Split Missile Storage Possible Error - WAI

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b00tech
Posts: 6
Joined: Fri, 26. Jan 18, 16:07
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Split Missile Storage Possible Error - WAI

Post by b00tech » Thu, 2. Apr 20, 12:11

Version: 3.0.0
Language: English
Mods: No
Start: Fire of Defeat System Start

While looking through the Split ships i noticed some of the ships have a very odd storage amount for missiles which looks like a zero was missed:

FRF Split Whart / FRF Split Shipyard in HoA2
Asp Raider: 4
Dragon Raider - Corvette: 8

j.harshaw
EGOSOFT
EGOSOFT
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Re: Split Missile Storage Possible Error

Post by j.harshaw » Thu, 2. Apr 20, 13:49

It's intended for these raider variants. In fiction, they're stripped-down versions of their base classes that gain the ability to hit hard and very fast in exchange for staying power.

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Axeface
Posts: 2943
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Re: Split Missile Storage Possible Error - WAI

Post by Axeface » Thu, 2. Apr 20, 17:18

Hope the AI know not to build them with launchers?

b00tech
Posts: 6
Joined: Fri, 26. Jan 18, 16:07
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Re: Split Missile Storage Possible Error - WAI

Post by b00tech » Fri, 3. Apr 20, 00:31

Axeface wrote:
Thu, 2. Apr 20, 17:18
Hope the AI know not to build them with launchers?
Hi Preset is with 6 Torp Launchers which lead me to think it was wrong, increases Missile capacity to 20, but thats just over 3 bursts.

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