Removed from Performance Troubleshooting

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astral4eg
Posts: 8
Joined: Sat, 24. Jan 09, 21:59
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Removed from Performance Troubleshooting

Post by astral4eg » Tue, 19. Jan 21, 09:58

In my opinion, the x-series engine, including x4, "synchronizes" the refresh rate of the screen with the "refresh rate of the AI".

Here we can conclude that deep modernization of the game engine, moving to a new engine (ue4 or CryEngine), or buying a 10 gigahertz processor will help in this problem :wink:

MortisLegati
Posts: 25
Joined: Sun, 15. Jan 12, 12:47
x4

Re: X4 Performance Troubleshooting Suggestions

Post by MortisLegati » Sat, 27. Mar 21, 06:59

astral4eg wrote:
Tue, 19. Jan 21, 09:58
In my opinion, the x-series engine, including x4, "synchronizes" the refresh rate of the screen with the "refresh rate of the AI".

Here we can conclude that deep modernization of the game engine, moving to a new engine (ue4 or CryEngine), or buying a 10 gigahertz processor will help in this problem :wink:
"Oh but it's a big game simulating a whole universe so it's OK to use 2-decade-old code conventions designed for single-core processors which nobody uses anymore."

Alan Phipps
Moderator (English)
Moderator (English)
Posts: 30368
Joined: Fri, 16. Apr 04, 19:21
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Re: Removed from Performance Troubleshooting

Post by Alan Phipps » Sat, 27. Mar 21, 14:29

OK, but let's not have the jokes derail an advisory thread thanks.
A dog has a master; a cat has domestic staff.

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