Ship turret problem - Improved in 3.00 b2.

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D3st
Posts: 24
Joined: Sat, 16. Nov 19, 16:02

Re: Ship turret problem - Improved in 3.00 b2.

Post by D3st » Fri, 22. Nov 19, 11:23

Here an other video of what im talking about with my missile ship.Im sorry for the quality its was recorded in 4k but for some reason youtube downgrade it too 360p. https://youtu.be/v0eTFvWj5aI

edit:If you wait a couple of hours before watching it,its will be in 4k.

D3st
Posts: 24
Joined: Sat, 16. Nov 19, 16:02

Re: Ship turret problem - Improved in 3.00 b2.

Post by D3st » Fri, 22. Nov 19, 12:05

Good new!the energy turret is perfectly working with the order you give them wich is amazing.So i think its only affecting missile laucher :) .

j.harshaw
EGOSOFT
EGOSOFT
Posts: 1875
Joined: Mon, 23. Nov 15, 18:02

Re: Ship turret problem - Improved in 3.00 b2.

Post by j.harshaw » Fri, 22. Nov 19, 13:06

As I mentioned earlier, there are a few more variables in play with missile turrets. I'd really have to take a look at a save to continue investigating this. A save where a turret doesn't fire when you think it should would be most useful in this case.

D3st
Posts: 24
Joined: Sat, 16. Nov 19, 16:02

Re: Ship turret problem - Improved in 3.00 b2.

Post by D3st » Fri, 22. Nov 19, 16:18

When im back home i will opeload my lastest save into drops box and send you a personal message with the link.This morning i also found an other bug i think where cargo drone go out and doesn't come back and dock the to the ship leaving them following player ship in space.I will park both of my destroyer near a xenon gate so you don't have to wait for them to travel there to save you time.

j.harshaw
EGOSOFT
EGOSOFT
Posts: 1875
Joined: Mon, 23. Nov 15, 18:02

Re: Ship turret problem - Improved in 3.00 b2.

Post by j.harshaw » Fri, 22. Nov 19, 16:33

Thanks

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