have to be a YouTube video all the time. Just drop us a line or two via your website news, the forums or even steam, maybe even twitch (probably the worst choice, though).
I think, that would go a long way. I also think, it would've helped to prevent the drop in the active players count. Sorry for saying this just after the 3.0 and dlc announcement.

Oh, I lied. Speaking of steam metrics, there's one more thing:
Having estimated X4's revenue by using steam sales and deducting taxes
as well as the insolent 30% that valve puts into their own pockets,
I think, you'd still be able to hire a UX designer for X5 ;)
I mean, the new map is definitely a step into the right direction,
as I'm sure, many would agree. But there's still a lot that can be done better.

Having that said, thanks for giving us a great game, once again, that we can happily pour hundreds of hours into! I really enjoy my time in the x universe :)

Alan Phipps
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Re: List of bugs and feature requests

Post by Alan Phipps » Tue, 6. Aug 19, 20:00

Just for information, the Tech Support forum is intended for investigating a specific issue per thread along with detailed game version/mod status, user system and issue symptom and reliable reproduction information. General feedback listings, queries and feature requests belong more in the main forum or in the beta forums during a beta version process. Thanks though.
A dog has a master; a cat has domestic staff.

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Outliver
Posts: 66
Joined: Thu, 25. Oct 18, 17:53
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Re: List of bugs and feature requests

Post by Outliver » Tue, 6. Aug 19, 20:24

Thanks for the info. Will do next time :)

FYI: The savegame persisted through all the versions, starting from release, including beta, up until now. I run the game on a Windows 10 x64 machine via Steam. Graphics card is GTX1080, CPU is an i7@3.4 and I have 16GB of RAM.
If needed, I can of course provide a full spec sheet. Just let me know :)

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