[2.50] "Thief!" missions - non-failure failure
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[2.50] "Thief!" missions - non-failure failure
During the "thief!"-type missions (Family Heirloom, Sensitive Data...) there's a chance that you'll force the pilot to bail before fulfilling mission requirement (i.e. make them drop the item). At that point, mission becomes impossible to complete. Although the guidance would still point you to the ship and tell you to attack it. You have to abort it. Mission should either fail in this case, or pilot should throw out the item before bailing.
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Re: [2.50] "Thief!" missions - non-failure failure
A more logical behaviour would be that the pilot of such ships cannot bail (bail roll disabled for them) until after the hit that caused them to drop the item.
Re: [2.50] "Thief!" missions - non-failure failure
I think you can capture the ship, sell it, and then finish the mission.
The ring will not be deleted from inventory though. Means you are a new, but legal thief...
The ring will not be deleted from inventory though. Means you are a new, but legal thief...
BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0